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We offer a RP enforced completely unique, weird world with active combat, quests, and progression via many systems! Updates arrive daily. Our amazing community is focused on fun.

[Custom] ATS Titan Engine
October 18, 2019
Medina is an easy going & easy to learn MUD. 1st MUD full translated to Spanish (some content in Catalan). Loyal to the spirit of its founding in 1995. Good dealing with players.

[Merc] 2.2
October 13, 2019
WOTL - Merging roleplay and hack/slash in a custom world that begs to be explored.

[Dawn] Custom with 15+ years of fea
October 09, 2019
Based on Anime Hunter x Hunter, Greed Island Arc. Feel free to explore, it's not finish but you can have a good time in there. If you are fan of the anime and in special Greed Is

[TBA] Heavily modified
October 01, 2019
Can you cut it as a galactic trading magnate in Federation DataSpace?

[Custom]
September 25, 2019
The Federation once again stands on the brink. Will it stand or will it fall?

[MUSH]
September 10, 2019
Infinite adventure, decades of custom development, totally free, no pwipes!

[Dikumud] Original / HEAVILY modifi
November 03, 2019
Aadarian Realms - Adventure Awaits - aadaria.net port 1111

[Rot] Aadarian Codebase
November 03, 2019
A dark and immersing "cyber-fi" roleplaying game.

[Rom] Customized beyond recognition
November 01, 2019
Dragon Ball New Universe is a DragonBall MUD undergoing a new wave of changes to become a more unique and engaging...

[Smaug] Dbsaga, Dbr, dbna2, dbnu.1.
October 31, 2019
As you may have heard, the DragonBall Saga codebase leaked a while back. We got ahold of the code and started up our own MUD. Before you judge, please note that...

[Smaug] Heavily Modified
October 29, 2019
We've heard of that guy Tolkien... What happens when an elf, a hobbit and a half-orc walk in to a bar?

[Rom] Recognizable Yet Modified [Bu
October 24, 2019
War has erupted in full on Cybertron once again. In the wake of the corrupt Senate's fall, Optimus Prime aims to...

[MUSH]
October 22, 2019
Erion is a game that takes place in a large, mostly medieval setting. You can join a House based on your favorite style of gameplay, each House offering something for the...

[Rom] Extremely Customized
October 22, 2019
Up for betatesting 6 classes and 32 races!

[Rot] Rot 1.4 and Rom 2.4
October 21, 2019
Recent Mud Reviews and Comments -- Search TMC Reviews
Sindome -- Mud Review posted by Ephemeralis
Review Thread Last Updated Tue 05 Nov 2019 07:59:35 PM MST / 0 comments
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An aged tabletop-inspired roleplaying game with great promise kept alive by its players and superb volunteer GM team, but let down by negligent development staff, questionable design choices, a litany of massive, game-breaking bugs and wildly inconsistent moderation.

Pros:

* Interesting Blade Runner-esque cyberpunk world in a unique near-apoc setting

* Established community with a few excellent roleplayers

* Engaged GM team

* A deep repository of 'hidden' lore that requires palpable OOC effort to even hear of

* Immersive first-person perspective 'posing' system

Cons:

* Riddled with countless (hundreds to THOUSANDS) of crippling bugs that may get your character killed or make your experience unpleasant, guaranteed. Many go unfixed for months - major ingame 'forum' on the "Grid" has been broken for 6 irl months as of time of writing and has yet to be acknowledged or fixed.

* Missing major, essential archetype features for several IRL years (decking archetype is completely neglected and requires direct intervention OOCly with the GM team to perform nearly any of its expected functions).

* Many game systems will break and be left that way for months due to little/no developer oversight.

* Big issues with theme enforcement, many long-term 'nuisance' players who roll barely-altered versions of their previously dead characters or bring bleed directly into the game, goes unpunished for years and years

* Many players choose to treat the setting as a glorified cyberpunk-themed chatroom/baby mother drama simulator, resulting in highly stagnant gameplay for months without GM intervention

* Prevalent undertones of expected ERP in the community due to setting. Female characters will be propositioned and often harassed for declining, even if for OOC reasons. So prevalent that a help file titled 'help chastity' exists and is regularly cited by the GMs in order to encourage much of the community to do something other than fuck each other in their apartments.

