When I first logged in, I nearly fled to the closest quit room the moment someone looked in my direction. I was a beginner with zero roleplaying experience and MUDs were 'multiplayer interactive fiction/text-based games' to me. In the three years I've played on and off, I have since learned that a MUD is a 'multi-user dungeon'. But it can also be a lot lot more than that.
Enter Armageddon: a rich, immersive experience in a harsh, gritty world reminiscent of grimdark fantasy, with vivid descriptions, a conscientious eye for detail, hundreds of flora and fauna, and a large variety of treacherous terrain. Here, death is a common affair and kindness is a rare resource.
The community is active and generally helpful, if stubborn in their conflicting opinions. The staff, who are players themselves, can seem distant and apathetic from afar but the majority of them are extremely responsive, encouraging and supportive. The coded mechanics, while lacking in some areas, are fairly robust and facilitate storytelling in ways that other mediums cannot.
At its heart, roleplaying is the meat of the game. And it shows in several ways. The heavy focus on immersion sacrifices the predetermined for spontaneity, giving way to unexpected developments. The plethora of lore and documentation opens up a limitless number of possibilities. The unique cast of characters: from silly and comical, to inspiring and frightening. From deep and developed, to the more code-focused. Now and then, you will run into the odd player whose efforts amount to textspeak, but the majority bring a clamor of goals, personalities and backstories to the game. Lastly, the emotionally-driven scenes that will leave you on the edge of your seat, hands trembling or on the verge of tears.
If you are looking for a roleplaying experience that is intense, fast-paced and challenging at its peak, look no further than Armageddon.
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