Star Conquest is primarily a roleplaying game, but it happens to have amazing mechanics to back it all up. The story is an amazing one that spans many years. Much of the background details are available online (including the help files), and a lot more con be gained by roleplaying to learn about more of the theme than you ever dreamed existed. Roleplay is well-rewarded in the game, even more than mechanical prowess. It's no hack and slash, but it keeps those elements for variety. Staff is friendly (as long as you're friendly to them) and helpful. There's a mentor system for new players and all players are very willing to help someone new. There's almost always something happening in the game, one major plot or another, as well as several minor ones. Whether roleplaying to affect the broader arc of the game is your style, or roleplaying interpersonal situations is your style, you'll be happy there. The mechanics are also top notch, allowing for more grindy type players. There are three factions (alliances) immediately available to new players, one that's only open to those who have shown their knowledge of the theme through their roleplay, and one that occasionally accepts temporary player membership. Each has its own distinct style (or be a trendsetter).
Common complaints I've heard often have to do with staff reacting to people who think they can act like children and be accommodated. If you want your hand held to the point someone creates your character for you, Star Conquest is not for you. If you like to be creative within the theme, you'll likely thrive.
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