As an experienced gamer and admin (including mudding, for a little
under ten years), I have tried a plethora of muds, been active on more
than a few, and I must say - there is nothing quite like Dreamscapes.
Having existed for over ten years and having finished their playtest,
Dreamscapes has gone to great lengths to provide a unique mudding
experience. The realms are ORIGINAL and absolutely gorgeous to
inhabit. It is obvious that much time and effort has been placed in
areas, quests, and objects - some of the most unique objects can only
be obtained through quests that require both wit and skill. Standards
are very high for builders, and it is most pleasantly obvious.
Dreamscapes is an ideal roleplay environment, as many of the players
remain in their character persona, with strengths and flaws. There is
also a completely automated item creation system in the form of
tailors - you get to build the item from scratch and tailor it to your
character's needs. One can even own shops and player houses
customized to their own whims. Placement, descriptions, NPCs - it's
up to you! And while the realms are RP encouraged, if it comes to it,
players are not afraid to step out of character to offer a helping
hand to those who may be in need.
A lot of care has gone into combat - it is not based on the usual
'round' system. The system takes into account lots of factors to
work out combatant speed. 'Soft' magic casters are not required to
take hits and melee types can be placed up front, as combat features a
formation system which allows the placement of adventurers into a
'grid' at the party leader's discretion. Each class has its role
and place in combat - and while much can be fought alone, there are
special areas that can only be cracked by a very balanced team. Combat
is much more deliberate - you have time to see what is going on and
then to adapt to the developing situation.
Each player belongs to the guild of their specific class and can also
join player-inspired clans - and while guild and clan systems are
common on many muds, very few of them run them like DS does. The guild
is wholly run by players, with all the necessary hardcode in place to
allow for wars, advancements, and intrigue! Each guild has a guild
artifact and guild-specific equipment. Many spells and skills are
dependent upon your circle within your guild, thus requiring
interaction and engagement.
Most importantly, the bulk of the playerbase is made up of gamers who
are more than helpful in welcoming those new and old alike to the
realms. The intimate setting of Dreamscapes certainly fosters a
community atmosphere between both the players and their characters.
People are most definitely willing to step out of their way to offer a
friendly hand. And although Dreamscapes has emerged from the end of
their playtest, the Administration takes player concerns into
consideration and they are continuously trying to find ways to shine
their gem of a game to perfection.
These realms have seen many a tale, and welcome the advent of new
ones. Play a bungling magi, a blind priest, perhaps an artful
diplomat. It’s up to you!
Take a moment to stop by, give it a look around. – Shazirah
Dreamscapes Homepage: http://www.dreamscapes.dyn.dhs.org/ds2/
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Comment posted on Fri May 9 09:35:50 2008 by Saelir:
I've been playing Dreamscapes for a little over 10 years now, and I
have to admit, it's the only MUD that has constantly been drawing me
back to it, from every other game that I've been playing, whether it
be another MUD, a Console game, or even world-popular games like World
Dreamscapes is an original MUD (though for those hardcore MUDders,
if you take a close look at Tyr, you might find it resembling a
certain city other stock-muds use...;) ) The guilds are incredible,
full of unique skills and abilities. Every class has a use in the
game, and nobody needs to feel left out!
I strongly recommend this MUD to anyone looking for a mud where you
actually have to work for the power you attain. In the end of the
game, when you reach the 'max' level (it's 200, but you can advance
past that), you can create your own custom items.
Stop by, and give it a try! Dreamscapes.dyn.dhs.org/ds2/ Or, if you
want to connect directly to the MUD... Dreamscapes.dyn.dhs.org port