Prophecy is a place that captured my heart 8 years ago, and I must admit I have been addicted since. Like every MUD it has had its ups and downs, but in the long run it has been a very pleasurable experience for me and many others like me. Sure, I am somewhat biased, being a staff-member and a player as well, however I do feel I can mention a few things here that people who are interested might be interested in.
The MUD is based on the Belgariad and Mallorean series by David and Leigh Eddings, and the MUD's builder staff has done its best to create a world that resembles it as good as possible, with quite a few areas that give you the feel that you are actually walking around in the same world as Belgarian and company. The coders of the past and present have worked and still work their hardest to add to that feeling, adding new classes, new skills and even new races for people to play with, as well as many features that both enhance and enrich gameplay.
Playerkilling is optional and for those who choose this path filled with dangers there are several clans at their disposal as well as the option to create clans for themselves. The last option is also available for those who do not wish to risk their hard-earned equipment. I dare say that Prophecy's playerclan system is one of its most original and fun options. Nobody can deny that banding with friends to achieve a mutual goal is a lot of fun.
Quests on Prophecy are somewhat different as there are three kinds of quests. The first is the Immortal-run quests, where the creative Quesst-immortals do their best to provide the players with fun, original and exciting ways to earn better equipment and a few laughs. Then there is the Auto-quest system, run by our mob-friend Floyd. Floyd offers a varied selection of short quests with which you can earn autoquestpoints with which you can buy equipment or enhance your skills further. Last, but definately not least, there is Emily, our mob quest immortal, running quests on a regular basis, similar to those run by the immortals. Occasionally, the entire MUD becomes a battlefield as a scrimmage is started by either Emily or an immortal, and those who join can either fight for the last man standing title or as a team to win the war.
Roleplaying is encouraged, both through quests and the use of roleplaying points. These hard-earned points yield special benefits when used as they are one of the only ways of acquiring a last name for your family, or a title of nobility. Prophecy could definately do with a lot more players interested in roleplaying in the world of the Belgariad so if you are interested, I encourage you to give it a try.
All in all, Prophecy is a MUD that deserves a far larger playerbase than it has now. It has been up and running for about nine years now and will continue to do so in the future. If you show any interest in a newbie-friendly MUD based on the Belgariad, or just a place to hang out, chat a little and play a few games now and then, Prophecy might very well be the place for you.
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