Prophecy
Rank: 459

     

Prophecy has been around since 1995 and is still growing. It is based on the Belgariad and Mallorean series by David and Leigh Eddings and runs with a heavily modified ROM 2.4 code with a lot of unique features such as our clan system and mob-run Quests.

We are constantly adding new areas based on the Belgariad with the help of our productive builder staff giving you the feeling that you are actually walking around in the world the Eddings' created. New areas are constantly being worked on and we are always hiring new and capable builders.

Prophecy offers a playerclan system which means that players are able to band with friends and create their own armies, guilds or whatever they can think of. The three main clans allow those who join to fight for the Western of Eastern armies for supremacy or for the infamous Bearcult to try and revive Aloria.

We also offer three different types of Quest systems. Autoquests, mob-run quests and immortal-run quests. They are quite different and provide the players with all sorts of entertainment. Ever fancied playing a game of soccer in the capital of Sendaria? Join us and you can!

Interested? Come join us as a foul and evil Murgo, or a sneaky Drasnian spy and explore the world of the Belgariad.


Mud Theme: The Belgariad and Mallorean by David Eddings

Prophecy Mud Reviews

9 reviews found, Post a review

Review posted by D.
Posted on Sun Aug 12 21:36:11 2007 / 1 comment
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Complete and utter waste of time. Prophecy requires a 'player validation.' What this means is that the 'immortals' (longstanding players/admin) are going to judge YOU on, of all things, whether you've picked a name worthy of playing the game. Without validation, you can't even shut off the chatter channels so you can read descriptions without them scrolling off your screen while other players yammer about something happening a world away. You can't even publicly ask for help if you're lost or confused without validation of your NAME! The MUD is also 'silly.' It doesn't possess the dignity of the Eddings books in any way. (One NPC was trying to 'mosh' with another, both characters from the books.) Yet one of their ridiculous rules is that your name have the gravitas necessary to represent Eddings's books.

I'm not impressed, and I've moved on and deleted my account. This was VERY disappointing to me.

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Comment posted on Thu Aug 2 08:05:00 2007 by Harakan:
     

Yes, Prophecy requires validation for character names. This is because we have a strict set of rules for these names. We prefer to get unique and original character names instead of a ranger called 'Legolas' or a knight called 'Lancelot'. Furthermore, the name validation rules are there to filter out offensive or inappropriate names. As for asking for help, the 'pray' command, which contacts immortals, is always available. Furthermore, new and unvalidated players are flagged appropriately on the who-list. We have quite a few players dedicated to helping newbies. New players are usually spotted within minutes and offered assistance, both to help them get started and to get their name validated.

As for the two 'NPC's' that were moshing, I think this player has actually confused two immortals who had gone to his location to provide assistance for NPC's. All our immortals take on names of book characters to further provide to the RP-encouraged atmosphere on the MUD. In this specific case, it's quite likely that two of these immortals had gone to the player.

The overall atmopshere of the MUD is generally friendly. The areas and npcs are in no way silly. Things that clearly don't fit inside the Eddings world are filtered out on implementation. This player most likely saw two immortals having a bit of fun together. The fact that he confused them for NPCs probably also explains why he thought he didn't receive any assistance.

Prophecy has been around for more than 10 years and is still going strong. If you like the Eddings books, you can't go wrong in paying us a visit.

Review posted by Shariana
Posted on Mon Feb 21 21:11:11 2005 / 0 comments
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A year ago, I started playing Prophecy to kill some time. Something went terribly wrong but I noticed it too late. I was already addicted. Prophecy's atmosphere, technical side of mud and people captivate any player who give it a chance. Prophecy is not a large mud. During one year I've seen player activity fluctuate between 15-30 people. For some reason, I've always been into muds of this size and I am sure many people agree with that. Cozy is exactly what Prophecy is.

Prophecy's theme is from Eddings world of Belgariad and Mallorean.

I am sure many of you have read Eddings books and I glad to tell you, Prophecy is better than the books. A lot better. One thing above all in Prophecy is it's areas and quite original at that. Only few puny original ROM areas remain and those are to be removed in future. Player killing enviroment and Roleplaying enviroments are supported. Immortal quests, auto questing system, Emily quests (mob throwing scavengers and couple of other things), miniquests on areas not to forget scrimmages (Wars nonPK people can join), quest equipment system different roleplaying possibilities and actually pretty well functioning PK setup. I've PKed in couple of muds previously but here.. it really is smooth.

I would like to recommend Prophecy to everyone who enjoy well build areas and mind boiling mini quests on areas. Some of the mini quests are just awesome. PKing is fun and most of the people do it for that sole purpose. Prophecy has just as passionate roleplayers as it has player killers.

Yours, Shariana the newbie

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Review posted by Krystophan
Posted on Tue Sep 14 23:32:16 2004 / 0 comments
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I would like to let everyone know that Prophecy is a great mud to join. I have been playing here for 7 years now, and never have I felt the need to go elsewhere for my mudding enjoyment. The great players, helpful Immortals, and fun things to do on this MUD have kept me here for many years.

