I love Core 2651. It has a genuine atmosphere and original
storyline, but the best part of the mud are it's features.
Core has a realistic, fluctuating economy. You can participate by
being a stock owner, employee, or even a store owner. You can
take an active part in the community because all stores are player
based. This means there are more character interactions than your
usual npc based shops, promoting RP.
But that's not the only feature. There is also mining, which is the
easiest place to pick up some cash. There are over 15,000 rooms to
explore and fight in. At level 3, you get a free apartment where
items you find along the way can be stored when you are offline.
Overall, our staff has put in a lot of effort making Core a fun and
unique mud. I hope you come down and play!
Post a comment
Comment posted on Thu Feb 24 13:18:31 2005 by Mathew:
I agree that there are never enough shopkeepers on duty. I don't
understand why there cannot be npc shopkeepers. They could be on duty
until a player comes in to tend shop. There could also be a mandate
that shop owners must employ so many shopkeepers to keep job
Comment posted on Mon Sep 13 07:28:19 2004 by Noname:
Player run econ is ok, but there is never enough shop workers online
to get what you need.
The place used to be nice until a few admins decided we weren't being
RP enough. They started placing restrictions on item names, player
names, histories, etc. Then they placed caps on skills. Some admins
took it to extremes *cough*charasan*cough*.
Comment posted on Sun Oct 17 17:18:52 2004 by Cox:
In response to 'noname'. The restrictions you talk of went in late
2000, and have for the most part been removed again. There is no
practical cap on stats and you will again have the ability to
increase skills for each level you gain.
In addition, since I was left in charge, the level cap has
been raised, and will be raised again in the immidiate future.
Level 32 here we come.
Comment posted on Sat Sep 17 13:13:50 2005 by Charasan:
Someone named me as the mud hardest staff member. You work so hard
for something, and when it finally happens, you're just at a loss for
words on how to feel *sniffle*
Seriously though, Core has always maintained a strict naming policy
concerning its characters. It was only in 2001 or so when we started
coming down a bit harder on it than was done in the past, one reason
why we came up with the grandfather clause concerning older
characters and their names. But I see no problem with this given
the nature of the mud. There are plenty of muds out there with no
such restrictions...Core, however, was designed to be more of an RP
themed mud, and back when I first started playing, that's exactly what
it was. Heck, the tensions players may have seen between myself and
other staff members such as Ragman go clear back to RP we did back in
the day when I first started playing there.
One reason I left was because the mud seemed to become overrun by
players and admin alike determined to tear down that RP theme and make
it into a fun park of stupid coded toys and games having nothing to do
with the theme of the mud. I finally gave up on it, though I hope
that sometime in the future someone comes to their senses and starts
coming down like I used to. You name me as the difficult one from
the past. Fine. I only pray someone learns from my example and brings
Core back to what it once was.
Comment posted on Sat Jul 12 09:14:00 2008 by Grey:
I am the owner/founder of Core and would like to respond to some of
the above comments.
Cox and Charasan are no longer members of Staff and I have reclaimed
the mantle of Head Administrator. I've been working very hard over
the last 1-2 years to rebuild the game and fix the damage caused by
raising the level cap without adding Game Content to support it,
overadjustments in the combat code (which I have since re-written),
and so on.
All of the changes I've made are documented for the public to see at
Regarding Noname's comments about not finding a shopkeeper, all shops
have shopkeeper droids that may be summoned (type 'ring bell') if
there's not enough people online. There are also more shops to choose
from than before, as now everybody can purchase their own shop if they
Sorry, but I have put caps on skills, stats and levels in order to
keep the game in balance. I've created building tools that the
players can use to help the staff build Game Content. The first area
built by a player using these tools has been added to the game, and
the level cap was raised as a result. Other players and staff are now
chipping in, and I suspect we'll see the level cap continue to rise...
THIS time with stuff to support it. :)