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Medina is an easy going & easy to learn MUD. 1st MUD full translated to Spanish (some content in Catalan). Loyal to the spirit of its founding in 1995. Good dealing with players.

[Merc] 2.2
July 09, 2019
O primeiro e ainda existente Mundo Virtual Português...

[Unknown] Mamnuts
July 08, 2019
World of Extant is a fantasy roleplaying game based on an original design! We are new and excited to share in a the collaborative story-writing experience through roleplaying!

June 23, 2019
Original codebase from 2001! Looking for old school players!

June 04, 2019
Once AfterHours, online since 1991, pretty lonely here now

[LP] 2.4.5 style from the 1992 snap
June 03, 2019
How would a world of humans truly react to discovering the alien and superhuman is all around them?

[MUSH] PennMUSH 1.8.7p0
June 02, 2019
An eclectic frisson of a game

[LP] LD Mud driver
July 11, 2019
May 8th - 2 new areas. May 11th - 1 new area. June 5th - 1 new area. Juli 11th - 1 new area. We now have a playable evil start...

[TBA] Heavily modified
July 11, 2019
Dungeonia is a dungeon delving mud in the flavor of wizardry. One town, one dungeon, loads of fun. Regeneration is very slow and the dark places of the dungeon are dangerous...

July 09, 2019
Shattered Isles is a medieval-themed fantasy world where vast oceans have separated Archai into five inhabited islands and a number of...

[CoffeeMud] Modified w/ S.I. Engine
July 03, 2019
Faerun: A Forgotten Realms MUD, also known as FRMUD, is a role play: medium enforced MUD set in the western region of post-spellplague and post-sundering Faerun.

[TBA] Based off LuminariMUD Code: P
July 03, 2019
Player Empire System (Materials, Town, Army, Nation), Wilderness meshed with Empire system. 5 Tier Multiclassing, Custom World, Mix of Godwars-Rot-Rom, Sphere power system, Almost

[GodWars] Merc Godwars Dystopia 1.4
July 02, 2019
The three beats of war, peace, and revolution never change.

[Unknown] ARES
June 30, 2019
Infinite adventure, decades of custom development, totally free, no pwipes!

[Dikumud] Original / HEAVILY modifi
June 30, 2019
CKMud is a new original codebase designed off SWR complete with ASCII maps, random encounters, a level based class system with dynamic powerlevels, and an active immortal staff. If

[SWR] CKmud 1.0a
June 21, 2019
Recent Mud Reviews and Comments -- Search TMC Reviews
Sindome -- Mud Review posted by Supermarket
Posted on Mon 08 Jul 2019 03:49:01 AM MST / 1 comment
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Update to earlier review - The players in this community should be policed a bit more on their level of toxicity. Staff does a good job and there are still players who don't dogpile and attack people blindly when they don't understand a situation, but the players who do partake in this are the loudest and get their behavior from former examples of equally toxic people.

As an example, I recently declined to tell the community part of the reason I left not long ago, only relaying how my grief was triggered over someone departing suddenly (which can put you through the motions of when you lose someone irl). When I decided to disclose the other part of the story, which was more personal and embarrassing, some players immediately accused me of using a dead person's memory to garner sympathy.

Let's just unpack that for a second. I know some people see that sort of accusation on soap operas, but just.. think about that. You mean to tell me that somebody you talked to and roleplayed with is also someone you immediately will accuse of manipulating their dead *friend* like that? Really? This is the logic you're rolling with?

This didn't stop until that particular thread on SD's forum was deleted. But by then, the people who said this to me hadn't even bothered to apologize, they just kept piling on and attacking until there was no longer a thread for them to post in.

You know who the last person like that was? A person who used to yell at newbies to "FOIC" until others parroted her, someone who bullied people in the ooc channel, and now the spirit of this mean sort of behavior is continuing on. Mean-spirited memes that are meta posted in threads, that admins have to intercede more frequently to put the kibosh on. The meme thread didn't used to be like that. It was about just laughing at general, non-specific things. Now folks are trying to turn it into a circlejerk. That's not what Sindome is supposed to be about.

