Batmud is an involving and immersive mud that boasts nearly 15000 rooms in unique areas linked by an outworld that contains forests, deserts and other landscapes.
The learning curve initially is deep, but it is easy to settle into after the basics have been picked up. Players are generally helpful and registered newbie helpers are a very good asset to the mud.
Possibilities for character development are many and very open. You can mix and match a number of guilds or choose to develop one before delving into another. The difference in the guilds makes for countless different styles of play, and when one character bores you, you may reincarnate to pursue a different life.
A facet that is very different to many muds and games is that you do not necessarily have to fight monsters to level up. There are guilds such as merchants who can ply their trade, be it making armour for other players, performing surgeries or another of their countless skills. Players can also do things to affect the world, such as build cities for others to live and congregate in. Rent rooms, housing, player communities and secret societies - these touches ensure that you can pursue the type of character you want.
Character development never ends, as there is no maximum state or 'avatarhood'. Rebirths are possible to high level players who hvae achieved much in their first mortal life, who can then become Elders and such, having selection of a wider range of races and thus new possibilities. It would not be a stretch to say that character development possibilities are endless.
The life is vibrant and alive, with hundreds of players and mobiles roaming the world. Quite often you can bump into various critters while out in the forest, headed for the city. The cities are full of life, with nice touches such as breweries, games rooms, arcades, casinos, swimming pools etc.
Batmud is continually changing and vibrant and is always exciting. Players and Immortals keep things alive and new; you never know what is around the corner for Batmud. It is easy to get immersed in such a world, but that wouldn't be a fault of yours.
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