I found Deckeon in May of 2013 when I had the urge to play something Cyberpunky. I had tried other Shadowrun muds, but found most of then oblique or disappointing. In Deckeon I found a small but dedicated player base, a very faithful porting of rules from 3rd edition, and basically, a bucket of fun. Life has called and dragged me away more than once since I started playing, but I check in from time to time and binge.
So let me break it down.
The Great: +Most Faithful port of SR 3 I've seen to a MUD. +Karma gains for RP, Combat, Rigging, Decking and Casting +Conflict resolution done through dice and TNs and the option to see your dice rolls for tasks. +A pretty large world to kick around in. +A decent variety of auto runs to do.
The not-so-great: -Sustaining Foci aren't coded in, so mages take a hit there. -A lot of skills aren't supported in the hardcode (mostly B/R skills, a number of pilot skills) -Small player base means there isn't a whole lot to do when not auto-running or programming or murdering ghouls in the FFZ. -The learning curve is steep to start with, but you get the basics down pretty darn quick.
That said, I think Deckeon is a really solid game and a lot of fun. And with all the recent developments with SSR and SRO, maybe folks might want a taste of a more genuine and in-depth Shadowrun experience.
Hopefully people will read this and check out this lil gem.Post a comment