* Unacceptably poor coded support for most archetypes outside of tailors and combat-based characters

* Pay-for-advantage membership that pays your in-game rent on a pad, meaning people who pay have anywhere from 1.5k-12k more than someone else does each and every week from not having to pay rent. If you cannot afford membership, you are significantly behind the curve before you've even started the game.

* "Permapads" granted to older members who paid several hundred USD have incredible in-game advantages that they can never lose, including secure facilities, hundreds of thousands of chyen's worth of in-game tech and security equipment, all of which is ported across characters and can never be permanently stolen unlike nearly everything else in the game. Some even have live-in vehicles, which cost MILLIONS of chyen in some cases (most people will never see this much ever) and are very low-risk and cannot be permanently stolen.


Aardwolf -- Mud Review posted by Stitches
Review Thread Last Updated Sun 27 Oct 2019 03:53:42 AM MST / 0 comments
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Within the first two hours, it was made clear on the Newbie channel that this is just a social world to kill things and watch numbers go up.

Other information gleaned from the Newbie channel:

- The game features almost no IC roleplay.

- No ongoing lore.

- Quests are solely NPC machinations

- No way to lose

- No way to win / retire

- Very little character customization

- After 2 hours, I had only completed 20% of the tutorial. That's too much tutorial.

It's like they painstakingly ripped out all the fun and exciting parts of a game, leaving it as a husk of numbers and Skinner boxes.


Penultimate Destination -- Mud Review posted by Empress Odinsdottir
Review Thread Last Updated Sun 27 Oct 2019 03:53:42 AM MST / 0 comments
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First off, this is one of the most poorly designed MU*s I have ever had the displeasure of chargenning on. The code is more rickety than a termite-eaten wooden scaffold. It is byzantine and unhelpful to navigate. The world map is terribly designed and unintuitive, and the Admins are rude, unfriendly, and hostile.

There is a clique on this game that comprises of a bunch of anime character underage girls who are obviously men roleplaying women badly. I say this as a woman in real life. They are not just upsetting to behold, they are also hostile to anyone outside of the clique. The game is basically the Haigha and Co. show, with a bunch of Saber cosplayers, a Rukia cosplayer, and some other minions that escape my notice. They make no attempt to interact with anyone else.

The grid play is nonexistent. everyone on the grid is either idle or page playing.

The numbers of the game are inflated because most of the Clique has ten alts.

The whole game is a scam. Avoid.


A Tempest Season -- Mud Review posted by Evil This
Review Thread Last Updated Wed 09 Oct 2019 06:52:57 AM MST / 0 comments
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I've been gaming since the early 80s, and started MUDs in like '91. Before A Tempest Season, I hadn't found a MUD that kept my attention since the early 2000s. I have played for about 13 months or so, altho some of my relationships with players extend back to the early 90s on Mythic Entertainment's Dragon's Gate MUD - GEnie, AOL, and web! (Hit us up if you're from there <3 any of the years it existed)

HEROES AND VILLAINS WANTED! You can become a hero and save the world from any number of dangers - make a legend of yourself and keep the universe balanced toward good.Or you can align with the greatest of evils - take your choice, there are a few - and attempt to enslave the entirety of the world-spanning Empire at the side of the greatest evil.

So why play ATS? Lots of reasons! Hint: I only have a verbose mode. I highlighted the brief.

The world is custom with layers upon layer of lore that is actively being discovered by characters. This is a lively, dynamic world where the characters (and players) influence the actual gameworld with their actions. It takes dedicated and caring staff to do that, and ATS has some of the best I've ever seen.

Roleplay is required, and race as well as societal issues can be conflict sources. However, that doesn't mean you have to sit around for hours doing things to advance. To ensure that players can impact the world, as mentioned above, dedicated "Roleplay helpers" - non-staff member volunteers - experience the game by helping other players attempt to fulfill their roleplay goals. Good and Evil are supported about equally.

A recent example of this: Two PCs took a relatively mundane treasure item with unique flavor (a hydra egg). They put it in a place saturated with the magic that flows through the world (essence).Overtime, it hatched into an odd bug. The bug ate the magic essence and soon evolved a bit. Other types of these essence bugs appeared - all devouring sources of essence. Several notables did different things like: trying to kill them, trying to feed them essence from a variety of sources, tried to subvert them to their power. Several incidences occurred.End result of this: a new player character race (gremlins) were born of these bugs. About half of this PC race follow another PC as a Prophet of a God because of his action during that time - and he himself follows an Ancient (very evil) God that no one else follows (openly).Also, an essence-infused race - Indago who are hauty and good with magic - were a primary target as a food source during that time, and there exist serious racial conflicts there.

