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Medina is an easy going & easy to learn MUD. 1st MUD full translated to Spanish (some content in Catalan). Loyal to the spirit of its founding in 1995. Good dealing with players.

[Merc] 2.2
October 13, 2019
WOTL - Merging roleplay and hack/slash in a custom world that begs to be explored.

[Dawn] Custom with 15+ years of fea
October 09, 2019
We offer a RP enforced completely unique, weird world with active combat, quests, and progression via many systems! Updates arrive daily. Our amazing community is focused on fun.

[Custom] ATS Titan Engine
October 01, 2019
Based on Anime Hunter x Hunter, Greed Island Arc. Feel free to explore, it's not finish but you can have a good time in there. If you are fan of the anime and in special Greed Is

[TBA] Heavily modified
October 01, 2019
A dark and depressing galaxy featuring cyberpunk and scifi themes.

[Rom] Customized beyond recognition
September 27, 2019
Can you cut it as a galactic trading magnate in Federation DataSpace?

[Custom]
September 25, 2019
What will you do in the pursuit of happiness?

[MOO] 1.8.3/GhostCore
October 12, 2019
Infinite adventure, decades of custom development, totally free, no pwipes!

[Dikumud] Original / HEAVILY modifi
October 10, 2019
The classic GodWars Moments of Hatred codebase, originally created by Jaden

[GodWars] Moments of Hatred
October 03, 2019
Dragonfire is an ancient LPmud that has evolved for many years. Recently spun-off (hence the II), the mud is being...

[LP] Custom 2.4.5
September 26, 2019
RIP AND TEAR XENO GUTS.

[Circlemud] LexiMUD
September 17, 2019
After the end of the Punic Wars in the third century BC, Rome focused all its strength on conquering the Iberian...

[Custom] Iberia MUD Engine (Custom,
August 29, 2019
The Only Mindcloud 3.0 Mud! COTN 4.0 is now the Rogue Legion. * 31 Classes * 24 Races * Ascension Races * Customized Sacrificing * Weapon Proficiencies * Basic and Rare au

[GodWars]
August 24, 2019
The world of CoffeeMUD is a world of fantasy hosting the latest and greatest features from the entirely original CoffeeMUD Java-based...

[CoffeeMud] Home of the CoffeeMud c
August 19, 2019
Player Empire System (Materials, Town, Army, Nation), Wilderness meshed with Empire system. 5 Tier Multiclassing, Custom World, Mix of Godwars-Rot-Rom, Sphere power system

[GodWars] Merc Godwars Dystopia 1.4
August 16, 2019
Recent Mud Reviews and Comments -- Search TMC Reviews
A Tempest Season -- Mud Review posted by Evil This
Review Thread Last Updated Wed 09 Oct 2019 06:52:57 AM MST / 0 comments
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I've been gaming since the early 80s, and started MUDs in like '91. Before A Tempest Season, I hadn't found a MUD that kept my attention since the early 2000s. I have played for about 13 months or so, altho some of my relationships with players extend back to the early 90s on Mythic Entertainment's Dragon's Gate MUD - GEnie, AOL, and web! (Hit us up if you're from there <3 any of the years it existed)

HEROES AND VILLAINS WANTED! You can become a hero and save the world from any number of dangers - make a legend of yourself and keep the universe balanced toward good.Or you can align with the greatest of evils - take your choice, there are a few - and attempt to enslave the entirety of the world-spanning Empire at the side of the greatest evil.

So why play ATS? Lots of reasons! Hint: I only have a verbose mode. I highlighted the brief.

The world is custom with layers upon layer of lore that is actively being discovered by characters. This is a lively, dynamic world where the characters (and players) influence the actual gameworld with their actions. It takes dedicated and caring staff to do that, and ATS has some of the best I've ever seen.

Roleplay is required, and race as well as societal issues can be conflict sources. However, that doesn't mean you have to sit around for hours doing things to advance. To ensure that players can impact the world, as mentioned above, dedicated "Roleplay helpers" - non-staff member volunteers - experience the game by helping other players attempt to fulfill their roleplay goals. Good and Evil are supported about equally.

