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The Eternal Fantasy is a MUD based on the popular game series 'Final Fantasy' by Squaresoft. The game offers players a...

[LP] Highly modified LPC-based
October 13, 2018
"Now why would you wanna do a damn fool thing like come to Sweetwater for if you don't live here? We got VAMPIRES, people! Got big ass fangs like a freakin'...

[Unknown] AresMUSH
October 04, 2018
Samsara MUD, based on the so long closed Vitalia MUD. For fans, old and new players. Come and enjoy. Fun is...

[Circlemud] Based on DikuMUD and Vi
September 28, 2018
Nuclear War Mud is Post Apocalypse mud set in the year 2046. There are currently five gangs operating on Abacus: Hackers, Jetscreamers, Inquisitors, Tennos and Undergrounders. Co

September 27, 2018
Warning: this is an adults-only game. If you are under 18, or likely to be offended by sexual material, please disconnect now. The staff of this MUD do not condone exposure...

[Smaug] Highly modified
September 27, 2018
Welcome to the mystical fantasy world that is The Edge of Darkness. Within this ancient alternate reality lies a vast medieval...

[Dikumud] Heavily Modified
September 11, 2018
Infinite adventure, decades of custom development, no pwipes!

[Dikumud] Original / HEAVILY modifi
October 15, 2018
AnimeMUD started back in the '90's. It has switched hands over the years. And basically has gone stale with no players. It was put up by others for nostalgic reasons in...

[Rom] Rom24b6
October 12, 2018
Seattle 2064 is a Shadowrun-based MUD. It was originally based on Circle code, but has evolved extensively. Currently, we're moving towards...

[Circlemud] AwakeMud v0.84, modifie
October 11, 2018
Age of Heroes: Fire, Iron and Blood The best mud you've never played!! 100 Percent AWESOME! #Bestmudever 18 Years in the...

[GodWars] Merc Rom Godwars Dystopia
October 11, 2018
Online for over 20 years, we are one of the longest running GodWars MUDs.

[GodWars] Deluxe (Extremely Modifie
October 10, 2018
The classic GodWars Moments of Hatred codebase, originally created by Jaden

[GodWars] Moments of Hatred
October 10, 2018
A pulp space opera roleplaying game set 300 years in the future.

October 07, 2018
In a world where you can be anything you want to be. A Majin, a Saiyan, a Namek or an Icer....

October 05, 2018
Dungeonia is a dungeon delving mud in the flavor of wizardry. One town, one dungeon, loads of fun. Regeneration is very slow and the dark places of the dungeon are dangerous...

October 01, 2018
Telnet to port 23. One of the most popular and successful MUDs in the history of MUDs. Ever played Elfhelm's...

