Rank: 658


Genesis is the original LPMud, though little remains of the stuff from the early days. The emphasis of the mud is to be a challenging game. Themes includes Tolkien, Dragon Lance and many others. The world is strictly medieval fantasy based.

There are many features that sets it apart from most other muds. One of the most enjoyable aspects is the interesting and ever-changing interaction between different guilds. Relations range from alliance to uneasy truce with the occasional outbreak of war.

Another special feature are events, that are planned and executed by a special team of wizards from time to time.

Being a newbie you may find yourself in interesting, unusual and sometimes challenging situations. But as you learn the world you find yourself developing an authentic, popular and powerful character.

Mud Theme: Medieval fantasy

Client Recommendation: Genesis Web Client

Genesis Mud Reviews

6 reviews found, Post a review

Review posted by Olwin
Posted on Tue Feb 28 21:21:11 2006 / 0 comments
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I started out together with 15 other students at my school. We occupied the computerlabs and waited in Genesis queue(gone now, thank goodness) and then mayhem broke loose. Equipmenthunting and stealing each others passwords to gain advantages. Nothing was unheard of in this time of joy. Grades dropped for everyone as the fantastic progresses piled up.

I then dropped interest, only to gain it again now in later days. Now the world is slowly changing, with several old characters still here, and many new arriving. I have tried other muds, but none are so clean, straightforward and fun as Genesis! Est Sularus Oth Mithas!!!

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Review posted by Ignacio
Posted on Tue Jul 19 18:55:38 2005 / 0 comments
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If you like roleplay, if you like intrigue, if you hunger for power, or if you desire the company of a tight-knit guild, Genesis is the place to MUD.

This MUD has the best quests, amazing and innovative gear, and the best gameplay out there. You don't start in a generic, over-played class like some MUDs advertising every known class D&D ever came up with. Instead, you start as a race (human, elf, dwarf, gnome, hobbit, or goblin) with virtually no skills or abilities and must rise on your own merits or rely on the help of friends.

You don't join a class later either, and your choice need not be permanent. Instead, you seek a guild that fits your playstyle and desires. A guild is more than just an association of friends who give each other gear. It is your base of power. You started as just a race, remember? You choose who you are with your guilds.

You can join one racial guild (very few skills and powers) such as the Dunedain, Houses of Palanthas or Raumdor, the hobbit adventurers, the kender (which changes your race from hobbit to kender), the minotaurs (changing you from human to minotaur), the orcs of Gorgoroth (changing you from goblin to orc), or any of a dozen others.

You can join one layman guild (average skills and powers) such as the thieves of Krynn, the Necromancers of Raumdor, the Templars of Takhisis, the Blademasters of Khalakhor, or the Worshipper of the Elements.

And most importantly, you can join one occupational guild. This is the allegiance tie you put the most into and get the most out of. Like Middle Earth? Most of it is here as it was during the War of the Ring. Want to be a Ranger? Sure thing! They have three occupational branches: the rangers of the north (with extreme stealth and cunning fighting), the rangers of Ithilien (strong fighters on the fringes of Mordor), or the rangers of Gondor (strong healers, fighters, and stealthy agents). You can even rise through the ranks to become a Captain, Lieutenant, or other officer. Like the Nazgul? They have a guild called the Morgul Mages in the city of Minas Morgul. If you are good enough, you may even be given one of the nine rings of men and rise to Nazgul yourself! The Krynn guilds are here, too. The Priests of Takhisis, the Red and Blue Dragonarmies (with their dragon mounts!!!), the Knights of Solamnia (with excellent mounted combat and steeds), and even the elusive Wizards of High Sorcery are occasionally seen.

You can leave your guilds if you wish, but doing so can cost you a high price or even your life in the more demanding ones. With no guild to train you, your skills will degrade, and your special powers will be lost. All power is in the guilds with the strongest requiring the most roleplay to join. This encourages (but does NOT enforce) roleplay. If you wish to be beholden to no one, there are many guilds for you that ask nothing in return such as the Mercenaries (strong and well-rounded fighters) or the Gladiators of Athas (though slave warriors they seem to enjoy the most freedom). Either path you choose, you are going to meet many like-minded people to befriend or make enemies of. This world has great intrigue due to the guild system. Want to rampantly pk people? You can (I hesitate to say), but you will earn a reputation for it. No one will trust you, and the elite guilds of power will have nothing to do with you. You make your own bed in this world and the great thing is your interactions count for something and can have lasting repercussions for good or ill for years. I don't wish to discourage pk'ers. This is a fantastic setting for pk interaction since there is a real death penalty (you don't ever lose quest xp, only 1/4 combat xp) and death is taken very seriously.