A recent example of this: Two PCs took a relatively mundane treasure item with unique flavor (a hydra egg). They put it in a place saturated with the magic that flows through the world (essence).Overtime, it hatched into an odd bug. The bug ate the magic essence and soon evolved a bit. Other types of these essence bugs appeared - all devouring sources of essence. Several notables did different things like: trying to kill them, trying to feed them essence from a variety of sources, tried to subvert them to their power. Several incidences occurred.End result of this: a new player character race (gremlins) were born of these bugs. About half of this PC race follow another PC as a Prophet of a God because of his action during that time - and he himself follows an Ancient (very evil) God that no one else follows (openly).Also, an essence-infused race - Indago who are hauty and good with magic - were a primary target as a food source during that time, and there exist serious racial conflicts there.

This game has incredible, in depth mechanics. On the player side, generally everything seems to work incredibly smoothly, and when issues are encountered staff very quickly resolves them. On a back-end side, everything is custom. Everything. The game is still growing and expanding, and players have DEEP input into how the 'game' should work.

Combat and magic are complex, there's no 'autoattack' bs here, this is all controlled and with relatively fine-grained controls: You'll have to switch up your attacks to manage your risk exposure, balance stamina and other 'point' pools. That being said, it's not so difficult that casual gamers can't enjoy themselves. Someone in the discord can help you learn to set up effective aliases.

There are an array of unique races with their own dedicated, thorough Lore. Each race feels different from the others - lizardfolk, high magic users with purple skin, dragons that grow over time, and several really interesting races that can only be unlocked through gameplay and roleplay. Many options here, and each has unique mechanics (not just stat adjustments!). Some races - dragons and the mind-elves known as Ethari - do not join classes. They're just that badass.

Class options are intense here, too. Every class is actually two subclasses that have definitive styles and very different abilities and 'roles'.

Magic is especially complex with several types of magic users whose capabilities are very diverse - enchanting and learning new magics to imbuing items with powers or simply calling a storm of fire down on enemies. Some of the classes are incredibly difficult to play, and are only for the advanced - which I absolutely love.

Max level is 100, at which point several late-game systems become available: you can give yourself new abilities and extend the skill level of current abilities. Up to level 100 contains a material 'grind' for weapons and armor, after that are other grinds for materials and components for the late-game content.

Along the way to 100 several unique and interesting gameplay systems open up - class specialization, attribute development, new abilities unlock continually. There is no time while playing ATS that you feel 'stagnant' as a character. Sometimes, the world being tough, you're struggling to catch up - unless you build social ties!

There is so much I haven't mentioned like player housing, the opportunity to become a player merchant, unique roleplay opportunities to advance your character, and non-formal player organizations that are just waiting for someone to formalize.

The game just opened LIVE 2 months ago, but it's been being played for 6+ years in development ... and there are still areas that no one has ever discovered, and new areas being explored and discovered pretty frequently. Come join us!


A Tempest Season -- Mud Review posted by Kadraza Mayhem
Review Thread Last Updated Wed 09 Oct 2019 06:52:57 AM MST / 0 comments
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Before ATS, I hadn't found a MUD that kept my attention since the early 2000s.

The world is incredibly custom with layers upon layer of lore that is actively being discovered by characters. This is a lively, dynamic world where the characters (and players) influence the actual gameworld with their actions. It takes dedicated and caring staff to do that, and ATS has some of the best I've ever seen. Roleplay is required, and race as well as societal issues can be conflict sources.

Roleplay is huge here. Layers and layers of options. Combat and magic are complex, there's no 'autoattack' bs here, this is all controlled and with fine-grained controls: You'll have to switch up your attacks to manage your risk exposure!

More tangible to the game world, there are an array of unique races with their own dedicated, thorough Lore. Each race feels different from the others - lizardfolk, high magic users with purple skin, dragons that grow over time, and several really interesting races that can only be unlocked through gameplay and roleplay. Many options.

Class options are huge here, too, with every class being broken into two subclasses that have definitive styles and very different skills. Magic is especially complex with several types of magic users whose capabilities are very diverse - enchanting and learning new magics to imbuing items with powers or simply calling a storm of fire down on enemies. Some of the classes are incredibly difficult to play, and are only for the advanced - which I absolutely love. Max level is 100, at which point several late-game systems become available: you can give yourself new abilities and extend the skill level of current abilities. Up to level 100 contains a material 'grind' for weapons and armor, after that are other grinds for materials and components for the late-game content.

Along the way to 100 several unique and interesting systems open up - class specialization, attribute development, new skills unlock continually.


