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TMC Player Reviews: The Inquisition: Legacy


Review Submitted By: Argider
Author Status: Player
Started on The Inquisition: Legacy: January 19, 2013
Submission Date: Feb 11, 2013
TMC Listing: The Inquisition: Legacy

The following review is the opinion of the review's author [Argider] and in no way represents the opinions of this website or its staff.

Don't be discouraged by the name. Although The Inquisition: Legacy is a
sequel to previous Inquisition games, you do not need to be an expert in
order to roll a character and jump right in. I've been playing TI: Legacy
for just under a month, but I can already tell you that this is a game that
I will be sticking with for the long haul.

Here's why:

Fantastic player base and staff. TI: Legacy may not have the largest
pbase, but it has one of the friendliest and most helpful that I've ever
come across. From the moment I joined the game, there were--and
are--experienced players and staff willing to answer my questions about
almost every aspect of the game. The VISNET channel was created
specifically for this purpose, and player AIDEs are available to help
newbies get to know the game and its unique setting.

Great roleplaying. Not surprisingly, with such a great pbase and staff,
TI: Legacy attracts excellent and engaging roleplayers. If you prefer RPI
(RP Intensive) games, you will love TI: Legacy. Forget that hack-and-slash
stuff. In TI: Legacy, you earn experience simply by roleplaying and
practicing those skills you want to learn. The emote system is easy to use
and doesn't require knowledge of a messy, complicated syntax. You earn
additional experience for roleplaying with new players, which means there
are coded incentives to meet new people and engage them in immersive
roleplay, thereby improving the quality of the game for everyone.

Grace Period for Newbies. In TI: Legacy, new characters have a grace
period, during which they may return to the character generator to tweak
their skills to match a desired character concept. This grace period lasts
until the character earns 10k XP through active roleplay. I found this
period to be invaluable as a new player: during the first week of play, I
was able to return to chargen to tweak my character's age and birthdate,
starting gear, and skills once I learned more about the theme and
mechanics. In addition to the grace period, all new players also start
with an extra chunk of experience points in order to help them hit the
ground running with their first character concept.

A Home of Your Own. All characters, even brand new ones, receive a
lockable, one-room home at no cost in order to help 'establish' them and
provide them with a reasonable place to return to and rest. Extras, such
as additional rooms, hidden objects, and more difficult locks must be paid
for with silver by the character, but you get to choose the location,
description, and title of the one-room home right off the bat at no
charge.

Crafting System. If you give your character trade skills in chargen, you
will be able to craft items as soon as you enter the world, provided that
your character can afford the base materials. The crafting system is easy
to use and allows you to create unique uses and descriptions for your
items, including the use of ansi color. To establish your own shop, simply
seek out a member of the Merchants Guild--or even the Merchants guild
leader--and ask for information and sponsorship. TI: Inquisition uses a
'static' world, so your items will remain on the ground or in your home
indefinitely unless moved by yourself or another character.

Mail, Messengers, and Blogs. For only a few silver, your character can
send a personal letter or package to another character while at a courier's
office. Or, if you chose the papercrafts skill, you can raise your own
carrier pigeons and send the mail yourself from anywhere. Any character
can pay a few silver to send a unique emoted message to another character
in the game, which is great for arranging meetings without going
out-of-character via tells. In addition, many players tell their
characters' stories via blog. A blog can be a series of letters to an NPC,
a character's journal entries, or just a collection of stories or scenes
from RP. Players are rewarded for their blog entries each week.

Rumors and Politics. TI: Legacy has a built-in rumormill that allows
players to keep abreast of the news or insert some of their own opinions,
for a price. When you log in and hang out in public areas, you'll
occasionally hear juicy rumors from by passers-by. Likewise, if you don't
like your guild leader, you can choose to show your displeasure by
'disapproving' them, causing their approval rating to decline. Disliked
guild leaders do not stay in power for very long!

The bottom line: everything about TI: Legacy is designed to help make RP
better, easier, and more rewarding. Roleplay always trumps code, and the
staff are constantly working to improve the code based on player
suggestions and weekly input. If you enjoy roleplaying in a unique world
with a compelling theme, you will love TI: Legacy.

So what are you waiting for? Come join us! YOU could be the next Poet
Knight, Justiciar, or Tenebrae.

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