Review Submitted By:
Started on The Inquisition: Legacy
: June 10th
Jul 6, 2013
TMC Listing: The Inquisition: Legacy
The following review is the opinion of the review's author [Karlee]
and in no way represents the opinions of this website or its staff.
Magic, corruption, Knights in armor and romance galore! The
Inquisition: Legacy is a roleplay intensive MUD that has roots
over a decade old, and all the stronger for it. Set in a
medieval time period, where the Church rules all, TI:L, as it's
called, is focused around the lives of those people, from Queen
to beggar, the whole of the greatest city on Urth is available to the player.
Lithmore City, the capitol of King Dav, battles daily, the
balance of religion and morality at stark contrast with the
seedy confines of Southside, or the devious machinations of
the Order of Manus, a band of outlawed magic users in a land
where to wield magic is to die.
With six individual races, from the matriarchal Charalin to
the relatively laid back Tubori, or even the military-minded
Farin, there are an almost infinite number of ways for an
interested player to step into the world. The culture of
each and every nationality is fully fleshed out, with a
clarity rarely found in even fantasy novels. In addition
to the incredibly in-depth character customization process,
players are given the game-altering choice to be a powerful
mage, an unawakened mage, or even a mundane, though all three
are fraught with their own pitfalls and rewards.
One of the greatest draws, for me, is the economy of this
game, entirely run by players. Blacksmiths, jewelers,
woodcarvers, leatherworkers, all of these trades are
accessible to the player. A meeting with the Merchant's
Guild can catapult one quickly to riches and power,
setting them over the masses in a few clever deals. With
an intricate, multi-faceted, and completely customizable
crafting system, nearly anything can be made, for the right
price, and sold for even more.
Possibly the most compelling aspect of this game is the
Church and mage dynamic, where the Order of Dav has set
out something very similar to the Spanish Inquisition.
Dav decreed that no mage shall live, so those born with
this power, this curse, have to hide, and many decide to
strike out against the Church that holds them down. With
a system of magic that begs for creativity and devious
ingenuity, from fireballs to teleporting, enchanting and
dream-weaving, the fight against the Order still wages,
and the fires of retribution burn strong.
Or you could fight for the side of good, be one of hundreds
of Knights of the Crown, trained to battle magery and its
taint with upraised sword and the praise of the Lord on
their lips. They, along with the Reeves, the law of the
land, enforce justice, fairness, and maybe even their own
little bit of corruption. Boasting a wholly unique combat
system, The Inquisition hammers home the point with
impact-based fighting, augmented by a similarly unique
With an open, inviting community, this game truly strikes me
as one of the absolute few must-see stops of the MUD world.
I've played barely a month, and I feel as if I've belonged
for years. With an incredibly active staff and player base,
both of which are more than friendly to any and all new players,
it's a welcome haven to the MUDders who come seeking roleplay,
community, excitement, and story. Try it today!