Dark Realms: City of Syne


Dark Realms: City of Syne is a medieval fantasy game based after the fall of Rome. Players get to choose a description of their character and a skillset to begin the game, but are allowed to chose any path that suits their play style. Create a warrior-type and equip yourself with the best leather, chain or plate armor or learn to maneuver away from attacks using unarmed combat. Items of enchanted nature are color coded by rarity and can drop randomly from many of the creatures throughout the gameworld. Choose a more peaceful path by mastering locksmithing, healing, alchemy or other non-combat skills. Already over 3000 rooms and 7 hunting grounds, 15 npcs and hundreds of items to discover allow for a massive experience in this rapidly growing game. Expansion is happening and you can be a part of the playtesting now! Get a head-start on what's sure to be a popular MUD!

Mud Theme: medieval fantasy

Client Recommendation: Mirc , Mushclient or Zmud seem to work the best

Dark Realms: City of Syne Mud Reviews

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Review posted by Colavina
Posted on Fri Apr 8 11:21:48 2016 / 0 comments
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While still in early beta, Dark Realms: City of Syne is an interesting effort. The owner 'Chad' is very interested in helping new arrivals. His programming approach is a bit different from many other MUDs I played, however he appears to be a sharp coder who can address issues rather quickly. and he seems to have a good sense of the long view. I have never experienced lag, and only once did my character get into a situation where I was unable to play for a while due to a glitch (my character got into an uncompleted area).

I believe the game has lots of potential, but at this point could benefit greatly from more players, both to flesh-out the fantasy world, and also to give Chad some help and feedback. On the down side Chad seems to have is own way of doing things, and I'm occasionally stymied with finding the right commands. For example, to get a list of what a shopkeeper is offering, the command is 'stock.' On top of that, the on-line help system isn't presented intuitively so nothing is returned when one types '@help merchant' nor for '@help shop,' '@help buy' etc. Shopkeepers don't immediately give you coin for purchases, either, but keep an account instead, and the player needs to 'ask for 'change'' to get the money. These approaches are very different from other MUDs I've tried. If it were not for Chad often being on-line (or quickly answering e-mails) I would probably have abandoned the game some time ago.

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Dark Realms: City of Syne Stats
Raw Data Average Data
# Days Listed265
Last Connection StatusConnect Refused
# Days With Status7
Total Telnet Attempts2741.034
Total Website Attempts3881.464
Telnet Attempts This Month2568.258
Website Attempts This Month2768.903