The following review is from the viewpoint of a player, the following
is not an opinion held by Mudconnector or its affiliates -
The Realm of Magic has become the worst game in the world. At one
point, my friends played it, and so I took it up. Then, after the
immortals and administration went "dictator", everyone started
leaving. Implementations dividing the players into super powerful (the
older players) and weak (new players) have arisen. Old players have
all the spells and skills, which new players are unable to achieve. If
you want to kill the same thing ten times over, changing a word from
pound to slash and vice versa, then this is the game for you.
Otherwise, it gets boring fast.
It is entirely anti-newbie. I was in an order dedicated to assisting
newbies that was entirely inactive. 3 players contributed to our
efforts. The average ammount of players online is nowhere near what it
shown. 4 is more accurate. A post on a board within the game saying
that somebody was the only one online was deleted. Commands which show
the maximum players since reboot was also removed. Curious? The plot
I played this game until they bent the rules. The Gods (who were the
only ones with access to my equipment) removed it all, and then played
stupid. In mortal law, I was a judge, with no power. Behind the
strings, immortals controlled everything. Anything that goes against
the immortals is deleted. Players who speak out are placed in "Time
Out", or "Hell". Cussing is permitted, only if you are on good terms
with the "Implementor" or his wife.
Implementations focus on MSP and MXP which little to none of the
playerbase uses. New lands, and a new class is scheduled to come out
soon (but trust me, it will be so buggy you won't want it for a
year). Immortals are mostly inactive, and prefer torturing the mortals
with increased prices for potions, and creating new lags which are
later removed due to their hatred by the people.
On a side note, if you should choose to play this game, assume the
identity of a German, as there are special favors given to those of
this ancestory. Descrimination will find you, if you are from any
other nation (and you will be eventually asked by other players).
Post a comment
Comment posted on Fri Feb 10 16:12:29 2006 by John Rhodes:
As stated in the post I am commenting upon, the ideas represented in
this statement are not those held by the website or staff.
Ironically, this post is quite accurate. Looking at the other
comments on this page, none of the people who posted good things are
active. Allow me to address the comments - Ian Fulcher (Blister) no
longer plays. Kymon is very inactive. Shea (Danlo) has deleted, and no
longer plays. Bill (Tsabo) no longer plays due to either being banned
by the people who run the game (my guess), or self-deletion. And
finally, Graeme(Ezikiel) has deleted and no longer plays.
So, if you would like to talk about the positive aspects of this
game... if its supposed to be fun and addicting, people don't stick
around much. Of course, this is only by my observation. This however
came directly from the web site (rom.mud.de), by clicking 'Service',
and then 'Who is Online' - '5 Players Maximum of players online
since boot was 17 players Tue Feb 7 00:48:43 2006 All-time high was 49
players Sun Sep 8 23:52:17 2002' I think this speaks for itself when
it says that 17 is the highest in 2006 with a history of 49 in 2002.
The game, which apparently once was great, now is no more.
Comment posted on Wed May 24 14:38:08 2006 by Shea (Danlo wi Soli Ringess):
Indeed, I am quite active on the game at the present time. I deleted
for a short while to give myself a break, and focus on personal things
instead of the game. You are correct, many of the old players have
left. Sure, some of the implementations have been questionable, and
put forward past the objections of the playerbase, but I disagree that
this is the sole factor contributing to the decline of the game.
Let's face it, in the competitive world of online RPGs, graphical
games are lot more alluring than mere text-based games. The
implementation of MXP support etc have been an attempt to cater to a
wider variety of players. Sure, the imps could have focussed more on
fixing the more questionable implementations such as the limitations
of the newer players, and indeed, it has been agreed that the
restrictions on multiclassing will be regressed to previous levels.
I, myself, am confident that eventually, Realm of Magic will be once
more the fun, and lively place that it once was. The admin is a lot
more approachable now than it was previously, and I believe they have
learnt the lesson of implementing 'features' whilst ignoring the
All we lack now, are the numbers of players. Even so, there are often
times when we have 10+ players in the game, but as I stated in my
review, it ebbs and flows according to the different timezones of its
playerbase. Come and check it out, anyways! Things are in the works!
Comment posted on Sun May 20 12:08:57 2007 by Guapo:
Actually Tsabo, Ezikiel, and Danlo still play, Kymon has been
inactive for years, but comes on randomly to check changes and play
for a few weeks at a time to get a sense of things. Newbies are
actually helped on the realm. Alot moreso than when i started, the
truth of the matter is that just because people in his order did not
help does not mean there are not others helping. His order was not the
only people able to help the newbies.
As my experience with being judge was that i had a pretty free rein
to pass punishments and etc without immortal interference. If the
author of the post is who i think it was, the immortal interference
was over issues of him breaking policy. And last, but not least, the
skill system has been fixed to bring older and new characters at even