[Custom] Modified heavily to accomm
October 01, 2018
d20MUD:Star Wars Looking for Dedicated C Coder
In Category: mud-staff
Sun 14 Oct 2018 05:16:16 PM EDT
Posted by: Gicker
conflicting types for 'strtold'
In Category: code
Sun 14 Oct 2018 03:13:54 PM EDT
Posted by: Hyena
Dragon Ball, The Dark Prince Returns Seeking RP Admin, and Builders
In Category: mud-staff
Sun 14 Oct 2018 03:08:05 AM EDT
Posted by: xylam205
Gossip Chat Network
In Category: general
Wed 10 Oct 2018 11:42:57 AM EDT
Posted by: eric
3.14 - StickMUD, Discord, languages, and copy as image!
In Category: mudpromo
Mon 08 Oct 2018 11:16:07 AM EDT
Posted by: eric
Darker Realms is in search of new players
In Category: mudpromo
Sun 07 Oct 2018 06:35:07 AM EDT
Posted by: Karbach
Transformers: The Dark Eras MUSH
In Category: mudpromo
Fri 05 Oct 2018 07:30:52 AM EDT
Posted by: tfdemush
Shadowgate MuD - Under new management
In Category: mudpromo
Wed 03 Oct 2018 10:07:40 PM EDT
Posted by: Karbach
Old MUDs still open
In Category: mudpromo
Sat 29 Sep 2018 11:42:13 AM EDT
Posted by: Karbach
Nuclear War mud
In Category: mud-staff
Wed 26 Sep 2018 02:17:42 PM EDT
Posted by: stanach
Skills and Spells... Code Design
In Category: mudcode
Mon 24 Sep 2018 01:19:35 PM EDT
Posted by: rumble
AnimeMUD: Return of a great MUD
In Category: mudpromo
Sun 23 Sep 2018 09:44:27 PM EDT
Posted by: kytatseu
Genesis the Original LP MUD
In Category: mudpromo
Sun 23 Sep 2018 09:18:17 PM EDT
Posted by: GenesisTMC
About Text Muds - Where are we headed?
In Category: general
Sat 22 Sep 2018 11:55:13 AM EDT
Posted by: Famine
Drag(*)nBall Z FE
In Category: mudpromo
Sat 22 Sep 2018 11:54:45 AM EDT
Posted by: ThunderZ
Recent Mud Reviews and Comments -- Search TMC Reviews
Star Wars: Revenge of the Jedi -- Mud Review posted by Luke
Posted on Mon 15 Oct 2018 09:57:26 PM EDT / 0 comments
Display Review

I recommend this game. Log on and give it a try.

The #1 thing I like about this MUD is that it captures the feeling that the original Star Wars movies game me. I have always felt as if I am playing in the universe when I play.

The MUD is laid-back, does not require intense roleplaying (you can join rebel or imperial factions, which have gameplay mechanics, but roleplaying is not enforced). The players are fun and friendly. The game is a lot of fun to play.

It has 35,021 rooms at the time of this writing, there are nine players logged in currently, and two administrators logged in today and put some bonuses on for experience and damage. Many zones from the cannon and extended universe are in the game, including (of course) Tatooine, The Death Star, Yavin, Hoth, Dagobah, Bespin and Endor. Other zones include Mandalore, Coruscant, Corellia, Geonosis, Dantooine, Naboo, Hapes, Darreta, Vexia, Scarif, Ruusan, and more.

It's very easy to get started and people are happy to help you along the way. They answer questions and may help you find EQ, recover your corpse, tell you what to watch out for and what to look for, and group for harder mobs.

There are six classes to choose from: Jedi, Bounty Hunter, Mercenary, Technician, Medic, and Smuggler. Jedi, Merc, and BH (as they are called), are the most combat-focused. Smugglers rely on stealth, and Medics and Technicians are great support roles that can help groups and manufacture special items that other classes cannot.

Each class has two sub-classes you get to choose from when you reach level 60 (out of 100). You get to specialize your play from that point on. Bounty Hunters can become Assassins who snipe and can vanish in the middle of combat, or Cyborgs which can repair themselves and attack and incredible speed. Jedi can become Sentinels, Consulars, or Defenders, or turn to the dark side as Sith Marauders or Lords. When you reach the maximum level in the game (level 10 legend), you can become a hybrid of these two sub-classes, taking the best skills from each to reach the highest form your class. You can also then switch classes and races without having to make a new character, which adds replay value after you've finish leveling.

A big part of the game is grouping with others to take on more challenging mobs. These mobs are the named characters from Star Wars movies, the Clone Wars TV show, and other extended universe fiction or games. You can fight Count Dooku, Boba Fett, Darth Maul, and Darktroopers. You can also battle Yoda, Luke Skywalker, Obi-Wan, Qui-Gon, Anakin, and many others.

The game is broken up into three phases: leveling, legend leveling, and remorting. You level 1-100, then can become a legend character, and level 1-10 legend levels. After that you can change races and classes without having to make a new character (this is called remorting), making for a continually fun "end game" instead of just maxing your player and having nowhere to go.

