After years of hunting and even MORE years wasted on other games
where staff see the players as obstacles to be overcome instead of an
asset they cannot live without....I have found my home. :-D
City of Hope is set in a small city in California named Prospect, so
there's plenty of room to move around and RP while not being
overwhelming huge. Speaking of RP, there's a LOT of it. In all
seriousness, I have /never/ encountered a player base that is this
friendly and accommodating to new people, I've already made a few
friends here and I've been on grid less than a week. They are willing
to alter scenes to suit everyone's taste and players are quick to run
scenes themselves for the enjoyment of others.
As for staff, they are helpful and polite without being overbearing
and micromanaging psychos, which as many of you reading this review
will realize, this is pretty much the opposite of how every other
world of darkness mush operates. This is a good thing.
While character generation sticks to it's rules strictly, no extra
points to start, we all have the same starting numbers, the staff is
very lenient on concepts and character ideas.
On that note I also want to mention that this game also offers just
about every sphere that OWoD offers. (Yes, OLD World of Darkness...no
Reqiuem here! :-D)
Now for the biggest perk I've seen on this game so far...
The one thing that turned off A LOT of people from playing these
types of MUSHes is simple...the character creation process. The point
assignments and powers have always been simple, but the requirement of
a small novel for a biography has sent many a prospective player
running in horror. Let's be honest, one can be an amazing roleplayer
but simply not be that great at writing giant stories or, like myself,
do not have the TIME to do this.
If this sounds like you, then you will be pleased to hear that this
game does not require a giant biography. While I think you should
write up a little something for your own notes and character
development, all that is required here is for you to write a
description for your character, fill out its character sheet and add a
little note for each of your merits/flaws. That's it.
Not only does this make it easier to complete the character
generation process, it also means that staff do not have to read 37
pages of history per character to get them approved. So, this means
that the approval time is usually finished the same day you complete
everything....a BIG change from most games that have you idling for
over a week just to get put onto the grid.
So, in summary, this game is by far the most approachable and easy to
get into, and once here, fantastically fun of all the World of
Darkness games I have EVER encountered...and I've been at this for
more years than I care to admit.
Come try it out, I don't think you'll be disappointed!
Tell 'em Vincenzo sent ya! :-D
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