This mud has promise, but for a mud that has been around for as long
as this one has it has some serious flaws. The code is out of date.
Features other muds have had for years are lacking in painful ways on
While some work is being done, from the OOC conversations I heard and
comments made to me directly, it would appear as if one of the coders
are taking liberties with their position to build themselves more
classes to force people to interact with her mortal.
The classes lack balance.
The Space code is outdated.
The players seem able to RP, but the mud itself seems to lack an RP
system. This despite the fact that one of the currencies in the game
is points earned via RP.
When looking at their forums, one of the reasons (And I heard this
over the ooc channels as well) the coder didn't want to put something
in, it seems to be because it would cause extra work. This does not
inspire faith in the staff at all.
All in all, I would say KoD looks to have promise if you find just
the right players, but overall corruption on the level of the staff
and the lack of in depth roleplaying tools found elsewhere makes this
mud lackluster and feeling more like a nearly decade old beta game.
And after a decade, it really should have long stopped feeling beta.
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Comment posted on Thu Sep 17 13:54:04 2009 by LWS:
While KoD does have some flaws, I have yet to see any MUD that is
completely perfect. Having no flaws is an unrealistic expectation.
As to the statement about not wanting to add even more work, this is
to be expected whenever any work done on something is done for free
and the staff is not paid. You want to complain on this matter? Then
you can go ahead and offer to provide payment for the tools that you
wish to have in place and are one of just a few that is complaining
does not exist.
Comment posted on Thu Sep 17 15:31:07 2009 by Lumine:
If a single coder, or even two coders, are working to bring in new
things, and they have their plate full of projects they're already
working on, a comment of that adding more work to their load is of
course validated by the fact that they DO have a lot to do already.
I would rather see a few things go in done well than a lot of
things that /you/ want to go in half- cocked.
On the subject of RP tools, the only tool one needs for good RP is a
location and the ability to type an emote. There is nothing wrong with
finding a room that may not be completely described the way you want
it, or using a ship to set up an RP that you want for a specific
location-- RP is only ever hindered by lack of imagination or lack of
ability to adapt.
To complain about the lack of things being done and the quality of
things being done while demanding they do /more/ at the same time is
somewhat laughable as well. It is fine to dislike a MUD for reasons
but to call it lackluster because it doesn't do exactly what you want
is not exactly fair.
I play there, I RP more than I do anything else, though I have
recently gotten into leveling up characters as a whole, and I have
plenty of fun. You may find the space code out of date, but for
someone who has never experienced it, I found it quite fun my first
time. Updates can only come as fast as support and time is allowed,
but completely abandoning a place because you feel it isn't going at
your rate of development is kind of backwards.
And, just so we're aware, the code that was put in that 'forces'
people to play with an Immortals mortal character isn't exactly valid
when I for one play the same class and you could come to me as well.
The MUD needs love, and support, and I feel that we as the players
owe it to them to give them the time to bring it back to where it
needs to be. In the interim I will RP and help give ideas to support
the code if I can.