Over the years, I've played MUDs on and off as an opportunity to
roleplay in a fantasy world as an innocent and fun escape from
everyday life. I've exclusively played MUDs based on the Wheel of
Time universe of Robert Jordan. I've played several of these MUDs,
but my first and favorite was the world of Tarmon Gai'don, which
sadly closed several years ago. The Winds of Time picks up where
Tarmon Gai'don left off, with the same code-base and a large world
spanning the main continent of Randland.
Winds of Time is still in its infancy with a small but dedicated
player base, but it has brought back all of the nostalgia of my early
years of MUDding and has also allowed me to create and live the lives
of several fun characters. If you like role playing, this is a great
budding community to join. And here you will definitely feel the world
of the Wheel of Time - there are no elves or 'magic' here.
Everything is true to RJ's vision.
Winds of Time retains from its predecessor a great code system
including accurate portrayals of channeling the One Power to the quest
to earn the heron-marked sword of a blademaster. The staff is friendly
and helpful, and the regular players are also more than happy to help
point newbie's in the right direction. RP is readily available,
particularly in the White Tower guilde (if you've ever played a WoT
themed MUD, that'll come as no surprise). Many of the major cities
are coded into the game, with several more on the way.
With news of a Wheel of Time TV show imminent, what better time to
jump back into this expansive world from the mind of Robert Jordan?
Come join us with a character training to be Aes Sedai in the White
Tower or take a warrior north to the borderlands to fight the Shadow
(or, you know, if you're feeling devious, creating a Darkfriend and
serve on the other team).
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