TMC Reviews: Waterdeep
(Review Date: September 29, 1998)
TMC Reviewer: Jason Everroad |
Mud Theme |
This theme is based on the concept that Forgotten Realms, and
Final Fantasy have crossed over. The mud somewhat adheres to these things
although there were many instances in which I saw no resemblence to either.
(In one section a mob named "Hollywood Hogan" is standing here waiting for
Sting) I did not see the point in this except for humor..and from what I
gathered from it, it served no other purpose than just to be there. When I
looked at it, it was a very bleak description that really didn't paint much
of a visual. On the other hand while some of the mobs are not very
descriptive, some of the descriptions written are quite humorous...(When one
looks at a mime on there it will read "A mime is a terrible thing to waste")
Very heavy usage of clans on the Mud...and some interesting clans to boot.
One of which is known as "The Harpers" which is basically a secretive, good
aligned clan, whose main goal is to keep the dangers both of and to
civilization at bay. This was only one of a few clans which seem
interesting, for those interested in the more roleplay intense aspects of
the mud. In generalization this is mainly a Fantasy Realm with a bit of new
age technology thrown in. Interesting idea, nonetheless.
Mud Atmosphere |
The atmosphere of the mud was indeed friendly. Any questions I
had, both in character and out were answered quite promptly with little or
no hostility. One minor thing of note, was on my first attempt at log in
while playing I met up with a character that had nothing better to do than
to constantly spam me with kisses and hugs, and who followed me around doing
these things incessantly. Although I was flattered with their characters
apparant undying love for my character, it did grow somewhat annoying. I
mentioned multiple times of the problem and got only one other player to
help me. The offender then re-logged back on and continued the "loving"
assault on my character. I tried a few more times to get help from an
Immortal, and met with no success, so I found it best to just quit and come
back at a later time. After that point, I had no other such problems.
Mud World |
Interestingly enough, although compromising of alot of stock
areas, this world was edited nicely, with some interesting mobs and
interesting descriptive changes made to the rooms themselves. There are many
places one can go to train, and practice their skills. It is a complete
world with many different areas to adventure, most of which are stock, alot
of which have been modified, and some appear to be completely new additions.
One thing of note, there were very few spelling errors in the descriptions,
which shows some time spent on editing, and writing them up.
Additional Comments |
I feel the mud could use a bit more work on it's help
files, as I found no help for "STORY" and "DAMAGE" two of only three or
four that I tried that were supposed to be there. Also, when logging on,
it will tell you to pick something of a fantasy, or medieval nature, for a
name. I saw a "poohmcbear" and a "BuStA" and a "Gwar" which hardly fits
into the catagory asked. To require medieval style names, and to say you
will enforce it, but to not do so, kinda defeats the purpose. Suggestions
would include, having a staging area, for people to wait, to be approved by
Imms. Possibly having an e-mail address that a player could send his name
suggestion, then upon reading it, an imm could authorize the player for
playing, or possibly removing the restriction, and just let people pick what
names they would like to use. (Beware of Beavis the Slayer).
Overall a fun place to be with a good size player base. The players
are both friendly and helpful, and they have a system, where you can speak
to a MA (Mortal Administrator) for immediate help. This takes some burdon
off of the imms, and gives better response time for players questions *Bravo
on this idea* Should you turn on color you will notice it is
very...well...colorful, so if you enjoy color in your text you will not be
dissapointed. I believe with a little extra attention payed to the
organization end of things, this could ultimately be a wonderful Mud. As it
stands, a nice mud, indeed.
TMC Reviewer: Chris Rankin |
Mud Theme |
Waterdeep claims to be a mud based on Final Fantasy 7 (FF7), but at the
present time it does not resemble the desired theme (the presence of Hollywood
Hogan at the 'recall' location illustrates this). The mud is currently
recovering from a major hack however, so this must be kept in mind. I can
hardly blame the mud for being shaky in several areas because of this. I must
give them credit though, the builders and imms are currently working on the
problems (Northern Crater zone has recently been completed, they are working
on Cannon, and Mako Reactor will be coming along soon). If you are looking for
an FF7 mud give Waterdeep a couple of months to take care of loose ends.
Judging from the non-stock areas that I witnessed, the builder team seems
to be smart and dynamic, I have confidence they will bring justice to FF7.
Mud Atmosphere |
I would consider Waterdeep a highly newbie-friendly mud. The questions I
posed as such were promptly answered within 15 seconds. Perhaps due to the
recent hack, player-killing has run rampant (the mud claims to be a PK
restricted mud). PKing appears out of control and the imms seem to have a
hard time applying the intended rules for PKing. In several cases I witnessed
players deleting their characters in utter disgust for the PK situation, I
was upset with this as well. Unless you consider yourself a skilled PKer
you may find problems.
Waterdeep has a large player base with 50+ players logged on at all times.
With a player base this large spam becomes a major annoyance and burden.
The gossip channel was plagued with tons of player questions, talk of
football, Jennifer Love Hewitt, etc. I generally do not turn off the gossip
channel but had to make an exception in this case.
Waterdeep has a system called auto-grat, where every player who levels on
the mud is congratulated automatically by everyone else. I found this
very annoying, especially with 50+ players shouting congratulations at a
I personally prefer smaller muds, so I was turned off by the large number
of players and consequences of this, mudders who prefer the larger player
bases will perhaps find this enjoyable.
Mud World |
Waterdeep currently has 38 non-stock areas, which shows that the builders
are working hard. With more areas coming constantly I think the mud will
be very much improved in a couple of months.
The city which you begin your adventure in has been altered quite a bit from
the standard Midgaard so common in Dikumud derivatives. For those of you who
are used to and enjoy Midgaard (like myself) it will take some time to get
used to the new city.
Additional Comments |
I found levelling to be very easy to an experienced mudder, perhaps a bit too
easy. Other players were very generous with good equipment, making it easy for
me to breeze through the levels. Within 30 minutes I was closing in on 20th
level, at which point the mud started getting monotonous and boring. The
ease of levelling should make Waterdeep attractive to newbies.
I enjoyed the large selection of races and classs that the mud offers. I must
admit, though, that some aspects of the class system should be reevaluated,
particularly training costs (I found them to be too low, making it easy to
master skills early in my career). Another example of this is the availablility
of 'backstab' for the Warrior class (I thought this seemed only natural for
All in all I recommend Waterdeep to any newbie mudder because of the friendly
atmosphere and helpfulness of the players, and to anyone seeking an FF7
mud in the early stages of following that theme. There are obvious problems
with the mud, but after speaking with the imms it is evident that the
rebuilding process is underway, and the mud can only improve.