Review Submitted By:
Started on The Inquisition: Legacy
: January 2013
Jun 18, 2014
TMC Listing: The Inquisition: Legacy
The following review is the opinion of the review's author [Jules]
and in no way represents the opinions of this website or its staff.
After 15 years of playing other MUD games, I had pretty much given up.
I was tired of the old hack-and-slash routine. Tired of working endlessly
on characters whose personal stories were subsumed by be-all end-all combat
mechanics. Tired of rude, know-it-all players, griefers, twinks, and
trolls. Tired of player and staff cliques. Tired of the GRIND.
And then, about a year and a half ago, I found TI: Legacy.
I can't tell you how glad I am to have given this game a chance. If you
enjoy storytelling, intrigue, and an emphasis on character development, you
need to give TI: Legacy a try. In this game, you earn experience not by
killing the same monsters over and over but simply by roleplaying.
If you've never played a roleplay-focused MUD, this means that you earn
experience basically by telling your character's story: describing their
actions, speech, and thoughts through emotes and poses with other
characters in the world. The first character on your account gets bonus
experience, every character gets a customizable first set of clothes, and
every character gets a 1-room home that can be described however you
The theme, which pits the righteousness of the Church against the
abomination of witchcraft, allows plenty of variety and creativity while
still providing structure. Witches hide amongst the populace, and it's the
job of the Order and the Knights to save the witches' souls by burning them
on the pyre. Knowingly helping a witch can get you branded as a heretic or
outright killed, so you must choose your allegiances wisely!
Although PKing is allowed, it's taken very seriously in TI, as PK deaths
are permanent. This provides the game with a sense of danger, as actions
have potentially life-altering and life-threatening consequences. At the
same time, however, the player-base is overall very friendly, patient, and
helpful, especially toward newbies (as previous reviewers have mentioned).
The game also has an easy-to-learn yet nuanced combat system that uses
emotes rather than predefined 'attack' messages, which allows combat to be
part of a story, not just an automated sequence and a means to an end.
Climbing the social ladder doesn't require combat prowess for many
professions, however. The economy in TI is player driven, and PCs can
design, craft, and sell their own wares, including furniture, weapons, and
medicines. You can play a pick-pocketing street urchin or, if you take
part in the regular Regency Quest, potentially even the King or Queen
So what are you waiting for? Give TI: Legacy a try!
When you get in game, be sure to type HELP THINGS TO DO.
Here's a list of some of the things I have personally done, to give you a
taste of what's possible:
- Punched an insufferable Daravi emissary in the face.
- Saved a room full of people from a terrible demon.
- Rose from a lowly page to the Earl Marshall of the Knights.
- Saved the city from a grandmaster Earth mage.
- Wrestled a giant crocodile in the sewers.
- Kidnapped a gentrywoman as bait for a Knight.
- Branded a Knight using magic fire.
- Raised a zombie from a corpse and sent it into the cathedral.
- Used magic to trap people in the cathedral during Magebane holiday.
- Used magic to trick a Knight into thinking his bride was a witch.
- Seduced a married woman with a magic love potion.
- Assassinated... well, a few people, but they had it coming.
- Spontaneously took part in a Troubadour's play.
- Built a successful tavern with two business partners.
- Beat an insubordinate guildmate into compliance.
- Earned several gold coins through poker games (see HELP CARDS).
- Enforced sumptuary by demanding a gentrywoman change clothes.
- Saved a hostage from a desperate Tenebrae.
- Created damascus weapons at the Crucible Forge.
Hope to see you in game!