TMC Reviews: Waterdeep

(Review Date: September 29, 1998)
TMC Reviewer: Jason Everroad
Mud Theme

This theme is based on the concept that Forgotten Realms, and Final Fantasy have crossed over. The mud somewhat adheres to these things although there were many instances in which I saw no resemblence to either. (In one section a mob named "Hollywood Hogan" is standing here waiting for Sting) I did not see the point in this except for humor..and from what I gathered from it, it served no other purpose than just to be there. When I looked at it, it was a very bleak description that really didn't paint much of a visual. On the other hand while some of the mobs are not very descriptive, some of the descriptions written are quite humorous...(When one looks at a mime on there it will read "A mime is a terrible thing to waste") Very heavy usage of clans on the Mud...and some interesting clans to boot. One of which is known as "The Harpers" which is basically a secretive, good aligned clan, whose main goal is to keep the dangers both of and to civilization at bay. This was only one of a few clans which seem interesting, for those interested in the more roleplay intense aspects of the mud. In generalization this is mainly a Fantasy Realm with a bit of new age technology thrown in. Interesting idea, nonetheless.

Mud Atmosphere

The atmosphere of the mud was indeed friendly. Any questions I had, both in character and out were answered quite promptly with little or no hostility. One minor thing of note, was on my first attempt at log in while playing I met up with a character that had nothing better to do than to constantly spam me with kisses and hugs, and who followed me around doing these things incessantly. Although I was flattered with their characters apparant undying love for my character, it did grow somewhat annoying. I mentioned multiple times of the problem and got only one other player to help me. The offender then re-logged back on and continued the "loving" assault on my character. I tried a few more times to get help from an Immortal, and met with no success, so I found it best to just quit and come back at a later time. After that point, I had no other such problems.

Mud World

Interestingly enough, although compromising of alot of stock areas, this world was edited nicely, with some interesting mobs and interesting descriptive changes made to the rooms themselves. There are many places one can go to train, and practice their skills. It is a complete world with many different areas to adventure, most of which are stock, alot of which have been modified, and some appear to be completely new additions. One thing of note, there were very few spelling errors in the descriptions, which shows some time spent on editing, and writing them up.

Additional Comments

I feel the mud could use a bit more work on it's help files, as I found no help for "STORY" and "DAMAGE" two of only three or four that I tried that were supposed to be there. Also, when logging on, it will tell you to pick something of a fantasy, or medieval nature, for a name. I saw a "poohmcbear" and a "BuStA" and a "Gwar" which hardly fits into the catagory asked. To require medieval style names, and to say you will enforce it, but to not do so, kinda defeats the purpose. Suggestions would include, having a staging area, for people to wait, to be approved by Imms. Possibly having an e-mail address that a player could send his name suggestion, then upon reading it, an imm could authorize the player for playing, or possibly removing the restriction, and just let people pick what names they would like to use. (Beware of Beavis the Slayer).

Summary

Overall a fun place to be with a good size player base. The players are both friendly and helpful, and they have a system, where you can speak to a MA (Mortal Administrator) for immediate help. This takes some burdon off of the imms, and gives better response time for players questions *Bravo on this idea* Should you turn on color you will notice it is very...well...colorful, so if you enjoy color in your text you will not be dissapointed. I believe with a little extra attention payed to the organization end of things, this could ultimately be a wonderful Mud. As it stands, a nice mud, indeed.

TMC Reviewer: Chris Rankin
Mud Theme

Waterdeep claims to be a mud based on Final Fantasy 7 (FF7), but at the present time it does not resemble the desired theme (the presence of Hollywood Hogan at the 'recall' location illustrates this). The mud is currently recovering from a major hack however, so this must be kept in mind. I can hardly blame the mud for being shaky in several areas because of this. I must give them credit though, the builders and imms are currently working on the problems (Northern Crater zone has recently been completed, they are working on Cannon, and Mako Reactor will be coming along soon). If you are looking for an FF7 mud give Waterdeep a couple of months to take care of loose ends. Judging from the non-stock areas that I witnessed, the builder team seems to be smart and dynamic, I have confidence they will bring justice to FF7.

Mud Atmosphere

I would consider Waterdeep a highly newbie-friendly mud. The questions I posed as such were promptly answered within 15 seconds. Perhaps due to the recent hack, player-killing has run rampant (the mud claims to be a PK restricted mud). PKing appears out of control and the imms seem to have a hard time applying the intended rules for PKing. In several cases I witnessed players deleting their characters in utter disgust for the PK situation, I was upset with this as well. Unless you consider yourself a skilled PKer you may find problems.

Waterdeep has a large player base with 50+ players logged on at all times. With a player base this large spam becomes a major annoyance and burden. The gossip channel was plagued with tons of player questions, talk of football, Jennifer Love Hewitt, etc. I generally do not turn off the gossip channel but had to make an exception in this case.

Waterdeep has a system called auto-grat, where every player who levels on the mud is congratulated automatically by everyone else. I found this very annoying, especially with 50+ players shouting congratulations at a time!

I personally prefer smaller muds, so I was turned off by the large number of players and consequences of this, mudders who prefer the larger player bases will perhaps find this enjoyable.

Mud World

Waterdeep currently has 38 non-stock areas, which shows that the builders are working hard. With more areas coming constantly I think the mud will be very much improved in a couple of months.

The city which you begin your adventure in has been altered quite a bit from the standard Midgaard so common in Dikumud derivatives. For those of you who are used to and enjoy Midgaard (like myself) it will take some time to get used to the new city.

Additional Comments

I found levelling to be very easy to an experienced mudder, perhaps a bit too easy. Other players were very generous with good equipment, making it easy for me to breeze through the levels. Within 30 minutes I was closing in on 20th level, at which point the mud started getting monotonous and boring. The ease of levelling should make Waterdeep attractive to newbies.

I enjoyed the large selection of races and classs that the mud offers. I must admit, though, that some aspects of the class system should be reevaluated, particularly training costs (I found them to be too low, making it easy to master skills early in my career). Another example of this is the availablility of 'backstab' for the Warrior class (I thought this seemed only natural for Thieves).

Summary

All in all I recommend Waterdeep to any newbie mudder because of the friendly atmosphere and helpfulness of the players, and to anyone seeking an FF7 mud in the early stages of following that theme. There are obvious problems with the mud, but after speaking with the imms it is evident that the rebuilding process is underway, and the mud can only improve.

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