This isn't going to stop until the community is in real trouble again. Recently it was getting better, everyone pulling their weight to make it so. Please do not undo what has been done. I can't possibly return because it's hard to forgive what was said right now, but in the least I can warn about that.

The question is, do the loudest and worst people in the room want to stop themselves before it's too late?

Comment posted on Mon 08 Jul 2019 03:49:01 AM MST by Kisaki:

I am super sorry you had to live this one. Hopefully, the staff will be more rigorous on some players who think they can do mean stuff because IC, it is a harsh world. I want to believe they will fix that. I am pretty used to mean humans so I am, "Meh, they are not as perfect as me."

I hope you will be back one day, you will be missed. At least, by me.

The Inquisition: Legacy -- Mud Review posted by Toryn
Posted on Sat 06 Jul 2019 02:54:57 PM MST / 0 comments
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This is one of the most amazing mu games I've ever ran into. The code is well written, and done in a very rewarding way, for clever RP, which it both requires, and encourages very well. My top two favorite features of this game are a, how it rewards you xp based on how much time you spend in RP, rather than based on votes, and b, it's advanced identity system, where you can assign a name to anyone you meet, as how your character would remember them.

Haven: Mist and Shadow -- Mud Review posted by Johnny Bananas
Posted on Wed 03 Jul 2019 11:20:00 PM MST / 0 comments
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Haven Nightmares and Secrets. I'm gonna rate a few things and give a breakdown.

[Setting] 6.5/10 Modern "Horror" paranormal.

[Progression] 4/10 Will explain in depth.

[Community] 2/10 There is no sense of the word amongst the pbase. Forums and discord = Rat poison

[(Meta)plot] 3/10 Will explain in depth

[Staff] 1-2/10 will explain in depth.

[Lore] 6/10 The lore is solid and somewhat engaging

So the breakdown. Haven is set in a modern day universe in a small Massachusetts town (Named you guessed it) Which happens to be a crossroads between worlds, where magic is stronger do to "The Gate" which the Societies (games version of factions) fight to control it for their own (usually nafarious). Sounds engaging right? Yes and (but mostly) No. Thats what the game sells face value but most of the players on the Grid spend time using the games VERY robust sex and /rape/ code (Which players and /staffers/ will use) complete with period and hormone tracking to a full blown pregnancy code.

Progression is a little complicated as its a multi facated affair. Without going in depth. Essentially there are 5 tiers. 1 being the weakest like normal humans and sick supernatural 5 being something like True Demigods (like Percy Jackson). You have to earn what's called karma which you mostly have to earn by Storyrunning which is the equivalent to being a DM. Which isn't bad in my experience but you can't get passed Tier 2 without SRing. Period. Also tied in with progression. Once you get passed T2 you're lore bound to become more corrupt, meaning your character has to deteriorate morally the stronger they become. (Corruption = power is the theme)

The staffing is done by 3 people. 3 people who all admit that they do not talk to eachother. I have no personal opinions on any of them, except for that staffing in Haven feels nonexistent, and is largely inconsistent.

The metaplot. The metaplot is run by one person Daed. There is a significant lack of player impact in the game unless you're RPing with Daed or one of his PC's. I find that to be the most crippling part of a game that derives so much from player content, since a lot of it is forced through SRing. Not all of that is Daeds fault but largely it is him. (He's an okay dude when he isn't throwing a pity party for himself.)

Community:The community is mega toxic, Monsanto's roundup aint got nothing on Haven. Avoid the forums (though they've been dead, except foe the staff account posting in the music threads) and avoid Havenrant discord. OOC culture is full of cliques, predators. Stalkers, and some possessive people who blur the lines between themselves and characters.

I'd take this game at face value. Its in the 200's rank for a reason.

The whole game gets a 3.2/10. Not something I'd tell anyone to put time into. If you do just be prepared to be sponged off of.

Chaos Mud -- Mud Review posted by Joel Straube
Posted on Mon 01 Jul 2019 12:47:43 AM MST / 0 comments
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I've only been playing a short time, but this place very quickly caught my attention. Mob ran quests, simple rules to follow, equipment that can be damaged and repaired, random equipment, colours to enjoy, and easy enough to understand for new comers. It reminds me of the first MUD that I really got into and the MUD that I tried creating (both defunct). I'm glad I took the time to do some MUD searching after a year+ away.