There are regularly active immortals who sometimes put on bonuses and run quests. They also fix bugs, develop new zones, and add to or update skills and abilities for balance. The imms have put a lot of thought into the game. There are lots of creative ways to play and not just one straightforward path through the game. Players still discover new tricks and unique combinations of skills to this day. And each new zone or addition or change gives new options to be explored.

If you like developing and contributing, the game is also open for you to contribute. Many players have made zones, some of them have become immortals and contributed to the game in many ways. You can start clans and lead groups to kill legendary mobs (Lord Hoth, Mara Jade, Luke, Yoda, Vader, Boda Fett, etc.), and if you want to contribute in other ways that are specific to you, the staff is always willing to listen. There is a builder application on the website if you want to get started with making a zone for the game.

All in all, playing Revenge of the Jedi is a great experience. It's a fun way to relax after work, or in between classes in school, and it has tons of fun mental puzzles to solve and auto-quests to complete. It feels good to level and gain power as you go alone. And it's a fun social environment to hang out in with other people, relax, and play together.

Thanks for reading if you got this far. I hope you like the game. Log on and give it a try. Thanks again!

All the best,

-Luke (Ardos)

Armageddon -- Mud Review posted by Zambo
Posted on Mon 15 Oct 2018 02:48:29 PM EDT / 2 comments
Display Review

I came to Armageddon searching for a rich and immersive roleplaying experience with the hopes that it also came with a community that liked to have fun. I was very shocked to find that many players here cannot separate the game from real life and act just as badly on Discord and the game forums as their characters do in the game.

The game has a harsh setting, so it is understandable that players will play bad people. But they don't have to be bad people in Discord and the forum. When you go on the game's Discord only to be flooded with creepy sexual and racial jokes, and this behavior is not only the norm, but completely supported by the staff who moderate the chat, you have to wonder if Armageddon attracts bad people, or turns good people into bad people. When I have said that people should calm down I was private messaged by both players and staff. Many were rude and told me, in harsher words, that I was being a buzzkill for being offended by racist and sexist behavior. The rest told me that what they do kind of sucks, but it's the norm and that they hoped I would enjoy the game despite the community surrounding it.

However these people are missing the point: a MUD is supposed to be a community just as much as it is a game. If you can't enjoy the community, how are you expected to enjoy the game? Would you play a tabletop D&D game with people you don't like? It does not make any sense.

Avoid this game at all costs until they do something to fix the community and remove players and staff members who are aggressive towards women and minority players. They are a stain on the MUD community that may never go away until the MUD community makes the effort to keep away.

Comment posted on Wed 10 Oct 2018 02:03:05 PM EDT by Zambo:

Update: After posting my concerns on the game's forum here (,54160.0.html) my thread was locked for trolling. I was told to submit proof to the staff of my claims, and then did so, only to be told that my proof was received and would be investigated but that my thread would remain locked. A lame excuse for trying to quell dissent and turn a blind eye to the community's serious problems. Stay very far away from this game before you become a victim too.

Comment posted on Mon 15 Oct 2018 02:02:36 PM EDT by Akariel:

If you have a complaint against the staff or players of Armageddon MUD please place a request through the request tool. As stated in the locked thread on our forums, if you would like to have your thread unlocked you will need to send in a request to let us know which account you played under so we can confirm you're an actual player. As it seems like you did neither of those things (despite what you claim above) we have not unlocked the thread. From connections to our website it appears as though you've never actually logged in to play the game in the 25~ years of Armageddon history - Which is possibly due to utilization of a VPN system.

Unfortunately, until we're able to link an account to the complaint we are unable to act on any misgivings you may have about the community or the game. We would love to be able to assist you in figuring out where and when this happened as we take offenses such as the ones listed very seriously. Without requisite information though, and based on previous attempts to claim staff have replied to requests that never existed, we have a hard time taking complaints like this seriously when there is no proof to the issue.

