Ever since I began to play Sindome I became captivated by the sheer attention to detail that is invested in every minuscule part of the game. From the game world, the characters, the stories told and to be told, the ample diversity in roleplay opportunities, the welcoming community, the game has nothing to envy to other M** games in the Internet.
The most common pitfall perceived by the public is the alleged toxicity of the Sindome community. This is by far the most common complaint. However, in my three years of experience as a player (I am not a staff of Sindome, never been, so this is as unbiased as it gets) I haven't had any negative experiences. The truth is that the world is harsh and unforgiving because of the Cyberpunk theme the game has to offer. Life in the streets is gritty. Sometimes things don't go our way. Death and loss are impending risks looming over your characters all the time... and sometimes it's normal to let that loss bleed to you (the player). But if you look at things from an objective point of view, Sindome is fair, balanced, and most importantly: themely. The theme is never broken to satisfy your whims as a player.
Withmore City is a finely tuned meat grinder with a massive scale. Hundreds of grinders working against each other to provide a cruel world where the Man rules everything and the ordinary Mixer -- those who live in Red Sector, the breeding ground for the scum, the lowest class of the social caste -- enjoys as many rights as a slave would have in the medieval ages. Don't get me wrong, there's nothing medieval about this game. The environment simply irradiates a neo-noir like Bladerunner, retro-future vibe like Brazil vibe. Alliances and rivalries are forged and broken all the time and the political landscape never settles down before turning into an eternal struggle for power. Sindome is the game where everybody can join and have a shot at greatness and glory, and those opportunities are backed by the cyberpunk principles: never take the blame, and always want more.
The mechanics of the MOO are by far one of the most advanced I've seen in a game of this kind. Cybernetics, vehicles, combat, drugs, the Grid, factions, weapons, a lore that has been developed for over twenty years. If you get bored of an archetype, you can simply roll a new character or change the direction of your current one and suddenly become entranced in a world of newfound opportunities that you never considered possible: Sindome is a game where you never learn enough, and where if you think you know enough, you only know the bare surface of the deeply entangled web of secrets, conspiracies, betrayals, alliances, and plots that are always forming -- both by players and GMs alike -- to bring the best possible roleplaying experience in a cyberpunk world.
The theme is harsh and the world is unforgiving. But the community is welcoming and kind. We are always glad to help new players and get them into the kick of things. Don't let yourself be cheated by the appearance of this unforgiving world: Sindome has a lot to offer to those who seek it out.
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