Awakened Worlds is a Shadowrun, Sci-Fi oriented MUD. I created my character a couple days ago and was rather pleased at the ease it took to immerse myself in this rather expansive MUD. The creation process is well thought out and well detailed, and if one pays attention all their questions about how to actually play the MUD are addressed in the process.
The MUD features plenty of Johnsons (quest-givers), an indepth Magic system for casters, an indepth Matrix for deckers, as well as vechiles, player housing, and a decently long grace period of being a newbie before actually suffering consequences for dying. It is a classless system, allowing you to basically customize your character from the ground up taking a little splash of each as opposed to being hard-wired into one particular path.
The players and staff have been friendly and helpful in fielding my newbie questions or pointing me to where I could find the answers to my questions. I have thoroughly enjoyed the opportunities to explore this customized MUD via the runs given to me by Johnsons and look forward to continue to build up my Shadowrunner and try out a mage and a decker.
The only thing that really irked me about the MUD is the lack of availability on low-cost player housing. As a new player, I can't afford to shell out 60-150k on a room or two in the higher edge areas. You can actually store things in your vechile but to me, it's not much the same. I prefer to have a base of operations to work out of. But this is something that will be remedied by simply checking the available buildings daily for someones rent to run out.
Other than that, I can't think of a single thing I don't like about this MUD so far.
See you in the Sprawl.
- Sindra
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