For those who are new the whole mudding experience, Prophecy offers a very detailed Mud School to teach you the basics of the world. It shows you the basic commands you need to survive, as well as giving you time to practice and learn everything you need for the mud. Not only that two clans are devoted to helping newbies out while they first mud on Prophecy. The Shepherds and Adventurers were created primarily to help those who need help. Someday you may be able to join these clans. Other available clans are the Vagabonds, Fraternity, Wanderers and for those who are into PK, Western Army, Eastern Army and the Bearcult offer chances to test out your mettle against other players.

A healthy amount of quests are thrown throught the week, varying from basic PK or Find the Imm quests, to more advanced ones that we have created. Not only that but we have an automated quest giver name Emily who throws quests on a regular basis even when no Immortal is around. Floyd the autoquest master is around 24/7 to allow you the chance to win points through him that you can put forth towards better eq, gold, and many other things. All of this allows you to stay busy and not get bored like I have seen on many other muds.

And finally for those who truly love the world of the Belgarid, you'll be happy to know that our talented builders have done their best to translate the words of Edding's books into the mud world. Many unique areas seen only in the books scatter the lands. We have very few stock ROM areas left, and those are slowly being removed as more and more original areas are brought into the mud. Our talented team of builders have done an amazing job I think, with varied rooms, mobs, and many area mini quests to keep you entertained.

So come on by and look into our mud. Whether you are a fan of the David Eddings books, or just looking for a good mud to call home, then Prophecy Mud is what you are looking for.

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Review posted by Jhelya
Posted on Sat Sep 4 22:54:29 2004 / 0 comments
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Prophecy!!! A Mud based upon The Belgariad and The Malloreon book series. If you enjoy reading the works of David and Leigh Eddings come by and check this one out. www.mud.lu port 4000

Here is a mud that truly exhibits the spirit behind those books. We have Grolims. We have Drasnian spies. We have three clans dedicated to PK (if pk is your thing).

RP is growing stronger everyday. The world of Prophecy is your doorway into a world of Magic, Adventure Romance. Come by and step into this world, we will welcome you with open arms.

This mud is most definitely newbie friendly, and welcomes the most veteran of mudders. Come on in a sit a spell, and see if Prophecy, the Mud is for you.

Jhelya

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Review posted by Steve Lott (AKA Senthas)
Posted on Sat Sep 4 22:53:13 2004 / 0 comments
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Prophecy is a great MUD based on the books by David Eddings contained in the Belgariad series. There are some hints to the Mallorean series (which is the continuation of the Belgariad).

Many changes are happening in the MUD for the better. The immortal staff is in my opinion, the best we've had in the last few years, and continues to improve everyday. They are open-minded, honest, fair, and friendly.

The playerbase at prophecy is also a good reason to come check it out. Most individuals there will gladly help you out with any questions you have, and will always give assistance or lend a hand at helping equip you.

We have a good number of clans in our world, and each clan is like family. You have your PK (player-killing) clans, and your non PK clans. You can always count on your fellow clanmates for help when in need.

Areas: Prophecy has a good number of unique areas that are fun and exciting to explore. We've had the fortune of having some great builders who have put a lot of time and creativity into their areas. We also have some great coders at proph, too. If ever there is a bug or problem, it's usually taken care of in quick time.

The maximum level is 91 and can be a challenge to achieve. From the time you are 1 to 91, you will enjoy every area that you frequent during the levelling process.

Equipment is readily accessible for all levels and the eq isn't just suited for one class. The equipment pieces for all eq slots vary in stats making equipping your sorceror, thief or warrior easy.

The classes at prophecy are excellent. They are so unique that you will no doubt try out every single class. Each class has a different feel to them. You might find yourself liking all of them or might prefer a select few. In any event, the classes make prophecy a delight to play.

Overall, prophecy has been, in my opinion, one of the best MUDs to play in my 10 years of playing.

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Review posted by Nathan Breneman
Posted on Sat Aug 14 22:14:25 2004 / 0 comments
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Prophecy is and has always been a good MUD. They have constantly improved the equipment, the MUD areas, the rules, and the overall playing experience for everyone. When I first started I had numerous helpfiles to answer my questions and when those failed, an entire clan dedicated to helping newbies was there -- and in the rare chance that they failed, I just asked another player.

I had fun joining quests, joining a PK clan without know it made you PK and slowly improving, levelling, making other characters, and making new friends.

Currently RP is taking a new face too. I've never seen this much RP on an RP-optional mud, ever. Stories written by players all over and it is no longer uncommon to see someone actually using the flexible RP channel & like commands. The Roleplay Council and Immortal are doing a great job.

The Immortal staff does their best now to listen to players and always makes very fair decisions for the entire playerbase. The MUD is being overhauled by the dedicated staff. They're adding originality derived from Eddings' works and variety everywhere. Preparing for a Pwipe is tough business, but they're doing it, and with the pwipe will come extraordinary changes. Travelling will be extremely realistic and new dimensions added to the game. New players are cropping up and older players are helping to advance the MUD.

