An aged tabletop-inspired roleplaying game with great promise kept alive by its players and superb volunteer GM team, but let down by negligent development staff, questionable design choices, a litany of massive, game-breaking bugs and wildly inconsistent moderation.
* Interesting Blade Runner-esque cyberpunk world in a unique near-apoc setting
* Established community with a few excellent roleplayers
* Engaged GM team
* A deep repository of 'hidden' lore that requires palpable OOC effort to even hear of
* Immersive first-person perspective 'posing' system
* Riddled with countless (hundreds to THOUSANDS) of crippling bugs that may get your character killed or make your experience unpleasant, guaranteed. Many go unfixed for months - major ingame 'forum' on the "Grid" has been broken for 6 irl months as of time of writing and has yet to be acknowledged or fixed.
* Missing major, essential archetype features for several IRL years (decking archetype is completely neglected and requires direct intervention OOCly with the GM team to perform nearly any of its expected functions).
* Many game systems will break and be left that way for months due to little/no developer oversight.
* Big issues with theme enforcement, many long-term 'nuisance' players who roll barely-altered versions of their previously dead characters or bring bleed directly into the game, goes unpunished for years and years
* Many players choose to treat the setting as a glorified cyberpunk-themed chatroom/baby mother drama simulator, resulting in highly stagnant gameplay for months without GM intervention
* Prevalent undertones of expected ERP in the community due to setting. Female characters will be propositioned and often harassed for declining, even if for OOC reasons. So prevalent that a help file titled 'help chastity' exists and is regularly cited by the GMs in order to encourage much of the community to do something other than fuck each other in their apartments.
* Unacceptably poor coded support for most archetypes outside of tailors and combat-based characters
* Pay-for-advantage membership that pays your in-game rent on a pad, meaning people who pay have anywhere from 1.5k-12k more than someone else does each and every week from not having to pay rent. If you cannot afford membership, you are significantly behind the curve before you've even started the game.
* "Permapads" granted to older members who paid several hundred USD have incredible in-game advantages that they can never lose, including secure facilities, hundreds of thousands of chyen's worth of in-game tech and security equipment, all of which is ported across characters and can never be permanently stolen unlike nearly everything else in the game. Some even have live-in vehicles, which cost MILLIONS of chyen in some cases (most people will never see this much ever) and are very low-risk and cannot be permanently stolen.
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