Awakened Worlds is a Shadowrun, Sci-Fi oriented MUD. I created my
character a couple days ago and was rather pleased at the ease it
took to immerse myself in this rather expansive MUD. The creation
process is well thought out and well detailed, and if one pays
attention all their questions about how to actually play the MUD are
addressed in the process.
The MUD features plenty of Johnsons (quest-givers), an indepth Magic
system for casters, an indepth Matrix for deckers, as well as
vechiles, player housing, and a decently long grace period of being a
newbie before actually suffering consequences for dying. It is a
classless system, allowing you to basically customize your character
from the ground up taking a little splash of each as opposed to being
hard-wired into one particular path.
The players and staff have been friendly and helpful in fielding my
newbie questions or pointing me to where I could find the answers to
my questions. I have thoroughly enjoyed the opportunities to explore
this customized MUD via the runs given to me by Johnsons and look
forward to continue to build up my Shadowrunner and try out a mage
and a decker.
The only thing that really irked me about the MUD is the lack of
availability on low-cost player housing. As a new player, I can't
afford to shell out 60-150k on a room or two in the higher edge
areas. You can actually store things in your vechile but to me, it's
not much the same. I prefer to have a base of operations to work out
of. But this is something that will be remedied by simply checking
the available buildings daily for someones rent to run out.
Other than that, I can't think of a single thing I don't like about
this MUD so far.
See you in the Sprawl.
- Sindra
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