The quests are amazing, the guilds will make you want to play every single one to explore their mysteries, the cities and shops offer everything you could imagine in a real fantasy world, and the player interaction is there for every type of game play you are interested in. There are even crafting and sailing associations you can join. Genesis has been going strong for over 15 years. Come see why many of the original players still come back for more. We all want to see you there and are eager to help you get started.

Be welcome,


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Review posted by Sionell
Posted on Tue May 10 18:27:03 2005 / 0 comments
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Genesis is not easy. If you want somewhere to be an Uberwarrior in less than a week. Wrong place!

The text (yes.. text) requires thought and imagination. But....

If you have the heart to play in the original LPMUD, if you want a character that will live for years, not days, developing in a natural way through novice, student, then graduating to become a Mage, A Necromancer, A Knight of Solamnia or a Member of the Dragon Armies of Thakissis then, you can aspire to become all those things.

Characters on Genesis are slow to grow, but the roleplay, the relationships and the chance to stretch the imagination in the worlds original mud are not to be missed.

There are many options for races, alignments and professions as there are in the books that the Mudd was based on. Several domains feature characters from Tolkien. Bilbo Baggins is making breakfast this morning. Care to drop by Hobbiton for tea?

The Armies of Thakisis currently control the solamnian plains, but the beseiged Knights of Solamnia are battling back. Want to earn your spurs fighting the Draconian Hordes?

Come join us. It's not easy, it's not fast.. the best never is!

Sionell Starthumb,Flame of the Dragon Devoted Servant of Pyros Female Kender.

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Review posted by Tarax
Posted on Thu May 5 19:29:51 2005 / 0 comments
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For the first time player Genesis, and probably most LP Muds, take a little time to get into. There are no constant chat channels and flashing colours (although you can set these up in your client if you like). But when you start to get into it you start to appreciate what a fantastic totally immersive experience it offers.

Genesis is the Daddy, the best of the bunch, all the rest are pretenders to its throne! Come and join us, if your lucky you might bump into me, and survive with vital organs intact.

In the Name of Lady Kitiara Uth Matar, Tarax Taranor, High Officer of the Blue Dragonarmies of Ansalon

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Review posted by Tindell
Posted on Thu Jun 9 07:48:45 2016 / 3 comments
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Genesis is in my opinion, the best mud out there for roleplaying in the literary realms of Tolkien, Dragon Lance, and EarthSea. Add to that the numerous other realms that have been carefully crafted by devoted wizards, all with their own detailed past and vibrant present, and you have probably the best mud out there for the meshing of so many styles of play.

Roleplaying is so much more fun when you do not have 100hp/50ma/100mv flashing by every few seconds in combat and you are always striving to reach 5000xp to reach level 12 or whatever it may be. Instead, if you go to check your health, you might find yourself feeling very well, hurt, or even barely alive. Your mind could be slightly degraded, or in a vegetable state. Levels are not numerical, life begins as a novice, then greenhorne, and you progress through great-adventurer, a hero, and finally a myth, which unlike many muds where there are countless people at the maximum level, is a very rare thing to find.

I think that the best part is that guilds and classes are not things that you are born with, you don't have to decided right of the bat that you want to be a Paladin, a Wizard, or Barbarian. Instead guilds are as they should be, organizations of people who will allow you into their group if you prove yourself to be of like mind or in some cases worthy of their powers and willing to serve. In a guild you don't trained to have 10 ranks in swords and 20 ranks in fireball. Instead you train from student, then on up to journeyman, craftsman, veteran, master, and for the very skillful one can become a true guru of a skill.

Life is hard to start with as there are no 'tells' or chat channels but only post offices and various creatures and peopl who will carry messages, but people are not cold and self centered. The atmosphere is friendly. I remember when I started I had no idea what was happening and so I mailed the only person visible to me, and they happily gave me a few pointers and told me someone who I could contact if I needed further assistance. The one who I contacted was an Immortal, a coder. The usually separated and invisible creaters of the worlds. Not so in Genesis.

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Comment posted on Mon Feb 27 19:10:16 2006 by Tindell:

Just an update to my previous comment. Life in Genesis as a 'newbie' is now significantly easier. The wizards have worked extremely hard and just recently opened up all new base level content to help players adjust to life in Genesis. They have created a brand new newbie area filled with easy to understand guildlines to help you get by in the world.