Shangrila -- Mud Review posted by Supermarket
Posted on Fri 28 Jun 2019 06:47:23 PM MST / 0 comments
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This is a review as a brand-new player, so it's got my first impressions:

- Chargen took a few days, it's based on approval system where someone looks over your app. - Some players do what they can to welcome you and see that you're settled in okay - Building is pretty easy with the "+command" system - I'm biased though, because I've built with it before. - If you can't find roleplay, just try going to Xanadu Square a lot and hang out there. You'll get to meet the characters who live in the city. - When no one is around, you can go gamble at the casino or try to gain more cash by exploring public maps (there are a LOT of maps) - Walking around and referencing +map a lot will help you to learn what is where. - Yes, there are players who have ongoing storyarc roleplays. They're around! - You can pick the level of safety you want to play on when it comes to combat. If you want to wager your character's life, there's a setting possible where you can indicate this--and really let them die if they get into enough peril. Combat is decided by dice and not stats, so you'll have to work that out with the other person you're engaged in combat with. - Sometimes people are busy, but you'll notice times where the city square has a lot of players in-character.

I came to settle here for a more casual place where I could build a hang out. I like the cash system. Keepalive works (I've found in some games, they don't). That's what I can say for now!

Common Descent MUSH -- Mud Review posted by Blu
Posted on Thu 27 Jun 2019 09:43:16 PM MST / 0 comments
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Unlike most superhero games, this game creates a wonderful cohesive world with an underlying metaplot that guides and enriches RP! The multiple source materials (DC, Marvel) work seamlessly with each other, and each level of superhero is given their own focus. I highly recommend taking the time to check out this game!

MozartMud -- Mud Review posted by Asiel
Posted on Thu 20 Jun 2019 06:18:11 PM MST / 0 comments
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I have played Mozart for over 20 years as well as worked as an admin since 2006. We're currently undergoing a massive change to our code bringing it from 32bit to 64bit As well as giving it a bit of a face-lift. During this time the mud has been temporarily left unavailable. Soon we will open our doors once again and hope to see many new faces join us. If you have tried to connect and had no luck this would be why. I, and the other admins and player-base are in constant communication and look forward to seeing you there.

Asteria -- Mud Review posted by Astrum
Posted on Mon 17 Jun 2019 09:24:48 PM MST / 0 comments
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I can’t remember the last time I was truly “hooked” on a MUD, but it was probably 10+ years ago. I was fairly involved in one of the various IRE games, where I met the person who would become my best friend in both virtual worlds and the real one.

In time, we grew older and moved on to other games. He has since passed, and I heavily associate my loving memory of him with MUDs. Perhaps this is why I’ve never felt quite “at home” again in any of the wonderful lands of text-only adventure that I’ve played since.

That is… until now. I semi-recently discovered Asteria, which I fully believe would have had my friend’s stamp of approval. Today I would like to present to you a review of this world, and while my general conclusion is likely already clear—it’s good, go try it—I will be attempting to temporarily shed my “nostalgia goggles” to give you a fair and honest assessment of this game.

I would also like to note that, other than my in-game character, I have no personal, public, or financial associations with Asteria (the latter of which would be impossible anyway as the game is free). I’m putting this disclaimer here because, quite frankly, this is a very positive review. What can I say? I love the game.

Let’s start by taking a look at the world and the people behind it:

A Two-Man Vision: Introducing the World of Asteria

Asteria has been developed by only two people. If memory serves correctly, I believe they started working together on the project in 2015. You have Greg, the coder, and Arcades, the writer and builder. Considering the size and scope of Asteria, what these two people have managed to pull together in such a short amount of time is very, very impressive.

The IRE influences are obvious but not overbearing; Asteria presents itself not as a clone but as a distillation of ideas from many different MUDs. Despite being just a baby in MUD-years (beta ended in 2018) this results in a game that feels polished far beyond its years. I believe that the staff have managed to separate the proverbial wheat from the chaff and in doing so have created a game that just feels genuinely fun to play.

