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TMC Player Reviews: New Worlds

Review Submitted By: Tailianna
Author Status: Player
Started on New Worlds: off and on
Submission Date: Jan 8, 2015
TMC Listing: New Worlds

The following review is the opinion of the review's author [Tailianna] and in no way represents the opinions of this website or its staff.

First of all, I don't want to make this review the only factor in
your decision on whether you play this MUD or not. I have been playing
New Worlds off and on. I made two characters other than this one. But
I stopped playing because I lost sense of my character's concepts.
But I'm back now, and I'm in love with this game, and there isn't
anything else like it, so I'm here. It has good things and bad things
about it, like any other computer program. So I'll start off with the

First, there is plenty of roleplay available. Most of mine has been
in the tavern or game area below it, but I also had a good session of
RP in the training grounds. I'm stating this to show that immigrants,
the game's term for newbies, can find lots of roleplay. It may not
always be big either, just helping an immigrant get some new clothes
and stuff, but it's great and the community is welcoming. Secondly,
you don't hav to hack and slash to level up. Gardening, along with
just meeting new people and using the intro command with the people
you meet, are good ways to get XP too. Another thing I like is that
when a player dies, it's announced to the whole MUD, and I did get
some help recovering my stuff after I died. Yet another way to get RP,
even if it is just a simple discussion that doesn't last long. Also,
the game is really friendly toward blind players, so if you are one,
like me, just read the help file on registering and follow the
directions in it.

As I said, there are flaws. The leveling system is time-consuming.
But if you have a good mixture of determination and having the good
sense to stop before you get too fed up, it's quite enjoyable. When
you're tired of hunting or gardening, you can head to the tavern and
maybe make a few friends there, and get back to earning XP when
you're ready, no rush. Another flaw is that everything you're
wearing and wielding gets removed when you log off, which leads to
some embarrassing situations if you're one of those newbies who is
used to only having your clothes taken off if you die or something,
but it does lead to some decent roleplay. You might even meet a
merchant who can get you a nice outfit. Another flaw I find in the
game is there isn't enough of a story that makes the game stand out
in the crowd of other medieval games. It's kind of good, since I
don't have to learn lore while I'm trying to get settled in and
whatnot, but I still wish there was more to work with when it comes to
the storyline. But over all, if you're into a roleplay-enforced MUD
with a huge playerbase, check New Worlds out!

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