Armageddon is quite possibly the poorest-administrated roleplay-enforced game in existence. The bloated staff body is often between 12 to 15 members in size, 3 to 4 times larger than some smaller MUDs. The end result is a mismanaged bureaucracy that slows down roleplay and player plots. The staff use their powers to gain special privileges for their own mortal characters - and yes, the staff are allowed to play mortal characters in this game - and to give special privileges to their friends, such as special items or roles to fill. As a staff member, in four instances I noticed an administrator tweaking their character's skill levels and giving them weapons that looked similar to some basic equipment but had more powerful damage dice.
The game has been bleeding players for years. They are fleeing for a reason. This chart shows the number of weekly logins per week from 2010, when the game started counting unique weekly logins, to 2019: https://i.imgur.com/pJ5xhtp.png The reason why the game is bleeding players is quite simple. There is nothing to do in the game. Armageddon is supposed to have a plot driven by conflict, but staff, as well as players in powerful positions, stamp out all conflict as soon as it starts for fear it might threaten their characters or those of their friends. It has been happening for years. Any plot in the game is manufactured by staff and only supported for the duration of the plot itself. Once the plot is over, nobody cares what happens so long as you aren't drawing on staff's precious red tape time or threatening any players.
This game is perhaps the only game with an unofficial message board where people have aired their grievances without fear of being censored by the staff or shouted down by the game's sycophantic players who have built out-of-game connections with the staff. I won't post the link here but it is pretty easy to find if one conducts a Google search for "armageddon mud", since it will be at or near the top of the search results, along with other reviews of Armageddon posted on other websites.
The game is a shadow of its former self. The old positive reviews on this site are written by players who experienced a different era of the game or are hoping to get a karma handout from staff. Karma allows players to play more powerful roles, and to get it, you must essentially beg the staff for it, much like one must beg a boss for a raise. The staff know how valuable karma is to its players and will dangle it over people's heads to get them to jump through hoops. Often a request for more karma is denied, and staff will lay out the framework for how a player must play in order to gain more karma. These rules often include avoiding conflict with other players.
As a staff member, I am doing my best to change things from the inside. But it's impossible for me to do much of anything. I'm a storyteller, the lowest-ranked staff member, and I have no ability to affect staff policy. I'm posting this here because I've exhausted every other attempt to talk to higher-level staff about the state of the game and this is probably the only way to get their attention at this point. I will probably get fired from the staff body for this post, but at this point, I can't do anything else.
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