I think the most useful new creation of the wizards is the Newbie Helper system. Under this system any older player who wishes may equip themselves with a small pin, allowing communication with any newbies who are in need of assistance.

Comment posted on Mon Apr 30 12:33:49 2012 by Kitriana:

They have since added additional content for Newbies who are just starting out to help the adjust to the realms and give them direction on what to do next.

As well as adding new buffs called imbuements that are found randomly on different items in the game when killing off different mobs of npcs. Really a very cool add to the game that everyone is enjoying.

Comment posted on Sun May 22 19:05:13 2016 by Ravenswing:

Touted as a fantasy RP haven with plenty of players and newbie friendly, I just gave Genesis a week. One, I’m afraid, I’m not getting back.

The game has its good points. It has an excellent newbie tutorial, a good Web interface, and it’s relatively easy to get around. I appreciate that it has a class-less system.

It also has some dealbreakers. Newbie guides are extremely scanty, and questions about training paths (either on the newbie help channel or the forum) are met with vague answers, guesses (!) and sometimes outright hostility. I spent my time working up a spellcaster, only for the system to keep telling me my skills weren’t high enough to *cast* anything, and for no one to be able – or want – to tell me how high they needed to be to succeed at it, or indeed what certain skills like “spellcraft” were FOR.

The alleged “RP intensive” game was anything but. While there might be 50 players logged in at any one time, there are 20- someodd cities dispersed over a wide area, and even in the game’s central city, running into a fellow PC isn’t a common thing. (Beyond that, being a game where names aren’t displayed until you’re introduced, you start to get tired of starting interactions with what turn out to be NPCs.) But hey, just now I found a group of four actual PCs, in the same place in the central city, just chatting! Yay!

They were chatting about the KKK, and gangsta rap, and bidding one another to “chill, *****.” The people on the newbie help channel just responded that RP wasn’t enforced, and I should just go and look for people who would RP.

I’ll do that, but certainly not in Genesis.

Review posted by Genesis Lover
Posted on Sat Oct 14 17:15:02 2006 / 1 comment
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This mud, in my opinion, is an experienced mudders delight. If your fixated on chat based muds and out of character relations, stop reading.

Genesis is one of the only muds that I have found to be strictly RP. Not that it forces players to RP, but the game itself is totally based around RP. For example, the health system is not based on HP, meaning when you check your health, you dont get a number. Your health is viewed as 'feeling very well' 'rather hurt' 'terribly hurt' etc. There are no 'tells' or realm wide chats in Genesis, however there are MANY ways to communicate with people. Theres a very interesting mailing system and of course you can always hire a pigeon to carry your message to someone.

The fact that Genesis has stricly themed lands, offers great stories and RP experiences. You will NEVER find a smurf village in Genesis and all lands (like Middle Earth and Krynn) follow their themes to the book. In Middle Earth you can play as a Ranger or become an evil Morgul Mage. However if you find yourself interested in Krynn you can become a member of Her Majesties Dragon Armies or join the Knights of Paladin!

There are plenty of lands to explore and many have great stories and interesting themes behind them!

Genesis is by far one of the most challenging and interesting MUDs I've ever played. I've played Genesis for years, yet I've not been to every land, nor have I met everyone. In fact when I play I've probably only met a fraction of the people and travelled a fraction of what Genesis has to offer. Genesis' only real draw back is being a beginner.

It's so realistic that trying to become a warrior in Genesis is hard! It takes time and dedication and a bit of luck! However, sticking with Genesis and becoming someone in the game is well worth it. There are few games that I have found to rival it and for me, that says something. So if you enjoy roleplaying and want to try something new, come to Genesis!

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Comment posted on Thu Oct 12 10:43:29 2006 by Sargonas:

The game used to be very hard on new characters. For some time alot has changed. There is friendly starting ground for new players, the group of other players has means to help and guide those who start from the begining. Also, there are guilds that offer fairly good skills and possibilities especialy for new players. If everything fails, just try to talk to other characters and they will help you.

Genesis Stats
Raw Data Average Data
# Days Listed8022
Last Connection StatusConnected
# Days With Status46
Total Telnet Attempts28470.355
Total Website Attempts46480.579
Telnet Attempts This Month111235.871
Website Attempts This Month156650.516