Armageddon -- Mud Review posted by Quarty
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 0 comments
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I started playing this game 3 months ago. Interesting world, but people in this game will randomly do sex emotes in public places, such as taverns. They do these emotes in a "hidden" fashion, so you need a high watch skill or you need to be watching the emoter specifically in order to see the emotes, but apparently people will just watch each other and proceed to have hidden sex with each other. Except you will see these emotes passively if your watch skill has gone up, and it WILL go up as you play. You're supposed to ask consent before doing not safe for work emotes, and these people don't ask consent, they just force their sex emotes on people who might be at work, at home with family, and so on.

I tried confronting two such players by saying that I didn't consent to these emotes, and asked them to please either stop, or take their mudsex somewhere else. One of them responded with "lol" and this started a small argument between a few of the players in the room, but ultimately they decided to continue mudsexing in public. I tried to send a message to staff but got ignored. I decided to just leave the game because the community is toxic, and there is no common courtesy between people here. They all do whatever they want to and don't care if it bothers anyone else.


New Worlds -- Mud Review posted by Bella
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 0 comments
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I played this game for about a year, following a world reset. My conclusion is that New Worlds Ateraan does many things well, but nothing that other MUDs don't do as well if not better. Ultimately, this MUD is not worth your time, and you'll save yourself a lot of frustration if you find another MUD that actually values its players.

I must echo the sentiment expressed by Zerbo's review, below me. NWA had a lot of potential, but underneath the veneer is a dull grind that's exacerbated by weak RP from much of the playerbase. The game claims to be RP-enforced, but many players don't even use proper spelling and capitalization. The defense will be that this game has many blind players, which is great, but which is also just an excuse.

I have also felt personally bullied by the staff player discussed in his review. Without getting into too much detail, a couple months ago we had a cordial disagreement. It turns out she took it much more personally, and the amount of hateful vitriol coming out of a STAFF MEMBER toward a PLAYER was shocking. My five-year-old knows how to keep her temper better! I don't have any problem with Staff playing the game they worked so hard to put together and maintain, but this behavior is completely unacceptable. It's totally unchecked because Andrew, the head of the game, won't do anything to rein in his staff, so they have permission to go on sustained bullying campaigns against players. Again, admin have decided that this is an appropriate way for STAFF to treat a PLAYER.

Once it became clear that the admin didn't really have players' backs, I logged off, and I won't be going back. As I said at the top of this review, NWA doesn't do anything well enough that it's worth putting up with weak RP and mean-spirit staff who reinforce cliques, abuse their power, and bully other players.

Do yourself a favor and stay away.


Armageddon -- Mud Review posted by Golden Deer
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 1 comment
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In lieu of a traditional review, I will instead strive to fix the myriad inaccuracies on this game's listing on this website:

1) Tuluk "exists" but it is closed for play, so everything about Tuluk in the game's description is pointless. Everything in the description about the setting's harshness is practically non-existent; the game is a place for socializers to cuddle and find erotic roleplay.

2) The "Adult" category is simultaneously too accurate and wildly inaccurate. If you don't get involved in the erotic roleplay, you will not get involved in plots in general, period. At the same time, players act like kids who will throw a fit if they don't get their way.

3) This game does not have anywhere between 74-99 players online as a general rule. The average is closer to 30-50 in the two or three-hour window that's considered peak times.

4) This game is not newbie-friendly. Learning this game involves going through the lengthy character creation process, dying, and trying again. Repeatedly, forever. It's commonly said that no one ever stops being a newbie at this game.

5) The MUD is only fully operational in the strictest sense, that you can connect to it and play. It is run by a bloated and mismanaged bureaucratic body that seems intent on stymieing any and all sorts of player effort. If you're looking for a game where player effort equals changes to the game world, this is absolutely not it. When you play Armageddon, you're playing in the staff's sandbox, who expect you to create a story without any help from them. The staff are essentially deadbeat DMs.

6) Roleplaying is not enforced, it is encouraged at best. You are absolutely allowed to create a character that interacts with no other player and exists solely to kill animals. One could say you're roleplaying a psychotic animal-killer in this scenario but this excuse is weak at best.

7) The huge world of 15,000+ rooms contains a plethora of rooms that are just copies of one another: endless desert with nothing particularly interesting about the specific rooms. Occasionally you'll find a landmark or an animal to kill.

