Until this past Halloween night I was a player and Immortal staff
member for Awakened Worlds. I had been playing there for nearly three
years when after a heated exchange with another member of the Immortal
staff I decided that I wanted no more to do with Awakened Worlds.
For those of you who do not know, Awakened Worlds is a ShadowRun
themed Mud which uses the CircleMud codebase. The setting for AW is
Seattle in the year 2064, in a world where magic and technology are
parts of everyday life.
The site administrator, Che, has done fabulous things as far as
making changes in the coding to make the experience more interesting
and the build team has been working diligently to improve and add
zones in the Mud for players to explore. During my time there I had
witnessed many of these changes, first as a player and then later as
an Immortal. Overall my experience there has been pleasing and I have
enjoyed it immensely. However, there are far worse underlying reasons
for my departure from AW. Ones that I personally believe are most
important for the survival of any roleplaying game whether it be pen
and paper or online.
During my exchange with the other Immortal we were arguing over many
things that we disagreed upon. The largest among these were styles of
roleplaying that players have and his dislike for it. While I agreed
that this form of roleplaying was not very good I still protected the
players right to roleplay how they chose as long as they were
enjoying themselves, not disrupting the enjoyment of others, and not
violating policy. This other Immortal, however, made it clear that his
objective was to drive off such players because in his opinion they
did not deserve to be playing on AW.
I think this is inconsiderate of the players and an elitist attitude
to have when he is trying to force others to play his way or leave.
When I presented this to a senior Immortal with the evidence of his
own words she turned a blind eye to his actions because she shares
those same beliefs. I cannot say I was surprised though by her actions
when she disregarded my claims about him. She had been doing so for
any accusation brought against him as an Immortal and as a player
prior to his ascent to being an immortal as they have been
roleplaying partners for some considerable time.
Another topic we argued over was the difference between my
contributions to the Mud versus his. I had already conceded that since
my becoming a part of the staff I had contributed little due to real
life interferences which was the original reason I was handing in my
resignation. Also I acknowledged his work as one of the builders with
his improvements and additions to zones. This exchange continued
endlessly, most of which resulted with his accusations of me doing
nothing more then stalking players and watching them while they do
what we call mudsex.
I informed him that while I had on occasion done so, I also watched
players for roleplaying so that I could reward them for it. He
accused me of lying about that since every time he saw me watching
players it was in private areas of the Mud, which in his ridiculous
belief, is that no roleplaying goes on in these areas, just mudsex. I
informed him that if he had actually watched players once in a while
instead of generally acting like a jerk to them he would see that
such was not the case.
This brings up my next and final topic of this review. Some time
back, Che decided to lower the payouts received from auto-quests,
selling stolen information, and mob-farming. This caused some
complaint among players since it took away a good deal of their
livelihood and most had to scrape by just to get their characters the
most basic of necessities. Still though AW thrived since the players
found a means to get by via doing heavy mob-farming, they just were
unable to afford some of the more expensive equipment. During one of
his tirades, the Immortal of whom I am speaking berated the players
for this publicly over the OOC channel and said he was going to slash
more farms because of how heavy they were harvesting. He also
indicated that he was displeased with them not appreciating the work
he had put in the MUD by adding new zones and auto-quests for them.
However the players were skeptical to how beneficial these new
additions were really going to be to them since everything else that
had been so far had been nerfed to the point that they could gain
almost nothing from them. I cannot say that I blame their skepticism
and in fact agree with it because I donít see how the reductions in
payouts were meant to make the Mud more enjoyable for players when
they have to have their characters scrape by to make a halfway decent
In closing, I wish to say that if it were not for the elitist
attitude of older players and some of the Immortal staff, though both
are the same in some cases, AW would be a fabulous Mud to play on.
Even with the lowering of payouts for auto-quests and mob-farming I
still have had an enjoyable time there until just recently. But with
the final straw of a certain pair of Immortals denigrating my
roleplaying and that of other players because they donít think it
belongs in a game like AW I decided enough was enough and I have
resigned as an Immortal and most likely as a player too. I cannot
abide such attitudes and refuse to support a Mud where the admin
allows his staff to act as such.
Post a comment
Comment posted on Fri Nov 21 21:56:53 2008 by TheHatedOne:
For all intents and purposes, this is a simple airing of personal
grievances of a discontent immortal who was fired for lack of work,
counter-productive actions towards players and a single-mindedness for
breaching policy on multiple occasions. His attempt to discredit the
MUD and how it is run is petty, and flimsy at best.
Rather than sit here and pick apart this obviously one-sided (and
might I add, malicious) set of comments, all due in part to their
recent release (firing) as he badmouths the MUD and the staff itself
in an attempt to discourage newer players from even giving it a second
glance, I digress and choose to use my capacity for civility in my
That being, I extend a welcoming hand to those newer players who wish
to come and play on Awakened Worlds, and see for themselves how our
game is run. Rather than take the word of someone who obviously has a
chip on their shoulder about it. Form your own opinion from your own
first-hand experience, and come to a conclusion for yourself. I can
assure you, you shall not be disappointed.
Comment posted on Sat Nov 22 17:42:17 2008 by Anonymous:
This is the most bogus review I have ever read.
Comment posted on Sun Feb 22 14:54:55 2009 by Two can play the anonymous game.:
The review is pretty accurate, and that's unfortunate. It's the
reason why the average playerbase has dropped over the past year to
less than half what we used to have, despite the new areas and
features which have been implemented during that time. Quite a few
long time players and Immortals have left, either due to the
difficulty in earning money (which continues to get harder as time
goes on), or due to the attitudes shown by the management.
Other than these problems, AW is easily the best cyberpunk/Shadowrun
MUD out there. Unfortunately, much of the fun has left it, and the MUD
remains a withered husk of what it used to be.
Comment posted on Wed Apr 29 22:56:33 2009 by Joe:
It is fairly hard to get by and afford new things and the game
consists mostly of doing autoruns for little reward. But I think it
adds a bit to the realism and grittiness of the game. Its hard to get
by and only through hard work can you get more of the awesome eq. Most
of the stuff I used in the game; I used stuff from chargen almost the
whole time, every now and then buying myself a new 'toy'.
All in all its one of the only MUDs that has ever kept me hooked. The
players can sometimes be hard to get along with or give snappy
responses to questions they consider dumb, but for the most part they
will try to help out if they can. All this said, I really like this
MUD it has an okay atmosphere, people leave me alone and I get to
shoot random cops in town. That rocks.