Early last year, I popped in on this MUD while looking through the Dragonball MUDs on this site. I was looking for something nostalgic to play with a friend. I was surprised when I logged in to find its community and staff active. The changes board showed pages and pages of updates made to the game just within the last couple of days! I really didn't expect it to be so alive, as these things tend to stagnate. They were all incredibly friendly to me, with another player called Euthansia taking me up under his wing to help me out and show me around, and Schil(who is still a Head Admin) doing much the same, even allowing me to test out an archetype I wanted to play(More on those later) since the MUD was still in beta.
The second thing I noticed was that while the game still had that vaguely nostalgic feeling, its systems were VASTLY different than I was used to. Its combat is far more engaging, with a timer system on attacks to make you think about what attacks to use and when, rather than just spamming whatever your highest PL attack was. None of the stock areas that seem to come with all Saga clones are on the areas list either; Its areas are all unique and very well detailed, managing to feel very different from each other through clever use of area and room flags as well as extensive quests scattered throughout them.
Then there's the biggest unaddressed features: Its races and archetypes selection. It has a nice selection of races, both classic to Dragonball canon as well as some others which take inspiration from the series while mixing in its own flavours. These races all come with different skills, transformations and such - as you would expect - But where in most other Dragonball MUDs I've played the differences are largely cosmetic, these skills and transformations genuinely make the races feel different from each other. They accomplish this by giving every race a list of advantages and disadvantages, and coding unique affects for skills unique to that race.
As cool as that is, that's not even touching on the other thing I mentioned, the archetypes. Archetypes are a kind of sub-race or class within a given race that makes them even more unique. So for example, the Namekian race has four unique archetypes within itself! The difference between say, a Fighter Namekian and a Dragon Clan Namekian is absolutely massive. They play almost nothing alike, and they're the exact same race. Imagine how much different either one of those feels to play compared to one of the other, different races. The highest recommendation I can give is this: The system for races & archetypes is 100% the thing that hooked me into this MUD initially. I actually remember reading through the helpfiles and feeling the exact moment I knew I was hooked.
As much fun as it was, after a few weeks I actually quit the MUD for a while; Not because of anything wrong with the MUD itself, but because my friend had left for personal reasons and I didn't want to keep playing without him. Its systems are definitely addictive though, because I thought about it from time to time, wanting to hop back in and explore more of it. Wondering what sort of changes they'd made in the mean time.
Then, late last year (November, I think) I actually came back to it with friend in tow and found that as expected the updates had been MASSIVE. Races were more complete, had more skills, there were far more areas, and the game in general was bigger. Everything I liked was still there, but more refined and running more smoothly. It was fantastic! After playing around for about a week more, I knew it was something I wanted to contribute to myself so I put myself out there and they were happy to hire me on.
Seeing it from behind the scenes has only made me appreciate more what goes into making a MUD of this quality. A month or two later, it now sports TEN more areas and THREE more races than it had when I came back to it late last year. No exaggeration.
At the start of the New Year, DBNU's undergone a playerwipe and has been officially declared to be out of beta. With its fresh launch already underway, now is the absolute best time to get started with us! We have an incredibly active playerbase with upwards of 15+ online during the day and plenty of night owls as well. The community is great, and while some of them like to have a laugh or do the odd murder to each other, at the end of the day everyone's ready to help out a new player.
Thank you to the community for making playing this MUD such an overwhelmingly positive experience. Special thanks to Hokai, Schil, and Magmarashi for creating a great place for that community. :) - Clear
Use the following form to submit your comment. Please keep in mind these guidelines:
Expect bugs while we transition TMC to a new platform, please help us by reporting them!