Please have a nice day, and we wish you luck finding a MUD community you enjoy.

Sindome -- Mud Review posted by Michael
Posted on Sun 14 Oct 2018 06:39:48 AM EDT / 0 comments
Display Review

Sindome was an amazing game in several aspects, and one of the worst games on the internet in other aspects. Johnny, bless his heart, was an amazing fellow that actually seemed to take pride and care in his players. He did a few little coding tweaks specifically for my character to add some coded flavour to them. Nothing mechanically just a couple custom emotes that I could prompt with an alias that was built into my character rather than my client. I see in some of these reviews Cerberus is still around. Screw that guy, screw him with a ten foot pole, I don't know why Johnny keeps him around, he chased off half the players I played with with his metagaming characters. He's fine with NPCs though, strangely enough, but if he has his own player character he's a jerk.

Otherwise, this game was great, a good solid friendly (despite the cries of toxicity, the player base from an OOC point of view is primarily positive, I've often had a player use the OOC comm to be like "Sorry bro, but thems the biz") group at the time I played several years ago. Staff were often doing little things to encourage sudden roleplay, though the limited amount of staff to the 50-60 players (before Cerberus chased most of them off for awhile) did mean sometimes you could be waiting a few days if you were trying to get Staff to puppet an NPC for a player arc.

City of Ages 2 -- Mud Review posted by Lynne
Posted on Tue 09 Oct 2018 07:48:20 AM EDT / 0 comments
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I was a player back in 2005-2006. So happy to see this MUD back running. I would like to see more players and would be happy to help those just starting.

Arx, After the Reckoning -- Mud Review posted by Hardcore Mu*
Posted on Sun 07 Oct 2018 06:33:09 AM EDT / 0 comments
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Arx, this MUSH gets a lot of things right off the bat. It feels like a very interesting story where players have a great amount of freedom to change events. This can be observed in the first review given. However for all its good and strong points, I wish to present the other side of the coin in terms of balanced criticism.

The Compact

Arx, as its name implies, takes place in the largest city of Arvum. It is a very huge city. Looking at it's map shows that. However as good as the city reads and feels, not everything is the color of roses. Even with every Major House having its estate as well as several more districts, the map is not even that big when you can easily travel through it

Take a look at the world map:

This world map is huge! Look at where Arx is! This map is known as the Compact formed by all the territories that have 'bent the knee' to the main great Houses: Grayson, Valardin, Thrax, Velenosa and Redrain. Each Great House is completely led by a player character. And each area shows the amazing detail they put on the city to represent each fealty.

There is just one problem, that's basically all you have aside from several outer rooms. There is no real sense of exploration. The actions taken can be put in an 'instanced room', which all PRP use unless it takes place in Arx. That means that's all you get. And for its trumpeting of changing things, well yes it does. That is not a lie. The changes are permanent to the lore. But these are all off screen places. It's not like you can travel at -least minimum- to the main capitals of the Houses. And some other locations.

But that's not there. Yes there are some areas. But most of the world doesn't really exist. And those changes are pretty much written down. Not like you can go and see such things, unless they working on that. Which would be my suggestion: make at least a more sizable area of exploration and offer the ability to travel to at least the main cities like Sanctum. Or Lenosia. I hope they do add such areas for real true exploration. Because otherwise there is not much offered here in that sense.

The Noble Life

URRAH! Nobles that are portrayed in a different light! I like how the Nobles are built. They usually are made to enhance RP. And they aren't like OH EM GEE KNEEL OR OFF WITH YOUR HEAD! Nope, they are actually noble in every sense of the word. There is definitely a great code of chivalry and the respect between both genders is huge. You won't be accused of being a slut if you are a promiscuous woman. So that's great! There is only one catch to the Noble Life: Arranged Marriages. So it is your duty to marry whoever the House Leader wants. Because you are effectively a treaty. And the Pantheon forbid you attempt Divorce without a very -real- and -tangible- reason. On the good side they -do- make an effort of doing it as enjoyable as possible. So that's good. But expect that to happen if you are a Noble.