This game has incredible, in depth mechanics. On the player side, generally everything seems to work incredibly smoothly, and when issues are encountered staff very quickly resolves them. On a back-end side, everything is custom. Everything. The game is still growing and expanding, and players have DEEP input into how the 'game' should work.

Combat and magic are complex, there's no 'autoattack' bs here, this is all controlled and with relatively fine-grained controls: You'll have to switch up your attacks to manage your risk exposure, balance stamina and other 'point' pools. That being said, it's not so difficult that casual gamers can't enjoy themselves. Someone in the discord can help you learn to set up effective aliases.

There are an array of unique races with their own dedicated, thorough Lore. Each race feels different from the others - lizardfolk, high magic users with purple skin, dragons that grow over time, and several really interesting races that can only be unlocked through gameplay and roleplay. Many options here, and each has unique mechanics (not just stat adjustments!). Some races - dragons and the mind-elves known as Ethari - do not join classes. They're just that badass.

Class options are intense here, too. Every class is actually two subclasses that have definitive styles and very different abilities and 'roles'.

Magic is especially complex with several types of magic users whose capabilities are very diverse - enchanting and learning new magics to imbuing items with powers or simply calling a storm of fire down on enemies. Some of the classes are incredibly difficult to play, and are only for the advanced - which I absolutely love.

Max level is 100, at which point several late-game systems become available: you can give yourself new abilities and extend the skill level of current abilities. Up to level 100 contains a material 'grind' for weapons and armor, after that are other grinds for materials and components for the late-game content.

Along the way to 100 several unique and interesting gameplay systems open up - class specialization, attribute development, new abilities unlock continually. There is no time while playing ATS that you feel 'stagnant' as a character. Sometimes, the world being tough, you're struggling to catch up - unless you build social ties!

There is so much I haven't mentioned like player housing, the opportunity to become a player merchant, unique roleplay opportunities to advance your character, and non-formal player organizations that are just waiting for someone to formalize.

The game just opened LIVE 2 months ago, but it's been being played for 6+ years in development ... and there are still areas that no one has ever discovered, and new areas being explored and discovered pretty frequently. Come join us!


A Tempest Season -- Mud Review posted by Kadraza Mayhem
Review Thread Last Updated Wed 09 Oct 2019 06:52:57 AM MST / 0 comments
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Before ATS, I hadn't found a MUD that kept my attention since the early 2000s.

The world is incredibly custom with layers upon layer of lore that is actively being discovered by characters. This is a lively, dynamic world where the characters (and players) influence the actual gameworld with their actions. It takes dedicated and caring staff to do that, and ATS has some of the best I've ever seen. Roleplay is required, and race as well as societal issues can be conflict sources.

Roleplay is huge here. Layers and layers of options. Combat and magic are complex, there's no 'autoattack' bs here, this is all controlled and with fine-grained controls: You'll have to switch up your attacks to manage your risk exposure!

More tangible to the game world, there are an array of unique races with their own dedicated, thorough Lore. Each race feels different from the others - lizardfolk, high magic users with purple skin, dragons that grow over time, and several really interesting races that can only be unlocked through gameplay and roleplay. Many options.

Class options are huge here, too, with every class being broken into two subclasses that have definitive styles and very different skills. Magic is especially complex with several types of magic users whose capabilities are very diverse - enchanting and learning new magics to imbuing items with powers or simply calling a storm of fire down on enemies. Some of the classes are incredibly difficult to play, and are only for the advanced - which I absolutely love. Max level is 100, at which point several late-game systems become available: you can give yourself new abilities and extend the skill level of current abilities. Up to level 100 contains a material 'grind' for weapons and armor, after that are other grinds for materials and components for the late-game content.

Along the way to 100 several unique and interesting systems open up - class specialization, attribute development, new skills unlock continually.


Armageddon -- Mud Review posted by Quarty
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 0 comments
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I started playing this game 3 months ago. Interesting world, but people in this game will randomly do sex emotes in public places, such as taverns. They do these emotes in a "hidden" fashion, so you need a high watch skill or you need to be watching the emoter specifically in order to see the emotes, but apparently people will just watch each other and proceed to have hidden sex with each other. Except you will see these emotes passively if your watch skill has gone up, and it WILL go up as you play. You're supposed to ask consent before doing not safe for work emotes, and these people don't ask consent, they just force their sex emotes on people who might be at work, at home with family, and so on.