Asteria is a high fantasy/medieval setting and most of the usual tropes thereof are present: newbies begin their lives in a peaceful village of Half-Elves where they can almost immediately begin slaughtering the local wildlife for experience points. There’s a city of Elves who study magic, a “bad” city with a corrupt and arguably totalitarian military, and a band of shamanistic wanderers and forest-dwellers without allegiances to anyone.

That is, of course, a gross oversimplification. Despite the tropes, nothing feels terribly cookie-cutter, thanks to the substantial amount of lore-building that has already been done. For example, one of my favorite in-game books tells the rich origin story of the three original founders of Asteria’s version of the mafia—a family of vampires, liches, thieves, and other ne’er-do-wells. There are many of such books already in the game, and the staff will happily publish any lore-friendly books players wish to submit.

Which brings me to my next topic...

Staff & Playerbase

The levels of staff involvement, professionalism, and perhaps most importantly passion are off the charts. Arcades and Greg clearly care not only a great deal about the world that they’ve created, but the people living in it. Unlike so many other MUDs, I haven’t seen an ounce of favoritism, drama, or infighting. From what I’ve seen thus far, Asteria appears to be a level playing field for everyone.

Since I started, the playerbase has shown signs of growth. Usually I see 5-10 people online at a time, and I believe that if Asteria gets enough exposure, this number will only continue to grow. The playerbase is generally respectful, willing to help new players, and groups are starting to form more and more often, which has been an absolute blast.

Roleplaying: Highly Encouraged, Never Required

Asteria is a roleplaying encouraged MUD. This means that while you don’t have to roleplay, you are encouraged to do so outside of the general OOC chat channel. Nearly all other players I’ve encountered have been willing to roleplay, even if it’s just a simple interaction asking where to find a certain shop or quest-giver—no long speeches and overly-detailed emotes required.

Aside from just being fun, roleplay can gain characters certain cosmetic/fun benefits. For example, does your character have a reason to have a unique sword? The staff are willing to put it in the game for you, including with unique attack messages and other fun things. Note that items of this nature aren’t better statistically than other level-appropriate items that might be found in the game by non-roleplayers. It’s just there to add fun and a little more richness to the world.

The staff recently brought on a volunteer player to act as RP coordinator. This person is there to help facilitate player-ran roleplaying events, with all the fun stuff like global messages/narration seen by everyone online, animating NPCs, and so on.

As a final note, it’s worth mentioning that Arcades and Greg have intended Asteria to be shaped just as much by the playerbase as it has by them. At the time of this writing, certain things have only vague or little amounts of information available—such as the inner workings of a guild, or the detailed history of a city. This is on purpose: players are encouraged to craft these histories, cultures, and practices themselves.

Races & Guilds

Asteria has nine playable races, all of which you’re likely familiar with, and all of which are available at the time of character creation. You can read about the Asterian races on the wiki. (Side note: I asked Greg and a “real” website is planned).

There are four guilds in the game, which you can also read about on the wiki. None of the guilds are race-locked and all different styles of play can find viability in each of the guilds (though of course magic-only users will lean toward the University of Arcana and melee-only users will lean toward the Army of Rhojidan).

Each guild is planned to have a player Guildmaster to help craft the lore/culture of the guild and assist in coordinating RP events. At the time of this writing, only one GM slot has been filled at the University of Arcana (by me, actually, so if you like to sling spells come and say hi to Astrum in-game). As I understand it, the ultimate goal is to have the player GMs interact with the RP coordinator to create exciting stories that keep people involved and invested in their character’s personal storyline, city, guild, etc. Again, this isn’t required.

Crafting & Skills

Crafting is possible in Asteria and what you can do is determined by the guild that you join. Players have access to three different kinds: scribing, alchemy, and ritual tattooing. Scribing allows spellcasters to create scrolls that can be read by themselves or others at a later time to temporarily learn how to cast all but the most powerful spells. Alchemy is for potion making, and tattoos offer little stat-boosts or abilities quite similar to what you might have seen in the IRE games (except these tattoos don’t fade).

If you’re looking for a deep crafting system with a ton of things to make and hundreds of different ingredients to mix and match, you won’t (currently) find that in Asteria. I would call the current crafts available “robust but simple.” As to whether this is good or bad is likely a matter of personal preference.

