Since its conception, Fallout: El Dorado has been a labor of love to
the series, drawing from all the games and supplementary material with
particular favor paid to New Vegas. An extensive homebrewed system of
perks, attributes, and skills make it easy to create any sort of
character one desires for the Fallout world, with special Archetype
perks available to provide a basic framework for a concept. The game
has an active, Ameri-centric playerbase, resulting in slow mornings
and very late nights but a bustling afternoon and evening. There are
often multiple staff and player run events a week, with generous
rewards and creative license to promote running and participating.
Roleplay is primarily character-driven, with ongoing world events and
plot arcs providing color to the world individual PCs pursue their
ambitions in. While player-vs-player activity is allowed and
mechanically supported, the ultimate goal is a mutually enjoyable
experience, rather than triumphing over another player. Death is
strictly consent-based, though conflict in all its forms has greater
I've been playing for roughly a year now, and while there's been
ups and downs, I can't think of another ST I know who puts the same
tireless work into creating original material and advancing plots,
even catering encounters and storylines to individual characters to
help work them into the grander narratives. Vault Girl's devoted and
passionate and it shows in the sheer volume of her output. It's been
my main game since I joined, and I don't intend to leave it any time
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