I tried confronting two such players by saying that I didn't consent to these emotes, and asked them to please either stop, or take their mudsex somewhere else. One of them responded with "lol" and this started a small argument between a few of the players in the room, but ultimately they decided to continue mudsexing in public. I tried to send a message to staff but got ignored. I decided to just leave the game because the community is toxic, and there is no common courtesy between people here. They all do whatever they want to and don't care if it bothers anyone else.


New Worlds -- Mud Review posted by Bella
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 0 comments
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I played this game for about a year, following a world reset. My conclusion is that New Worlds Ateraan does many things well, but nothing that other MUDs don't do as well if not better. Ultimately, this MUD is not worth your time, and you'll save yourself a lot of frustration if you find another MUD that actually values its players.

I must echo the sentiment expressed by Zerbo's review, below me. NWA had a lot of potential, but underneath the veneer is a dull grind that's exacerbated by weak RP from much of the playerbase. The game claims to be RP-enforced, but many players don't even use proper spelling and capitalization. The defense will be that this game has many blind players, which is great, but which is also just an excuse.

I have also felt personally bullied by the staff player discussed in his review. Without getting into too much detail, a couple months ago we had a cordial disagreement. It turns out she took it much more personally, and the amount of hateful vitriol coming out of a STAFF MEMBER toward a PLAYER was shocking. My five-year-old knows how to keep her temper better! I don't have any problem with Staff playing the game they worked so hard to put together and maintain, but this behavior is completely unacceptable. It's totally unchecked because Andrew, the head of the game, won't do anything to rein in his staff, so they have permission to go on sustained bullying campaigns against players. Again, admin have decided that this is an appropriate way for STAFF to treat a PLAYER.

Once it became clear that the admin didn't really have players' backs, I logged off, and I won't be going back. As I said at the top of this review, NWA doesn't do anything well enough that it's worth putting up with weak RP and mean-spirit staff who reinforce cliques, abuse their power, and bully other players.

Do yourself a favor and stay away.


Armageddon -- Mud Review posted by Golden Deer
Review Thread Last Updated Tue 01 Oct 2019 07:44:42 AM MST / 1 comment
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In lieu of a traditional review, I will instead strive to fix the myriad inaccuracies on this game's listing on this website:

1) Tuluk "exists" but it is closed for play, so everything about Tuluk in the game's description is pointless. Everything in the description about the setting's harshness is practically non-existent; the game is a place for socializers to cuddle and find erotic roleplay.

2) The "Adult" category is simultaneously too accurate and wildly inaccurate. If you don't get involved in the erotic roleplay, you will not get involved in plots in general, period. At the same time, players act like kids who will throw a fit if they don't get their way.

3) This game does not have anywhere between 74-99 players online as a general rule. The average is closer to 30-50 in the two or three-hour window that's considered peak times.

4) This game is not newbie-friendly. Learning this game involves going through the lengthy character creation process, dying, and trying again. Repeatedly, forever. It's commonly said that no one ever stops being a newbie at this game.

5) The MUD is only fully operational in the strictest sense, that you can connect to it and play. It is run by a bloated and mismanaged bureaucratic body that seems intent on stymieing any and all sorts of player effort. If you're looking for a game where player effort equals changes to the game world, this is absolutely not it. When you play Armageddon, you're playing in the staff's sandbox, who expect you to create a story without any help from them. The staff are essentially deadbeat DMs.

6) Roleplaying is not enforced, it is encouraged at best. You are absolutely allowed to create a character that interacts with no other player and exists solely to kill animals. One could say you're roleplaying a psychotic animal-killer in this scenario but this excuse is weak at best.

7) The huge world of 15,000+ rooms contains a plethora of rooms that are just copies of one another: endless desert with nothing particularly interesting about the specific rooms. Occasionally you'll find a landmark or an animal to kill.

Finally, a few words of caution:

This game is on a downturn, and has been dying slowly for years. The vast majority of players are those who have been around for 10-15 years or more. I played for 14 years before I decided to walk away, due to players' hostility towards newbies. Many staff have tried and failed to fix the game by addressing the problems of the exclusionary, xenophobic community, only to be run out of town. The remaining staff body only serve themselves and their friends.