So what Prophecy needs is new blood. Even if you haven't read Eddings' works, you'll still discover much about what he created in the rich areas people have taken months to develop. Give it a shot, eh?

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Review posted by Jolan
Posted on Sat Aug 14 21:54:29 2004 / 0 comments
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Hi :) I'm a frenchie, and even though the mud is in english I love that place. When I first entered the game I've was helped through starting in that confusing environement. Everyone was so helpful. Now that I've been playing quite some time I can't get out of it ;) With time I discovered all the magic things of that world and decided I wanted to help people. I joined a clan called Shepherds that's bound to help newbies and lowbies. There are lots of clans one can join, from clans whose members helps others like Shepherds and Adventurers, to the playerkiller clans, to without missing friends clan where people gather according to friendship.

Really if you read the books take a look. If you didn't take a look anyway it's worth it and then you'll read the books, that's sure.

Jolan the French Shepherd. PS : If you come to pass by and see me, drop me a tell ;)

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Review posted by Janice Chan
Posted on Sat Aug 14 21:51:55 2004 / 0 comments
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What I like most about Prophecy is that it has a closeknit community. After a few weeks you know almost everyone, unlike larger MUDs where most are strangers. It has a friendly atmosphere and many players are willing to help. In fact, two clans on Prophecy are devoted to helping newbies. The staff are also open, willing to listen, and discuss matters with players to pinpoint problems and improve the MUD on the whole.

Prophecy also has something for everyone. Players can choose whether to PK or not, and they also have the choice of whether to roleplay. In addition to PK, there are also scrimmages, where players can fight and test their skills without risk of being looted.

One newly introduced feature are the player clans. In the past, there were five and only five clans available, and the immortals (aka wizards aka staff) had influence in clan matters. Now, however, players are free to create their own clans - at a certain price, of course.

New areas are added contantly for players to explore, with hidden treasures and challenging problems. The code is also updated to add new aspects to the MUD.

Should players tire of levelling and exploring, they can participate in quests held by quest immortals or the resident 'quest bot' - Emily. Emily is a heavily coded NPC which runs automated, scheduled quests almost daily, offering players both fun and prizes.

The coders are working on adding more races and classes to the MUD, as well as restructuring the map so that it fits closer to Eddings. Personally, I look forward to these changes - they will add yet another layer of complexity, fun and challenges to all aspects of the MUD.

All in all, this is a MUD suited best for the casual player, aimed at providing fun and entertainment.

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Review posted by Ruud Overbeek
Posted on Mon Mar 8 22:40:48 2004 / 0 comments
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Prophecy is a place that captured my heart 8 years ago, and I must admit I have been addicted since. Like every MUD it has had its ups and downs, but in the long run it has been a very pleasurable experience for me and many others like me. Sure, I am somewhat biased, being a staff-member and a player as well, however I do feel I can mention a few things here that people who are interested might be interested in.

The MUD is based on the Belgariad and Mallorean series by David and Leigh Eddings, and the MUD's builder staff has done its best to create a world that resembles it as good as possible, with quite a few areas that give you the feel that you are actually walking around in the same world as Belgarian and company. The coders of the past and present have worked and still work their hardest to add to that feeling, adding new classes, new skills and even new races for people to play with, as well as many features that both enhance and enrich gameplay.

Playerkilling is optional and for those who choose this path filled with dangers there are several clans at their disposal as well as the option to create clans for themselves. The last option is also available for those who do not wish to risk their hard-earned equipment. I dare say that Prophecy's playerclan system is one of its most original and fun options. Nobody can deny that banding with friends to achieve a mutual goal is a lot of fun.

Quests on Prophecy are somewhat different as there are three kinds of quests. The first is the Immortal-run quests, where the creative Quesst-immortals do their best to provide the players with fun, original and exciting ways to earn better equipment and a few laughs. Then there is the Auto-quest system, run by our mob-friend Floyd. Floyd offers a varied selection of short quests with which you can earn autoquestpoints with which you can buy equipment or enhance your skills further. Last, but definately not least, there is Emily, our mob quest immortal, running quests on a regular basis, similar to those run by the immortals. Occasionally, the entire MUD becomes a battlefield as a scrimmage is started by either Emily or an immortal, and those who join can either fight for the last man standing title or as a team to win the war.

Roleplaying is encouraged, both through quests and the use of roleplaying points. These hard-earned points yield special benefits when used as they are one of the only ways of acquiring a last name for your family, or a title of nobility. Prophecy could definately do with a lot more players interested in roleplaying in the world of the Belgariad so if you are interested, I encourage you to give it a try.

All in all, Prophecy is a MUD that deserves a far larger playerbase than it has now. It has been up and running for about nine years now and will continue to do so in the future. If you show any interest in a newbie-friendly MUD based on the Belgariad, or just a place to hang out, chat a little and play a few games now and then, Prophecy might very well be the place for you.

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Prophecy Stats
Raw Data Average Data
# Days Listed7930
Last Connection StatusConnected
# Days With Status88
Total Telnet Attempts5270.066
Total Website Attempts7690.097
Telnet Attempts This Month953.065
Website Attempts This Month943.032