Arx Politics

Arx seems to have been setup for there to be conflict between the Houses. I'm not sure how this is supposed to work, given the above concerning Noble intermarriage should have managed some kind of lasting peace. But still I was expecting something more out of this. There is a great show of the every Fealty of playing their bad side and being conflict brewing in the, paraphrasing of the game: 'the dangerous political waters of Arx'. And this sounded completely awesome. On paper at least. In practice with everyone else trying to kill the Big Bad who seems to have incredible amounts of power, there is really no reason to attempt this. It would be extremely stupid to do these things while there are several 'alien' (read elves, demons and other serious stuff) that want to wipe the Compact out. Thus why in the world would the population split up if they run huge risks of getting wiped out for being prideful? Therefore the politics were barely felt. Even if you do play a political character. It feels more like an empty show then any true conflict. Besides everything, aside from severe crimes like devil worship, can be solved super easily with the Honor Duels.

The Good

The good news? The Arx team will be adding new features like crime, as well as fighting stances, poisons, magic and the dominion style mini game, which is probably, as addictive as it sounds. And the Arx team are heavily committed in a serious game. Heck Arx's staff is the first staff I know that doesn't even -play- the game so that no one is screwed. Everyone is given an opportunity to shine. So these was more an exercise in constructive criticism.

New Worlds -- Mud Review posted by Crow
Posted on Sat 06 Oct 2018 07:18:48 AM EDT / 0 comments
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Many reviews constantly bash on Andrew, the lead designer. I can't judge them. I have played a lot of muds and I am aware staff can be like that. /Because they are human/. They are not perfect. So let's review everything we have seen spoken negatively about the game.

Andrew Is Doing Illegal Sh**

All issues about Andrew being a normal human cough*who made and makes mistakes*cough are irrelevant. Thus lets focus on the real juicy matter at hand. His donation system. So think about this: do you truly believe NWA has not been reported for all these -illegal- stuff Andrew seemingly does? Because the implication is he uses donations and as a thank you gift progressively reward you until a max point. And that pretty much everything he has done is illegal at the /Federal/ level, including his website which 'stole' copyright images. Ouch. But what's this? The man is still there with not a single issue about him breaking the law. That pretty much discards the so called 'immoral system' he uses. Because just the stolen copyright things that are still on the website, should have been taken down. Nope. Still there. This leads to the only one known /FACT/: Andrew has never broken a law concerning his mud.

Donation System

This is the system Andrew has to make money for himself. Gasp! What a crime! He asks for donations to make money to pay house mortgage or rent. Utilities. Food. Gas. Phone bill. Server bills. Staff. Etc. So he offers a choice to the gamers: Money vs Time. So if you are in a rush? Sure! Throw $1000 and there you go! Instant powerful character! Hey just like in WoW or Guild Wars 2 with there cash item that gives you +XX levels ahead of the competition. But you seem to forget that no matter how much money you spend that other guy can and will kick your ass even in a same skills fight. Yes the player with no perks has to play more carefully but these people have time under their belt. So don't whine about dropping $1000 and not being a special snowflake. Either way there are lot of Triple AAA titles that does this same exact thing.

It Has Low Quality RP

I would facepalm here by now. So I'll use another popular text game Cyberphere Sindome, a great game, go play. Anyway in this text rpg, just like New Worlds, their emotes rely heavily on socials and says most of the time with more wordy emotes and poses when required. And guess what? They are one of the top text games out there. Bonus points for offering a very sweet perk for just $200!

Staff Play Powerful Characters

Seriously? We are actually going to whine, complain or rant about that one? It is not a secret that in many text rpg's Staff are the most powerful PC's. Uh... kiddo they better be. Staff has the right to slap you if you are messing with their work. These text rpg games mean a lot to the staff. And is no surprise they will use the full range of their powers to pimp slap you. I'm not even quite sure why this is an issue. Makers of their games, no matter the medium, will always do this. It's like staff 101 and shouldn't be a surprised by now. As even in Destiny 2 this has been done.

