Review Submitted By:
Started on The Inquisition: Legacy
May 22, 2015
TMC Listing: The Inquisition: Legacy
The following review is the opinion of the review's author [Dean]
and in no way represents the opinions of this website or its staff.
Staff are hands off until they don't want to be. This can be good or
bad. I don't like invisible forces involved in my RP. Some people do.
The plot system generates a lot of RP. That RP is usually focused
around a small group of two or three guildleaders who keep the content
under wraps. Your average Joe can still RP the effects.
There is a huge amount of turn-over in certain guildleader roles. You
might be able to snag one for yourself. You also might have a hell of a
time getting anything done if you need one of them. For the opportunistic
this is great. For anyone else it's challenging.
You will need a certain amount of coded votes to get into a guild. It keeps
guilds exclusive and thematic. It also provides a sometimes impossible
hurdle to getting guilded at no fault of the guildleaders. A guildleader
cannot codedly admit you into the guild without your having acquired X
amount of votes from other members. This ensures guildleaders aren't just
guilding their friends on a whim, but it also makes appealing to the
guildleader useless when you can't find members who will RP with you.
The theme is good but rigid. Your RP will not be affecting the world and
may be discounted if it leads in that direction. Administration seems
almost afraid of allowing far-reaching effects. Denying players the
opportunity to change the world keeps TI as TI, but it can at times be
You will find RP to suit any style. Some people have Armageddon style
one-liners. Some people write beautifully detailed prose. Most fall
somewhere in the middle. People are accommodating of other styles and
usually keep to a loosely turn based format. You don't come across very
many people who incessantly chatter over osay and a polite request that
they cease is accepted without drama.
I have encountered very little ooc drama on TI. Even the bad eggs are
treated fairly by other players until bad egg behavior resurfaces.
Lots and lots of coded goodies. Crafting is the tip of the iceberg. If you
decide to make a character you'll be overwhelmed by the sheer amount of
activities you can participate in with or without other people. TI does a
good job of keeping the game interesting without depending solely upon
active RP. You have a reason to sign in and stay signed in even while the
game is empty.
Kinaed is a reasonable administrator. You won't find many of those. So
long as you can express yourself in a non-combative manner she's highly
likely to take your concerns into consideration.
Cliques. Don't get me wrong, people will be plenty friendly, but don't
try and get involved in their roleplay past a certain point. Most of the
older players should be wearing shirts reading 'I have enough friends.'
Even if you manage to develop an organic relationship with an older
player, their friends will ensure you're cut out and construed as
insignificant in the end. Cliques aren't a problem until they become
exclusive of others. Cliques on TI can be extremely exclusive of others.
The smallest of the unhealthy style of clique you'll run into are noble
characters. To that end alone, the impression I'm often left with are a
preferred few dominating roleplay through exclusive, IC noble rights.
Having noble characters around is refreshing, but the selection process
isn't great. I would humbly suggest that staff alts not be permitted to
have exclusive, ultimate IC powers over the game without giving up their
staff role, especially not when that kind of IC power is limited BY
staff to a scarce few. Staff members holding very limited nobility slots
leaves a foul taste when the nobility have a huge IC advantage over
Submit Comments About this Review
Comment Submitted By: Ariel |
Author Status: Player and staff member
Started on The Inquisition: Legacy: Sept 2011
Submission Date: May 23, 2015
(The following review comment is the opinion of the comment's author
[Ariel] and in no way represents the opinions of this website
or its staff).
As the noble player/staff member probably implicated in this review,
I'd like to make a few comments:
1) While noble slots nowadays tend to be chosen by staff from applications,
my character was actually ennobled in play via the impetus of other PCs in
a way completely unrelated to staff opinion. That is to say, staff had nothing
whatsoever to do with choosing my PC for nobility. The PCs who did choose
to ennoble my character were not staff alts.
2) Staff power IS limited; they're kept from being GLs, who actually
have a lot more power over the game. Noble power is very limited,
and while I won't deny my character is powerful, it comes out of IC
ties I've worked hard to forge. My PC had similar influence and power
during a period I was not a staff member, and nobody expected me to
be one again - it was a result of RP.
But most importantly...
I'd really like to encourage you to talk to me in person. I'm grieved to
hear that I come across as cliquish; I love making relationships with
new players when my time allows, and drawing them into whatever RP
I have going at the time. If I inadvertently did something to make you
feel excluded, I would sincerely love to hear about it so I could explain
myself and perhaps help you get more incorporated into RP some other
way. Many of us noble players find it hard to get new RP ties as people
act differently around our PCs or even avoid us, so I actually cherish
every new iC relationship I can manage to build.