I played Sindome the first time in the summer of 2016 not really expecting anything and was promptly blown away in the short span of time I did play it. I could tell it was very complex and I couldn't quite make heads or tails of anything I was doing. I eventually got a job, met someone close - never had too many friends with that character before I promptly died twice to the same NPC and perm'd myself. The second time was admittedly my own fault because I ignored the theme of clone death, your clone forgetting the experiences between them being spawned and your last clone update. Regardless, that time I had on that character served as a teaser that lingered on the back of my mind for at least half-a-year to a whole year.
I picked up Sindome again sometime in late 2017, this time made a more solid character, made a lot more friends. I was having a great time actually, I got in league with a group of players who benevolently lent me their home to use between socializing with them and getting into hijinks. Once again my character got a job and this time correctly used it as a backdrop for other, more lucrative practices. Like some reviewers have mentioned, frankly the most fun you will have with this game is purely just from interacting with other player-characters.
Over time the group of friends my character had shrunk, prospective enemies had grown - which would be a nice challenge if the player progression in this game wasn't such an utter curbstomp battle that no-matter-what favors the senior challenger. The only people that could possibly offer me support were becoming intermittent in their appearances while I was left with being a nice fluffy target (keep in mind it's been revealed that it takes about 2.5 years real time to max out all your experience, good luck putting up a fight), and I don't really find my character getting broken down and destroyed a fun thing, even if it is part of the 'theme' which is always brought up as the defense for the unfair mechanics. Yes, I get it, it's cyberpunk, it's unfair - sure, whatever, but I'm playing a game and I'm the player, not your play-thing.
Ultimately I quit when one of the NPCs, which as another reviewer has mentioned are just enforcers of the games status-quo, nigh-invincible -- robbed my apartment of everything that I had collected since my first month in the game. Keep in mind actually robbing another player's apartment isn't a mechanic that's fully supported to be done by any player character, the best you can do is hope that they misplace the code to their door or perhaps you can get it from someone who knows it and isn't happy with the owner. This just felt like such a *spit* in my face that I realized I had more interesting games to spend my time with.
Someone mentioned this game isn't a power-fantasy -- well, it is. Just not for the player.
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