The MUD Is Stagnant

Well okay man. Aside from triple AAA juggernauts in MMO like WoW, Guild Wars 2, Final Fantasy 14... can you mention text rpg's that do that? The closest thing would be MuSH based Arx. But guess what? Those changes are off screen. Yes they do happen and affect the lore. But the main playing area is just the city of Arx and a few rooms. Anything else is made by a player DM. Many games that are triple AAA don't have this if they are even remotely online because they are not single player games. So if real juggernauts can't do this all the time? Why would this text game be different?

It Is Extremely Grindy

You really want to go there... Okay buddy. Feel free to mention any game based on RPG mechanics that -does not- have a grind in them. I'll wait. In the meantime know that as long as people have fun, they'll gladly do it. See Donation System if you want to shave the grind off. But the game is set to at least, minimum, two years or more for a character. Barring small instances where permadeath happens. So again I compare it to Sindome, Legends of the Jedi or Arx where people are able to not instantly be permed in a fight. And were it saved for the last story of a plot arc or if the person is a troll or such well... those always get killed quick in any game that protects it from such players.

Ateraan Is Not Perfect

There is not a single game that is perfect. They are all flawed in some way. But people do play his game. And despite all the criticism, it's still alive. Even when I divide 121 players by 2.5 for an estimate, I still get 40-50 players. Bonus if you knew that Arx allows two players at the same time.

Idling So That Time Passed By

I agree a bit on this one. And I'm certainly trying to see if a who active can be used to find role-play. I also advised that idlers don't be in the public area. But moreover that idlers can be identified so one knows what ro send to their mind. It also lets people see the psychic channels, channels that are IC and work much like Sindome. And yes I played a lot of Sindome as you may have noticed. Anyhow there is nothing wrong with idling and leaving the game up. I do believe the experience caps you get per Borg should be somehow based to character level. But either if there were zero changes I can deal with it because its a minimum two year plan (IF you survive that long :P). And so has a lot of long time non donating players.


In the end there is always two sides to a coin. You don't need to believe me. Don't be a robot or a puppet, find out about things your self. If the game ain't for you, delete character and nope it.

End of Time -- Mud Review posted by Jhanandra
Posted on Sun 30 Sep 2018 01:05:12 PM EDT / 0 comments
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End of Time is the mud that I just keep coming back to. Even if I step away for a while due to real life, I find myself logging into End of Time again. Why?

The game is still in active development - new areas, skills, quests are worked on constantly. The change notes are at 399 and growing and there minor tweaks all the time that don't even go into those notes. The changes aren't just thrown in at random and do nothing - most of the changes improve the ability to build out areas or directly impact players. The implementor is open to ideas from all over and puts his own ideas up to get input from the players.

The story and background. If you have the time, check out help history and help timeline. The game is a mixture of Final Fantasy and the Chrono Series, and a lot of effort went into making the EoT world sensible in that framework. And just like the games, you can talk to practically everybody. While using "talk" is how a large portion of questing is done, it also teaches you more about the world and the attitudes of the various people. As the hero there is even a broader story for you to embark on that will take you through the different areas, learn the different cultures, and find your way to amazing and hidden new places.

The already indepth system and the variety between the different classes:

Other reviews have already gone into how amazing magic has incorporated elements and combinations into the spell system. What wasn't mentioned was the amazing summons that mages get access to. Like most games, mages are super squishy but the access to summons helps them survive... while they still have mp. On the other side of spells are the beefy knights with access to sabre spells, allowing them to make use of the elemental system alongside their melee combat.