I walked away after witnessing the absurdly poor treatment of female players and characters in this game. Female characters are treated as no more than living sex toys by many of the men who play this game. It is not uncommon to see staff animate a male NPC just to harass a female character who happens to be showing a bit of skin or dressing in the setting's cultural style of tighter clothing. You literally can't wear clothes in the game without getting slut shamed in some way. A couple of staff members in particular spend their time engaging in unwanted flirting and catcalling of female players.

The game's Discord server is a great place to see men harassing female players without consequence. Sometimes these harassers are the staff. The creation of the DIscord was a well-meaning idea to bring players and staff close together, but the end result is that the Discord has become a place for men to harass women.

The game professes to give equal opportunity toward male and female characters, but falls short in addressing women's issues in online spaces. If you're a woman, or a man who respects women's rights, there are better roleplaying games to play. Check out Arx, Sindome, or Harshlands instead.


Comment posted on Sat 28 Sep 2019 05:23:02 PM MST by Desertman:
     

I'm a longtime player on this game that admittedly has not always gotten along with staff. I've been banned from the forums and remain banned to this day. I was banned from the game on two occasions. I'm currently on an extended hiatus myself as I needed a break from the game because it is extremely emotionally taxing. The reason for this is due to the fact that if you play the game the way it was intended, the roleplay is incredibly realistic and immersive.

The vast majority of what you have stated is at best inaccurate. At worst it is intentionally deceptive and malicious.

Some of what you posted is true.

I can say that you stating that you are required to put yourself into the erotic "part of the game" in order to get involved in any plots is extremely inaccurate. I have hardly ever found any reason to put myself into erotic situations outside of the extremely rare exceptions. I have under my belt some of the most memorable and most recognizable character names in the community who were part of some of the most far reaching plots in terms of total number of character involved in said plots.

Now, is there an erotic "part of the game"? There absolutely is. It's an adult game with adult themes and the characters in them are generally played extremely realistically. Up to and including having sexual desires that some players choose to manifest in the game world. That level of realism is hard for some people. If it is hard for you, by all means, do not play. There are a lot of G-Rated games out there you might find much more befitting your level of trigger-sensitivity.

Take care.

Mud Connector Top 10 Mud Rankings
1. Aardwolf 3894 votes (1070T/3382H)
2. Sindome 2731 votes (678T/2672H)
3. TorilMud, the Sojourner's Home 2416 votes (383T/1602H)
4. 4 Dimensions 1994 votes (413T/1386H)
5. 3Scapes 1907 votes (455T/1508H)
6. Deathwish MUD 1695 votes (341T/865H)
7. BatMUD 1622 votes (474T/1421H)
8. CoffeeMud 1599 votes (451T/1458H)
9. Armageddon 1457 votes (470T/1559H)
10. Legends of the Jedi 1159 votes (498T/1475H)

Rankings Last Generated: Tue 05 Nov 2019 08:01:31 PM MST
Mud Connector Top 20 Mud Rankings
1. Aardwolf 3894 votes (1070T/3382H)
2. Sindome 2731 votes (678T/2672H)
3. TorilMud, the Sojourner's Home 2416 votes (383T/1602H)
4. 4 Dimensions 1994 votes (413T/1386H)
5. 3Scapes 1907 votes (455T/1508H)
6. Deathwish MUD 1695 votes (341T/865H)
7. BatMUD 1622 votes (474T/1421H)
8. CoffeeMud 1599 votes (451T/1458H)
9. Armageddon 1457 votes (470T/1559H)
10. Legends of the Jedi 1159 votes (498T/1475H)
11. Cleft of Dimensions 1081 votes (324T/1109H)
12. End of the Line 943 votes (325T/871H)
13. Dark and Shattered Lands (DSL) 929 votes (408T/1501H)
14. The Inquisition: Legacy 909 votes (286T/622H)
15. Kallisti MUD 868 votes (387T/849H)
16. Geas 800 votes (348T/669H)
17. MozartMud 781 votes (382T/661H)
18. 2016's Eternal Darkness 689 votes (312T/459H)
19. Abandoned Realms 653 votes (380T/962H)
20. Mordor 647 votes (353T/551H)

Rankings Last Generated: Tue 05 Nov 2019 08:01:31 PM MST