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TMC Player Reviews: Armageddon


Review Submitted By: InsertCleverNameHere
Author Status: Player
Started on Armageddon:
Submission Date: Jan 21, 2006
TMC Listing: Armageddon

The following review is the opinion of the review's author [InsertCleverNameHere] and in no way represents the opinions of this website or its staff.

I've been playing this game for a little bit now, and really have
nothing but devoted praises to the creators who made it, the coders
who improve it, and the immortals who oversee it. Not to mention the
players who bring it to shining life. I'm not the most eloquent
person to try and write a review, but here's my take on Armageddon,
and one of my favorite features in any game I've played.

I found Armageddon when one day searching the top muds for something
different, sadly unsatisfied with the current mud I'd been playing.
Dragging the same programmed quests, spam-killing beasts, doing
little besides trying to level-up and trying to regain the points my
character had before some bad ol' monster killed them, -again-.

I didn't even realize at the time I was playing nothing more than a
mildly improved Hack-and-Slash until playing in Armageddon.
Armageddon offers the best of all the games I've played, without the
tragic faults. You don't have to worry about an OOC conversation
about 'the big game' breaking into your intense RP. Or some assinine
twit walking into the bar and going 'D00ds help! i just got k1ll3d by
the same ball of slime 7 times, it took my l33t sw0rd!' It simply
doesn't happen.. And if it does it's swiftly corrected, and not
tolerated.

Initially, the game seems a bit daunting. One of the biggest factors
is the fact unless it was by fault of the game that your character
dies (a buggy -accidental- instant death room), or your character
actually has a viable, totally in character way to return to life,
when they're dead, they are D-E-A-D. This scared me the most first
coming into the game. Why in the heck would I want to invest time
into writing a background, a description, an entire life and
personality for this character - THEN spend time waiting for it to be
approved by the staff, take a few days exploring my point of origin
so I know where things are... Just to risk losing this being who's
already consumed so much time and energy, in one fatal error in
judgement?

Seems a bit crazy. But even crazier, an amazing thing actually
happened. I invested time, fleshed out this very first character,
even found some great RP after getting my feet under me.. And then
one day, dying a sudden and avoidable death. I gawked, stared at my
computer, and then went 'THIS IS SO COOL!' I was hooked.

Sure, not every death is so invigorating. Sometimes you get so
attached to a character, when it dies you feel disappointed, upset,
or more. But after you step away, take a breath, you realize there's
so much more you can do in this game. With each character you learn
more, you grow, and the more the players grow, the more rich and
vibrant the game becomes. New plots are born, past ideas take flight
when these new characters impliment them. The sky's the limit, and
even that's negotiable.

So come play! Don't be scared. Armageddon is a wonderful enviroment,
amazingly detailed, intriguing, engrossing, and sometimes
overwhelming. You can play for years and not see all there is, it's
always changing, even if you don't realize it. You might think you
know everything there is to know, but something new can still pop out
of the woodwork and give you an adrenaline rush.. Of course, it
usually eats you in 3 seconds after that!

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