I could go on and on about how long I've played this game and my rp experience but I think it's suffice to say that I've had more than enough experience with Sindome to give it a fair review, and been an avid RP'er all of my life. There are certainly reasons I've spend a very long time playing the game, and also reasons why that has been very on and off. I'd like to list some below.
Pros: The game has a good bit of features, and though people don't always agree with the direction the changes take artistry related skills, and many others get considerable attention. There are also some that don't, which I will discuss below. Crafting drugs and explosives are at least somewhat well thought out as well.
RP. Simply stated, it is the watchword of the game. I can't emphasise that enough. Though it may come off as a knock it's not meant to be, if you want to be involved in a really cool cyberpunk chatroom then please play. Sometimes however it gets to a point that motives and reasoning are over analyzed in my opinion, and end up overshadowing overarching themes in the cyberpunk genre in favor of what is the way you are "supposed to play" the game.
I'm also aware that Sindome has many functions that support people with imparements, which is a huge plus if you use readers etc.
Cons Pay to pay. Though not manditory it never has good results.
OOC community. These are 2 quotes from previous reviews that I not only totally identify with, but I feel sum up my feelings about this well.
"Come in for the scenery, leave because you dislike toxic people."
"Sindome has some of the best cyberpunk RP and gameplay that I've ever seen in a MU*, but it's wrapped up in a toxic community and toxic staff. "
If you can somehow play the game without being involved in "the community" I can only guarntee it will make your experience expedotentially more enjoyable.
It has been the case for decades. from staff and their friends getting special privlidges, and their digressions covered up, to a multitude of clicky, and obviously mentally deficient people spewing things from hatespeach to career victimization. It always has been a huge issue for the game. There's almost certainly no way it will ever change seeing as how that's been the case since the game's inception. Don't take my word for it, multiple other reviews point out the same issues. While it is extreme I am actually aware of an instance where a player was sexually harassed by another, and once the staff found out the person was allowed to return at least once, but I believe multiple times and continued his harassment until he was finally banned forever. The reason, of course is because he was friends with a top staff member. This is only one example of the systemic problem.
When it comes to game features, while the features get considerable attention many things make little sense. Many games, including other cyberpunk ones have weapons and armor crafting and it is handled and works out very well. Decking, though people obviously want it, has been barely functional since the inception of the game. Thought it is often talked about, and other games have good functioning systems along the same lines, 20 years later it is still all but not a thing. Aeros have been buggy for 10 years. MAYBE if they spent less time on things like makeup and food the more themely stuff would get done, but I doubt it. Quite frankly Cybersphere has more coded features that are more themely and just plain better thought out, not to mention fully functional.
In summary, it's not a horrible game, but many of the participants drag the quality of it from pretty decent to trash quickly. This is inherent in the staff and therefore the playerbase and the game as a whole and will never stop.
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