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AOH - Age of Humanity
AOH - Age of Humanity
tmc rank: 257
updated: November 16, 2017
created: March, 2016
codebase: [TBA] Heavily modified
site: aoh.genesismuds.com 6969 [216.136.9.8]
email: aarcerak (at) gmail (dot) com
theme: Dungeons & Dragons

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Clans Offered
Player Crafting System
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Clans Offered
Player Crafting System
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational
IMPORTANT: TMC often shows us as connect refuged on statistic, but were open and very much online !

24 new areas.

We now have a playable evil start city, and evil races. And a basic crafting system.

Now with tamable horses, and mount for Paladin, Anti Paladin and Avatars.

Bard class is coming along fine now.



We are open, come and play. The mud has been underway for quite some time. If you like
Forgotten Realms, then Age of Humanity can be your new home. Our story takes place in
the city of Loudwater, North of Baldur's Gate. Come and explore the town of Loudwater.
And all our many all original areas, kill goblins, catch fish and talk to one another. It's all about
having fun.

Herbalism is now in and the first two things that you can use it for, are rangers firstaid and for rogue's poison.
Mining and woodcutting is now also in. The first things to craft is also in.

11 clases + avatar, 12 races.

71 skills, 120 spells. We also have lore, appraise, evaluate and more, that will help to uncover extra details about creatures and weapons.

We can always use dedicated builders, that wanna make nice and interesting new areas.

We actively use triggers, to make the mud come alive, and give people more things to do.

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[ Not] Extended race selection
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