Finally, a few words of caution:

This game is on a downturn, and has been dying slowly for years. The vast majority of players are those who have been around for 10-15 years or more. I played for 14 years before I decided to walk away, due to players' hostility towards newbies. Many staff have tried and failed to fix the game by addressing the problems of the exclusionary, xenophobic community, only to be run out of town. The remaining staff body only serve themselves and their friends.

I walked away after witnessing the absurdly poor treatment of female players and characters in this game. Female characters are treated as no more than living sex toys by many of the men who play this game. It is not uncommon to see staff animate a male NPC just to harass a female character who happens to be showing a bit of skin or dressing in the setting's cultural style of tighter clothing. You literally can't wear clothes in the game without getting slut shamed in some way. A couple of staff members in particular spend their time engaging in unwanted flirting and catcalling of female players.

The game's Discord server is a great place to see men harassing female players without consequence. Sometimes these harassers are the staff. The creation of the DIscord was a well-meaning idea to bring players and staff close together, but the end result is that the Discord has become a place for men to harass women.

The game professes to give equal opportunity toward male and female characters, but falls short in addressing women's issues in online spaces. If you're a woman, or a man who respects women's rights, there are better roleplaying games to play. Check out Arx, Sindome, or Harshlands instead.


Comment posted on Sat 28 Sep 2019 05:23:02 PM MST by Desertman:
     

I'm a longtime player on this game that admittedly has not always gotten along with staff. I've been banned from the forums and remain banned to this day. I was banned from the game on two occasions. I'm currently on an extended hiatus myself as I needed a break from the game because it is extremely emotionally taxing. The reason for this is due to the fact that if you play the game the way it was intended, the roleplay is incredibly realistic and immersive.

The vast majority of what you have stated is at best inaccurate. At worst it is intentionally deceptive and malicious.

Some of what you posted is true.

I can say that you stating that you are required to put yourself into the erotic "part of the game" in order to get involved in any plots is extremely inaccurate. I have hardly ever found any reason to put myself into erotic situations outside of the extremely rare exceptions. I have under my belt some of the most memorable and most recognizable character names in the community who were part of some of the most far reaching plots in terms of total number of character involved in said plots.

Now, is there an erotic "part of the game"? There absolutely is. It's an adult game with adult themes and the characters in them are generally played extremely realistically. Up to and including having sexual desires that some players choose to manifest in the game world. That level of realism is hard for some people. If it is hard for you, by all means, do not play. There are a lot of G-Rated games out there you might find much more befitting your level of trigger-sensitivity.

Take care.

New Worlds -- Mud Review posted by Crow
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 1 comment
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Many reviews constantly bash on Andrew, the lead designer. I can't judge them. I have played a lot of muds and I am aware staff can be like that. /Because they are human/. They are not perfect. So let's review everything we have seen spoken negatively about the game.

Andrew Is Doing Illegal Sh**

All issues about Andrew being a normal human cough*who made and makes mistakes*cough are irrelevant. Thus lets focus on the real juicy matter at hand. His donation system. So think about this: do you truly believe NWA has not been reported for all these -illegal- stuff Andrew seemingly does? Because the implication is he uses donations and as a thank you gift progressively reward you until a max point. And that pretty much everything he has done is illegal at the /Federal/ level, including his website which 'stole' copyright images. Ouch. But what's this? The man is still there with not a single issue about him breaking the law. That pretty much discards the so called 'immoral system' he uses. Because just the stolen copyright things that are still on the website, should have been taken down. Nope. Still there. This leads to the only one known /FACT/: Andrew has never broken a law concerning his mud.

Donation System

This is the system Andrew has to make money for himself. Gasp! What a crime! He asks for donations to make money to pay house mortgage or rent. Utilities. Food. Gas. Phone bill. Server bills. Staff. Etc. So he offers a choice to the gamers: Money vs Time. So if you are in a rush? Sure! Throw $1000 and there you go! Instant powerful character! Hey just like in WoW or Guild Wars 2 with there cash item that gives you +XX levels ahead of the competition. But you seem to forget that no matter how much money you spend that other guy can and will kick your ass even in a same skills fight. Yes the player with no perks has to play more carefully but these people have time under their belt. So don't whine about dropping $1000 and not being a special snowflake. Either way there are lot of Triple AAA titles that does this same exact thing.

