This is the best mud I've ever played. Over the years I have played various muds. BatMUD is always the one I come 'home' to. It is a huge world under constant development. It has a large player base. I like the variety of races and classes that one can play. Best of all, it is NOT a pay to play or pay to succeed mud. It really is free. What you can get by helping to support it is nice, but entirely unnecessary. I think the reason for that is that it is a player run game. It is a not-for-profit.
The quests range from easy to insanely impossible (but some people have completed even those). Some quests are solo endeavors, some require a party.
Parties - that's one area where BatMUD shines supreme. I have never seen a party system as good as BatMUD's. Each party can be up to 9 players, arranged in 3 rows. These 9 member parties can, in turn, hook up together to take on enormous mobs. It is easy to track prots, stats, health of members, all in one easy screen (particularly if you use batclient).
If you get bored, BatMUD has a really wonderful system for reincarnation. You can become something entirely new and keep all or most of your experience.
Last but definitely not least is the Batclient. If you are accustomed to ordinary mud clients, be ready for something special. It has a world map, or Realms Map, built in, so you can see where you are and where you want to go. It is searchable, so you can find new places easily. You can add built-in triggers and commands with ease, even if you are not a computer programmer by trade. I LOVE Batclient!
Come by and check us out. You may find your next addiction. :)Post a comment
Comment posted on Sat Dec 10 00:53:13 2016 by Anonymous:
I'd like to play, but the mud is not screen reader friendly. The biggest problem is the vast regions of wilderness between areas. Most players rely on using the built-in game map or batclient's map to move around, which is impossible for me.
That said, it is *theoretically* possible for a screen reader user to play. You are able to use coordinates to navigate. However, you have to look quite hard for a list of areas and their coordinates.
Even if you do that, you might die to hostile terrain (e.g, lava or oceans) if you naively speedwalk one place to another.
Again, you can overcome this theoretically. There is terrain data available in the form of ascii maps, so its possible to read that data into a database, then use that to compute paths between areas.
I think most people would agree that this is an extraordinary amount of effort required just to move about safely. From what I gather, there is no interest in making batmud more screen reader friendly. This looks like an interesting game though.