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AOH: Fire, Iron and Blood
AOH: Fire, Iron and Blood
tmc rank: 407
updated: April 19, 2017
created: September, 2000
codebase: Merc Dystopia 1.4:Age of Heroes 2
site: portent.genesismuds.com 2250 [216.136.9.8]
email: ianshirm (at) gmail (dot) com
theme: PVE (Rom + GW)

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes
Mapping: Ascii
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational
Mapping: Ascii
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational
Age of Heroes: Fire, Iron and Blood
The best mud you've never played!!

15 Years in the Making...
I retired the name Xrakisis, and use TroubleRazor now.

* Perfect Mix of Godwars + Rom + Rot
* Best Claim system.
-Cant sacrifice while claimed.. unclaim command put in.
* 100% custom areas
* Sphere Power System (below)
* Sphere reset to change your spheres
* Many races
* 200 levels
* Remorting up to 5 times, (10 Ascension levels)
* Stats autoadvance
* Platinum, Gold, Silver, Copper currency
* Player Run Towns
* Player Commanded Armies
* Wilderness
* Tons of Player Builds: Race, Sphere, Class, Professions, Guilds etc...
* Timed Casting for Spells
* Materials System
* NEW Powers Menu instead of a list
* NEW Classes being put into this Classless base..
* Many Many different ways to customize a character.

Classes....
note. autodetox if you change classes within the same tier..

[TIER1] Angel, Demon, Ninja, Paladin, AntiPaladin, Mage.
[TIER2] Tanar'ri, Thief, Elemental, Skyblade, Shapeshifter.
[TIER3] Lich, BladeMaster, Zombie, Kahn,
[TIER4] Assassin, Wraith, DeathKnight, Dragon.
[TIER5] Werewolf or Vampire

Note: Spheres are being thinned a little as classes retake a few powers

Sheres:
Wokanist: elemshift, gasbreath, naturesfury
Aeromancer: disperse, enfold, evaporate, updraft, aero hoana, chagi, aeblade, tornado
Enchantment: weaponenhance, armorenhance, caust, immolate,
freezeweapon, poisonblade
Enhancement: nightsight, graft, darktendrils
Healing: heal, regenerate, regrow
Hydromancer: hydro, cbreath, frosthands, soothe, wash fluidity, aqua, viunemto, storm
Geomancer: solidify, rockslide, earthshatter, earthswallow eagra, inos, yaoe, easpi, eshina, sha
Transmuter: zuloform, change, dragonform, mask, camouflage, bonemod
Illusionist: clones, formillusion, grab, shadowplane, shadowsight
Diviner: scry, readaura, gleam, reveal
Abjurer: dimensiondodge, holyaura, shield
Necromancer: creepingdoom, powerword, darksummon, fleshportal
Pyromancer: flameblade, firebreath, magma, enflame, fagra, bae, taiegra, ennotate, lava, torra
Animal: sclaws, claws, fangs, rend, talons, burrow
Animal2: quills, roar, flameclaws, skin
Chaos: chaossurge, chaosgate, chaosmagic, chaosshield, chaos
Shadow: vensai, butomi, sami, sautchen, daemi, saubutomi
Holy: shoju, mian, goazento, hishu, beoutu, yu
Moon: moonbeam, moongate

Materials
Destroy: Command to harvest an object for its material types
Materials: Shows a list of the raw materials you possess.
Forge: Create a piece of armor out of two materials,
Syntax: forge boots leather iron
Smith: Create a weapon from 2 materials
Smelt: Turn ore into pure metals
Mix: Mix metals to make Alloys:
Alloys: command to list alloys.
Toughness: The smithed items object toughness is based from
the strengths of the two materials its made from.
Damage Reduction: Weapon attacks go to bodyparts and if that body
part has armor on it, the damage is reduced based on
the toughness of the piece of armor.
Weight: The weight of the two materials forged added is the weight
of the forged item. the weight needed for a forge is usually
5 for a metal, 2 for a non-metal and 1 for gems.

* check out the shops for items to destroy in order to gain
the raw materials.


+------------------------------------------------------+
+Which Materials do you wish to inspect? +
+(1): Ore types +
+(2): Metal Types +
+(3): Ornamental Gems +
+(4): Ornamental Gems 2 +
+(5): Ornamental Gems 3 +
+(6): Semi-Precious Gems +
+(7): Precious and Rare Gems +
+(8): Stone Types +
+(9): All Other Types +
+(10): Alloys +
+(11): Woods +
+------------------------------------------------------+


Smith
Blade Material: steel, adamantite, mithril
Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver
Ivory, Marble, Limestone, Quartz
Wpn Type :see prof
Syntax: smith <wpntype> <hilt> <blade>

Forge
material: copper, gold, iron, steel, adamantite, mithril
wood, wool, cloth, platinum, organic, leather, silver
tin, brass, bronze
Gem: ruby, topaz, amethyst, jade, topaz, onyx, pearl
sapphire, opal, emerald, diamond
Other: marble, quartz, ebony, ivory
item: bracer, greaves, collar, plate, ring, helmet, shield
boots, sleeves, gauntlets, cloak, belt, mask
earring, knee, elbow
Syntax: forge <item> <mat1> <mat2>

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