In an effort to provide some objective measurement for my review I have put together a measurement system that takes into account fourteen different focus areas and weights them differently to come up with a meaningful score. It should be noted that a solid five is a good score, it indicates that the game is stable, engaging, and the community is supportive. With that disclaimer here is how Sindome scored:
1 Meets No Expecations 3 Meets Some Expectations 5 Meets Expectations 7 Exceeds Expectations 9 Far Exceeds Expectations
Code Summary 5.9 Community Summary 4.8 Staff Summary 4.8 Game Quality Summary 7.3 Summary Score 5.7
Sindome is by far my favorite online, text based, roleplaying game. Hands down. I enjoy almost every moment in game. Here are a highlight of areas where I think they stand out and where I think they can improve:
Code Stability 9: In my three plus years, I can count the number of times the game has crashed on one hand. Where many games reboot once a day, and may experience multiple crashes a day, Johnny takes great pride in how stable the code base is.
Engaging and Compelling Theme 9: I love the cyberpunk culture and how it is woven into every room description and enforced by staff. There are stories lines that players can get involved with, with a little effort, that are a splended blend of noir and bleak futurism.
Map Size 7: The map is huge. Three completely fleshed out levels in the city, plus outside the city and even space. One could take months to explore everything and it is worth it.
Help files 3: I am spoiled by extremely detailed help systems that let me figure out everything I need to know in one place. Sindome prefers that you try and experiment with commands, a learn by doing mentality. I am not that kind of player, I want to look somewhere once and don't want to bother people needlessly. Different help files often redirect to more vague helpfiles. When I first started playing, the help was a lot worse and it has come a long way, but it still could be better.
Staff Transperancy 3: Again, relitive to other games I have played the Sindome staff is very secretive and their decisions hidden from view. If pressed on a decision they will often say that it has IC ramifications rather than having an open and honest discussion about the topic.
Staff Avaliblity 7: I am throwing this one in here to offset the negitve review above. I must say anytime I have needed staff they have been there. Sometimes before I have known I need them. True bug situations are handled quickly and professionally.
On balance I strongly recommend this game if you are looking for a non-traditional MUD* in a unique setting. Amazing code and solid mechanics, along with a compelling theme offset most of the negitives.
*Don't ever call it a MUD in game. It is a MOO. You will get repremanded for forgetting this point.
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