Skills, on the other hand, you will find a lot of. Since Asteria is classless, you’re given complete freedom to mix and match whatever skills you want. While there are far too many skills to discuss in detail, I can say quite confidently that if you want to create, say, a “paladin” style Dwarven warrior who blends healing magic with the might of his axe, you can do that. Or a dual-wielding, backstabbing “rogue” with a penchant for theft. Or an Elven “ranger” who’s great with a bow and has a couple of animal companions. Or a “glass cannon” magic user hurling out fireballs the size of a house (that’s me).

I could go on and on. Needless to say, the classless skill system is, in my opinion, one of the most fun aspects of the game. Furthermore, you’re never truly “locked in” to your decisions. Until level 30, players can reset their skills for free. After level 30, players have to use a special potion and pay for training again—so while it would certainly lighten your character’s coinpurse, you can always redo your build if you’re truly displeased with it. As far as I know, the only permanent decisions in the game are your choice of race and guild.

The Quests (So Many Quests)

I’ll just put it this way: if you like to do quests in MUDs, Asteria will pretty much be heaven for you. I believe at the time of this writing there are somewhere around 1,000 quests in the game. Some of them are pretty much what you would expect: “kill 20 of these monsters here” and “bring me 5 of these widgets”.

However, and this is a big however, at least for me, some of the quest chains are really, really fun and well written. I don’t want to spoil anything here, but I will say that around level 30 players can start a quest chain that involves the disappearance of a certain NPC. Personally, I found the storyline riveting and I was glued to my chair well past the point at which I should have gone to bed.

That’s just one of many examples of great quest writing in the game. There are a few other ones that I’ve done that really stand out to me, but as tempting as it is to start talking about how cool this was or wow that surprised me, I genuinely don’t want to spoil anything so that people can have as much fun as I did “going in blind.”

Wrapping Things Up

So, this has been a crazy long review. Here’s the bottom line: if you’ve ever wanted to “get in on the ground floor” of something great, all I can say is that now is your chance to do so with Asteria.

I really hope you come and join us. If you do, say hi to Astrum. I’m usually hiding out somewhere in the University of Arcana, or doing quests, or brewing up potions, or out monster hunting… because I’m finally home again.

Mud Connector Top 10 Mud Rankings
1. Aardwolf 3067 votes (811T/2532H)
2. Sindome 2164 votes (521T/2010H)
3. TorilMud, the Sojourner's Home 1756 votes (285T/1100H)
4. 3Scapes 1689 votes (359T/1203H)
5. 4 Dimensions 1554 votes (328T/1093H)
6. Deathwish MUD 1406 votes (266T/612H)
7. CoffeeMud 1369 votes (340T/1043H)
8. BatMUD 1283 votes (372T/1094H)
9. Armageddon 1073 votes (366T/1161H)
10. Legends of the Jedi 1051 votes (380T/1098H)

Rankings Last Generated: Fri 12 Jul 2019 08:01:03 AM MST
Mud Connector Top 20 Mud Rankings
1. Aardwolf 3067 votes (811T/2532H)
2. Sindome 2164 votes (521T/2010H)
3. TorilMud, the Sojourner's Home 1756 votes (285T/1100H)
4. 3Scapes 1689 votes (359T/1203H)
5. 4 Dimensions 1554 votes (328T/1093H)
6. Deathwish MUD 1406 votes (266T/612H)
7. CoffeeMud 1369 votes (340T/1043H)
8. BatMUD 1283 votes (372T/1094H)
9. Armageddon 1073 votes (366T/1161H)
10. Legends of the Jedi 1051 votes (380T/1098H)
11. Cleft of Dimensions 834 votes (244T/769H)
12. Dark and Shattered Lands (DSL) 817 votes (316T/1236H)
13. End of the Line 771 votes (240T/454H)
14. MozartMud 724 votes (310T/525H)
15. Kallisti MUD 674 votes (297T/613H)
16. The Inquisition: Legacy 607 votes (221T/461H)
17. Geas 566 votes (282T/484H)
18. SlothMUD 551 votes (307T/702H)
19. Mordor 530 votes (280T/417H)
20. Forgotten Kingdoms 489 votes (283T/1823H)

Rankings Last Generated: Fri 12 Jul 2019 08:01:03 AM MST