Mud Theme |
Sleepless Nights is a mud set in medieval times, with few anachronisms.
The ones that do exist are mostly just minor little things (the innkeeper
having a fag, for example), and show that the creators of this MUD were
more concerned with making an interesting world full of puzzles for the
players to solve than with a strict adherence to theme.
Mud Atmosphere |
The MUD's playerbase is rather small (rarely does one see more than 15
players on), but the players of the MUD are generally quite friendly and
helpful to newbies. Most of them cheerfully answered my questions, and
some would even go out of their way to help, showing me around a bit.
Be aware, though, that this is a PK MUD. While the inn you start in is
a "safe" zone, once you leave it, you are at the mercy of others. To be
fair, though, I have not yet seen any player taking advantage of a
newbie to kill him/her, and killing newbies is somewhat frowned upon.
Higher levels, however, are fair game.
Because of the fast pace of the MUD, everyone is usually desperately
hunting equipment in the first few minutes, and treasure the rest of
the time. Thus, people rarely have time for such niceties as role-
playing. Indeed, the whole atmosphere is rather rushed and intense at
times, which may be somewhat daunting if you're new.
Mud World |
The whole focus of Sleepless Nights seems to be quest-solving, to the
point where other aspects of game mechanics are all but ignored. There
are no races besides human, no stats, and no skills. Combat is standard,
and there are few spells.
On the plus side, the quests that do exist are well-done and difficult.
There are eight of them to complete, after which a player may attempt
the mysterious "Final Quest" to try reaching wizard status. There are
also many smaller tasks that, while not quests, are often rather
challenging. Coupled with the fact that the room descriptions are
original, colourful and varied, puzzle-solving can get quite interesting.
Several guilds exist, but entering their ranks is not too easy, requiring
a puzzle to be solved (a different one for each guild). Guilds give
different bonuses and advantages, though, and joining one is usually a
Advancement on Sleepless Nights is linked to "points" (similar to xps on
other MUDs). When you reach a certain amount of points, you get a level.
Points gan be gained by defeating difficult monsters, and sacrificing
An interesting feature is that levels seem to count for less here than on
other MUDs. Besides the fact that higher levels have somewhat more HPs,
the only advantage they get comes from certain special abilities their
guild gives them. Equipment, however, counts for a lot. This makes for
the interesting situation that a level 2 and a level 8 player can go
hunting monsters together, with the newbie being a real asset to the
more experienced player (assuming he gets, or is given, some decent
weapon and armour).
Additional Comments |
One of the interesting things making Sleepless Nights the fast-paced MUD
it is is the fact that equipment and monsters aren't reset except for the
shutdowns, which occur every 2 hours. When a shutdown happens, all players
are instantly logged off, their equipment disappears, leaving only their
money and points, and the MUD is reset to its original state. This means
that the first few minutes after shutdown are spent with everyone rushing
off to get equipment. This basically means that the most important asset
on Sleepless Nights is not your level and not your equipment: it's your
knowledge of the MUD. Unfortunately, this also means that, especially
when there are many players on, newbies are left out in the cold, without
a weapon to hand. It is no less frustrating when you find a cunningly
hidden secret place, but it's empty, leaving you wondering if there ever
was anything in it or not.
Death on the MUD is rather severe, as you lose 90% of your points every
time you die. This is enough to usually cause your level to drop to 1/3
of it's previous value. This can be quite frustrating, since it is very
easy to die, especially for a newbie.
If you live for quests and puzzles, and don't much care for snazzy
game-mechanics, you might well enjoy Sleepless Nights. On the whole,
though, I have found that there are MUDs out there offering the same
quality of quests and puzzles, but with other interesting features
that this MUD seems to be lacking.