SW: AoA is a great game. I've been playing here for over a year now and I'm really glad I found it. OOC drama is at a minimum. The vast majority of players are welcoming and friendly. The code system aids with RP without bogging players down, and has quite a few neat little features thrown in.
Code-wise, there is a full skill system that automatically handles combat rolls that compare skills from both the attacker and the victim and puts out damage (or a miss) based on your weapon, which consumes ammo, and the victim's armor. There is a coded flight system, with a coded trade mission system for hauling cargo. There are over 30 coded planets you can fly to, a process that requires real time to complete. There are coded professions that offer a weekly paycheck based on your skills. Those are the main things worth mentioning.
RP wise, the playerbase on any given night is around 30-40 connections, most of them unique, and from morning EST into the night there are plenty of opportunities for play. The grid is friendly, welcoming, and varied, with options for group membership in just about every Star Wars-y theme. Plots for the most part are player-run, and anyone is welcome and encouraged to run their own plots and stories.
Staff is present and while they do not drive the majority of plots (which may change as the Mush starts to enter the events of TFA), they are helpful and present, active just about every single day for the bulk of the day.
This is a really great game, and I would highly encourage you to check out the wiki page and connect to say hello. If you like Star Wars and you like RP, this is a good place to be.Post a comment