Cities of M'dhoria is a free roleplay enforced MUD with PK allowed,
nestled in a completely unique world. With diversely unique races and
classes to choose from, M'dhoria allows you to mix and match in
hundreds of different ways to create your character. Established in
1996 and based on a heavily modified Rom 2.4, CoM provides a steady
uptime for players as well as a thriving history that dates back to
We've put a lot of effort into being newbie friendly, with
established player helpers ready to answer any questions you might
have, as well as a helpful and friendly staff.
CoM features an ever-changing world where the players not only
interact with each other, but also help shape the world with their
actions. Emphasis on individual roleplay is key and tons of quests are
available for character enhancement.
If you are interested in helping mold and shape a unique world and
taking part in an epic storyline, feel free to start your adventure!
Roles (not classes) to RP and play as: A shopkeeper: collecting
trinkets, interesting things, weapons or armor and selling them to
A smith and tailor: offering services to make repairs, reinforce
armor, sharpen weapons, make clothings from patterns and supplies.
A guard: serving in the local guard, learning discipline, enforcing
the city laws, hunting down wanted criminals, making arrests, all for
a lousy days wage.
A resourceful thief: fencing off goods to other players that you’ve
collected from unaware victims or keeping the goods for yourself,
making your living off the coins of others, or by providing services
to paying customers, stealing information by listening in on
conversations from the shadows and using it to your advantage, or
using your street skills to aid in the catch of criminals for the
An enchanter: offering services in exchange for money by powering up
weapons and armor with enchantments, protections, and fireproofs.
A healer: making money by offering healing services during quests or
traveling with a band of other adventurers.
A spouse: wooing a friend and establishing a strong romantic
relationship, getting married and exchanging rings, then finding the
adventures of loyalty and/or betrayal in relationships.
An addict: find quick and easy ways to make money so you can feed
your addiction habits as a dice rolling gambler, horse betting
gambler, noisy town drunkard, magic pill popper, food glutten, or
heart-breaker, always looking for a new relationship at the expense of
someone else’s heart.
A sell-sword: offering your services as a warrior, traveling with
people on adventures, hunting for loot, or giving protection.
A spy: working for the enemy so you can gain their trust, get
information and relay that information back to your allies.
An assassin: you collect bounties and find ways to kill people as
effectively and quietly as possible, waiting patiently for the perfect
moment to strike or using cunning to earn their trust and then make
their death seem like an “accident” during an adventure.
A knight: teaching morals and values in honor, chivalry, honesty,
kindness, and zealously fighting those who would spread corruption and
other forms of evil.
A priest: becoming the priest in a religion, or learning from a
current priest in order to pass the values and tenants of a religion
on to other followers.
A foreigner: making somewhere other than the most popular city your
hometown and developing a foreign accent, different style, tastes, and
A sailor: making a ship and taverns your often venture, and telling
people of your adventures on the open sea, spending most of your
adventures exploring watery regions.
A trainer: offering services to train people and help them hone their
skills, languages, or spells, roleplaying with them along the way, and
developing relationships. Or serving as a lieutenant and training
soldiers and guards for a city.
A serviceman: serving the chain of command and working your way up,
battling those at war, giving advice to royalty and advisors ,and
establishing relationships along the way.
An explorer/historian: offering to document and record events and
historical factoids as part of a position in a cities ranking system,
all for a lousy days wage and the opportunity to make events part of
the games IC lore.
Possible aspirations and goals for you and your character, because
sometimes we just need a reason to play
To be the wealthiest well-known shopkeeper in the land, and to have a
store built and named after my character.
To be the wealthiest well-known smith and tailor in the land, and to
have a store built and named after my character.
To be the captain of the guard, highly respected and loyal to the
crown, and on top of that, be the strongest at PvP to demonstrate why
you should retain role as Captain; or instead of strength, using your
cunning ways to establish order and crack down on crime. Use
unorthodox methods such as recruiting thieves, or if you are cunning
enough become captain of the guard as the lawful chaotic thief class.
To be an infamous thief, respected, feared and/or wanted in several
cities, keeping a low profile and friends with very few. If possible,
see how far you can go without your name being known by anyone.
To start a band of thieves, or a thieves guild, and to become wealthy
and respected as gangsters who control the streets.
To be the best enchanter in the land, the one everyone goes to for
enchantments, and possibly serve as a historian/explorer, documenting
everything I see and becoming a renowned historian. Get a library
named after my character, or at least a statue head.
To be friends with everyone, offering healing services to everyone I
meet, the more friends I have, the more well-known my character is and
remembered, marry a man or woman who is in power. Be the most loved
character around. Avoid making enemies.
Play as an addict or someone with a poor lifestyle, be it a drunkard,
pill popper, or gambler or homeless or prostitute, and learn to
overcome that addiction or lifestyle or simply never overcome it. Let
your addictions and lifestyle lead your decisions. Become connected to
the underground world, doing assignments for criminals out of
desperation for money, alcohol, pills. Gain the pity and love of
people and become known for your misfortune and known for your victory
overcoming it. Or become an infamous criminal that people remember for
Be the strongest PvP character in the game, become renowned by the
playerbase because of how strong you are, but at the same time
respected and not loathed, and offer your services as a sellsword.
Become a mercenary and help finish wars between cities because of your
strength. Become the general of a city, become king one day and reign
during an era of Peace. Host festivities.
Spy on everyone and everything. Let information be your power and use
it to blackmail and control peoples actions. Cause a war. Cause a
breakup. Then settle on being a historian and recording history.
Become a renowned assassin that people fear. Try to use an alias, and
don’t let people learn your identity. Use a different mask each time
you kill someone. Find unconventional ways to assassinate targets. Get
a contract to kill a king and fulfill it without being caught. While
not doing contracts, live a simple life as a guard or soldier that
people wouldn’t suspect as a known killer.
Form a Knight’s code and live by it, either formally become a
knight serving in rank and chain of command or informally serving a
faith or religious order, eventually get a squire, travel with them
and teach them what you know. Develop tests and trials for you and
your squire to go through to “purify” or “humble” the spirit.
Get a horse and name it. Develop a relationship with your pet, have it
develop its own character and personality different from your own.
Become a priest of a religion, form your own interpretation of an
idea and practice it, don’t just do the standard. Challenge
followers to do things, hold quests and events to test their devotion
and/or penitents. Work your way up to High Priest. Become so close to
the immortal ICly that you can speak on their behalf. Achieve or
attain immortality someday and work with the staff.
Live in a different city or land, become a leader or a person of
influence in that land, then become the ambassador. Eventually become
the king/queen of that city and form alliances. Work on getting more
players to become a foreigner like you. Establish a new culture and
record and document your work. Become part of M’dhoria’s history
books as King of a distance land.
As a service man, work your way up the chain of command, eventually
becoming a general or even at a chance of being king or queen.
Establish a royal lineage that must stay within the bloodline.
Establish mandates and new laws that you believe will promote peace
and order. Gain the love and affection of everyone. Have a statue made
after you. Die of old age.
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