TMC Reviews: Urath
(Review Date: January 26, 2001)
TMC Reviewer: Nick Herber |
Mud Theme |
This is medieval fantasy mud in the style of so many others. What I found
refreshing was the all-original approach that has been taken here. As they
say in their website, no wheel of time, King Arthur or soda machines to be
found here. They encourage role-play, which is something I was pleased by.
There is heavy talk of clans and some very nice code for fighting and magic.
All in all, they do their very best to portray something original, and seem to
pull it off nicely.
Mud Atmosphere |
The owners and imms here were very quick to answer my questions, even the
really simple ones that would frustrate most people. Now, there is the issue
of finding help. It is not a real crowded mud, but the players I interacted
with were very quick to ask me if I needed anything or had any questions.
This mud also labels themselves as role-play encouraged, and while I did not
see much in character interaction by the immortals, the players were quick to
get right into form most times. There is restricted player kill and I have
heard some talk though received no clarification on ability to have limited
multi-charing for role-play, both of which were nice touches and added to the
friendliness of the atmosphere. I liked the website as well. Several of the
links had nothing on them, and I will admit that I was looking forward to a
story under that section, but the city map and information found in there was
very handy and easy to read.
Mud World |
By the TMC listing, this is a medium world of over 3,000 rooms. All in all,
the areas looked nice and there was some nice interactivity in some parts as
well. This was something of a must considering the low number of players.
There were several things to keep a player busy, though it really would have
been nice to see more people playing (this is something of a hint to those of
you reading the review). I am still not a big fan of the room rent code to
save a player's equipment. It sort of lacks in character sense and I have
kids that yank me away on the spur of the moment, but that is a personal
preference but one that I weight somewhat heavily myself. A huge point in
their favor in my mind, however, is the all-original standpoint. That takes a
great deal of work to rid a mud of all stock and make something from scratch,
so that is always worth a look in my opinion.
Additional Comments |
It took some playing to get the hang of things on Urath for me. Some of the
commands and style were completely original, and that made it tough at first to
get the hang of things. Thankfully there were some very friendly people on
who did not want to see me flounder, and put a few of their hours each into
making sure I got off on the right foot. There is another drawback to the
seldom-seen imms that I encountered a few times, and that is when crashes
occur. They happen on all muds, but I had a tough time getting on the last
couple of days now due to them and found that to be a slight disappointment.
In their website Urath claims to be a fairly new mud though I believe they
have been underway for quite some time now (700+ days on TMC listing). If you
are looking for something new and original, this mud will probably hold some
appeal for you, especially if what you are searching for are people who will
role-play. If massive numbers of players on-line at once or rampant
playerkill is your goal, you would probably be best advised to look elsewhere.
As it stands, this mud is fairly enjoyable, but has plenty of room for growth