Promage is a mud coded from scratch in Visual Basic. We have rooms, monsters, objects, grouping, skills, damage and healing spells, ansi color, auto-mapping, shops, mailing, storage, banking, automated questing, training, 5 races and 7 classes. In contrary to most muds, monsters and objects don't have fixed stats, but the level determines the stats. This allows unique abilities like leveling up objects and monsters.
Objects level up by simply wearing them and killing monsters equal in power, making them stronger in defense, attack and/or damage. They can load on monsters, in rooms and chests and can tweak or have many different attributes. Tweaking means the object is either slightly better of worse than normal, an iron sword +7 means is 7% better. Attributes load at random, for example a chance to pierce armor.
The game is in general up in the evening (GMT+1), except on friday and saturday. Other hours are also possible, on request (email).
Mud Theme: Medieval
Raw Data | Average Data | |
---|---|---|
# Days Listed | 5285 | |
Last Connection Status | Connect Refused | |
# Days With Status | 6 | |
Total Telnet Attempts | 503 | 0.095 |
Total Website Attempts | 172 | 0.033 |
Telnet Attempts This Month | 345 | 11.129 |
Website Attempts This Month | 0 | 0.000 |