It Has Low Quality RP

I would facepalm here by now. So I'll use another popular text game Cyberphere Sindome, a great game, go play. Anyway in this text rpg, just like New Worlds, their emotes rely heavily on socials and says most of the time with more wordy emotes and poses when required. And guess what? They are one of the top text games out there. Bonus points for offering a very sweet perk for just $200!

Staff Play Powerful Characters

Seriously? We are actually going to whine, complain or rant about that one? It is not a secret that in many text rpg's Staff are the most powerful PC's. Uh... kiddo they better be. Staff has the right to slap you if you are messing with their work. These text rpg games mean a lot to the staff. And is no surprise they will use the full range of their powers to pimp slap you. I'm not even quite sure why this is an issue. Makers of their games, no matter the medium, will always do this. It's like staff 101 and shouldn't be a surprised by now. As even in Destiny 2 this has been done.

The MUD Is Stagnant

Well okay man. Aside from triple AAA juggernauts in MMO like WoW, Guild Wars 2, Final Fantasy 14... can you mention text rpg's that do that? The closest thing would be MuSH based Arx. But guess what? Those changes are off screen. Yes they do happen and affect the lore. But the main playing area is just the city of Arx and a few rooms. Anything else is made by a player DM. Many games that are triple AAA don't have this if they are even remotely online because they are not single player games. So if real juggernauts can't do this all the time? Why would this text game be different?

It Is Extremely Grindy

You really want to go there... Okay buddy. Feel free to mention any game based on RPG mechanics that -does not- have a grind in them. I'll wait. In the meantime know that as long as people have fun, they'll gladly do it. See Donation System if you want to shave the grind off. But the game is set to at least, minimum, two years or more for a character. Barring small instances where permadeath happens. So again I compare it to Sindome, Legends of the Jedi or Arx where people are able to not instantly be permed in a fight. And were it saved for the last story of a plot arc or if the person is a troll or such well... those always get killed quick in any game that protects it from such players.

Ateraan Is Not Perfect

There is not a single game that is perfect. They are all flawed in some way. But people do play his game. And despite all the criticism, it's still alive. Even when I divide 121 players by 2.5 for an estimate, I still get 40-50 players. Bonus if you knew that Arx allows two players at the same time.

Idling So That Time Passed By

I agree a bit on this one. And I'm certainly trying to see if a who active can be used to find role-play. I also advised that idlers don't be in the public area. But moreover that idlers can be identified so one knows what ro send to their mind. It also lets people see the psychic channels, channels that are IC and work much like Sindome. And yes I played a lot of Sindome as you may have noticed. Anyhow there is nothing wrong with idling and leaving the game up. I do believe the experience caps you get per Borg should be somehow based to character level. But either if there were zero changes I can deal with it because its a minimum two year plan (IF you survive that long :P). And so has a lot of long time non donating players.

Conclusion

In the end there is always two sides to a coin. You don't need to believe me. Don't be a robot or a puppet, find out about things your self. If the game ain't for you, delete character and nope it.


Comment posted on Thu 26 Sep 2019 04:51:19 PM MST by Dr. E. Grievance:
     

Often, if you are part of a problem, you can't see the problem. Often some problems are exaggerated, but for the most part my advice is that people should just relax. NW isn't a game worth investing effort into it. Most of the time when investment takes place the game punishes you for not investing in it in the exact way the administration wishes which is whatever.

So again, relax, have fun with what you have fun with, and play for your own enjoyment, don't bother doing things you know are going to get you pooped on. Which to clarify, in NW is a big..., big list.

Dragonfire II -- Mud Review posted by Feydalin
Review Thread Last Updated Thu 26 Sep 2019 09:32:49 AM MST / 0 comments
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Came back to this mud after a long hiatus. Has alot going on and many new features beimg implemented. Community is helpful and pretty nice. 10/10


Exile -- Mud Review posted by Cyprimus
Review Thread Last Updated Thu 26 Sep 2019 09:32:49 AM MST / 0 comments
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Completely false on most listing info. Mud requires pk in order to get anywhere. Most the older players will just lie to you too get you into pk, or otherwise take advantage of you. Any questions will be ignored or told your dumb for not knowing.. etc.. in game forges give no clues, so unless you know the imm or a senior player willing to share you will never know. Weak room and mob descriptions too. most items are unremarkable or looks like a normal item.. etc..


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Mud Connector Top 20 Mud Rankings
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