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TMC Player Reviews: New Worlds

Review Submitted By: A past player
Author Status: Player
Started on New Worlds: August 2006
Submission Date: Mar 3, 2009
TMC Listing: New Worlds

The following review is the opinion of the review's author [A past player] and in no way represents the opinions of this website or its staff.

I play, I leave, I play, I leave, why?

The pros:

Very engaging, guild skills are even better since the game went live.
Many places to explore with many great prizes to be found on mobs.
Good system for getting started, helpful admin and guides.
Plenty of guilds to join and clans will be around again soon.
Read other reviews for further propaganda.


No helping a 'friend' to avoid a death trap, sets a good rl example?
If you happen to be friends with the cook, expect lots of free extras.
Hard to advance unless you have friends on NW from before the pwipe.
You are expected to find quests without any help from others.
Quests are barely findable or doable alone.
RP is limited, most enjoy the built in nod, smile and grin.
Most people start off by 'looking' at you, hardly good rp.
Still many bugs for a game that is supposed to be 'ready for release'.
Most there think that good rp means knowing how to nod.
Emote seems to be an alien language to 90% of players.

Final notes:

I stopped playing just after the pwipe and I am much happier now.
The game is a good one, the policies are not.
10 out of 10 for being a very well thought out mud.
10 out of 10 for help getting started.
2 out of 10 for game policy.
3 out of 10 for roleplay, there are few who can roleplay at all.

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