The setting is interesting and fun and the game code is relatively well built. As a survival mud, it's really interesting. The economy looks good at first but it doesn't take long to see how shallow and confined it is. The gameworld is not very large either. In total number of rooms it's fine, but when you realize that a thousand or more of those rooms are not safely reached without magic (that they've mostly removed from the game now) then you realize that, if you want to play with other people, you're herded into a very small space.
The rules are arbitrarily enforced ... mostly against people who aren't friends with staff and long term players. If you didn't start playing Armageddon in 2005 then you might as well not start now. Most of the interesting and powerful skills are gated by 'karma'. About the time you start earning some under the current system they'll redo the system and you end up starting over again from the beginning. Except, of course, for those who are their friends and have been playing for a decade.
The player community is caustic, both IC and OOC. The staff are just as bad. The complaint system is useless since every complaint you're going to file is submitted to someone about their best friend with whom they've been chatting in IM or emailing for the past fifteen years.
If you could go back in time and start this game in 2004 and play it during its heyday then you'd probably have fun. But in its current incarnation and with the current playerbase and staff, I'd recommend skipping it and investing your time elsewhere.
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