On the other side are the far more physical classes of thieves and fighters. Fighters are a straight-forward melee class at first but branch out to bushido for samurai or blitzes for brawlers. Thieves on the other hand are good at the obvious backstab, but they also get so much more. With access to traps, sniping with the bow or thrown dagger, and even fighting drunk with a gun for their off hand. But remember to make use of your skills because you will need them.

So come on over, create, quest and explore. Join me for drinks and a cruise over the world in the Morning Glory airship. Play Rock-Paper-Scissors and Triple Triad. Join hands with Guardia, Shin-Ra and the Empire or forge your own story in the world of Dissidia.

Come on over, we look forward to seeing you!

PS - Join us on discord to ask questions, chat, and even offer ideas for improving the mud.

Aldebaran -- Mud Review posted by Randa
Posted on Sun 30 Sep 2018 01:05:12 PM EDT / 0 comments
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Well, I'm extremely biased in this review because I fell in love with Aldebaran many, many years ago. I don't think there is a bad thing I can say about it except that due to a player shortage it can be lonely. Fortunately, I'm naturally a loner anyway so it doesn't stop me from playing. Like Rakshasa already said in his review, the written environments are quite rich and the exploration system with both the major and minor quests is a lot of fun, so I often spend most of my time in the game exploring. Having said that, the game IS richer with other players due to it's design; quests and exploring are often a lot more fun and interactive when journeying alongside another player.

Another aspect of Aldebaran I have loved from the beginning is its user-friendly design. It is an excellent mud for beginners who may not be familiar with mud environments; it was my first mud and I pretty much figured most of the basics out myself, both through it's intuitive, simple design, and the help files. I've played many other muds that, while there is no denying their richness of features, are perhaps so heavy with a million different features that it can be overwhelming and actually distract from the overall experience. For me, even after lengthy periods of absence from Aldebaran, the moment I step back into its world, I'm instantly at home.

So yes, I highly recommend this mud for those who are new to muds, and for anyone that appreciates a well-written, fun environment with lots of challenging areas to explore.

Mud Connector Top 10 Mud Rankings
1. Aardwolf 705 votes (98T/294H)
2. Sindome 534 votes (65T/254H)
3. 4 Dimensions 522 votes (37T/142H)
4. Dark and Shattered Lands (DSL) 510 votes (54T/239H)
5. TorilMud, the Sojourner's Home 471 votes (30T/124H)
6. MozartMud 417 votes (34T/84H)
7. Legends of the Jedi 415 votes (47T/123H)
8. Forgotten Kingdoms 413 votes (35T/867H)
9. Armageddon 402 votes (41T/86H)
10. Ansalon 402 votes (40T/101H)

Rankings Last Generated: Sun 14 Oct 2018 05:17:28 PM EDT
Mud Connector Top 20 Mud Rankings
1. Aardwolf 705 votes (98T/294H)
2. Sindome 534 votes (65T/254H)
3. 4 Dimensions 522 votes (37T/142H)
4. Dark and Shattered Lands (DSL) 510 votes (54T/239H)
5. TorilMud, the Sojourner's Home 471 votes (30T/124H)
6. MozartMud 417 votes (34T/84H)
7. Legends of the Jedi 415 votes (47T/123H)
8. Forgotten Kingdoms 413 votes (35T/867H)
9. Armageddon 402 votes (41T/86H)
10. Ansalon 402 votes (40T/101H)
11. 3Scapes 397 votes (37T/69H)
12. BatMUD 389 votes (49T/113H)
13. Waterdeep 326 votes (34T/104H)
14. SlothMUD 306 votes (34T/80H)
15. CoffeeMud 305 votes (41T/64H)
16. MUME - Multi Users In Middle Earth 304 votes (23T/64H)
17. Deathwish MUD 272 votes (26T/59H)
18. Cleft of Dimensions 253 votes (24T/68H)
19. Mordor 208 votes (37T/58H)
20. Dragonball Advent Truth 185 votes (31T/68H)

Rankings Last Generated: Sun 14 Oct 2018 05:17:28 PM EDT