This MUD is definitely a mixed bag. It does a lot of things right, and a few things...not so right.
First, the good news. Job balance is being worked on constantly, and there are a ton of viable endgame builds. A few are still better than (or worse than) others, but whether you want to use magic or physical attacks, you should find something to please you. Ditto missions. More and more are being added, and it makes you feel like you're part of a story. The player base is small but pretty polite, with virtually none of the flaming and ridiculousness claimed in old reviews. Typos are few, and the game world is built quite well. Areas are still being updated and added pretty regularly.
Now, for the not so great news. First and foremost, quests. Quests are optional, but it's very neat to do them. And you can't talk about them at all. You can't even ask for a strategy to beat a boss, or for a syntax clue. You might not get nuked for it, but it's severely frowned upon and no one will help you. Some quests aren't too bad, but some of the higher-level ones are brutal. Next, accessibility. The game is pretty accessible, but battle moves fast. Enemies are relentless. And one fight in particular (which actually happens to be related to a quest) runs a script that changes its weakness from one thing to another. Needless to say that reading this with a screenreader and trying to keep up with the insane amount of damage dealt is kind of difficult. Difficult enough that forty levels above the recommended level I was still dying. I'm told that triggering can help get around this, but I've never used triggers myself, and this is definitely something to bear in mind. Most of the game is fine here, but some bosses are just mean. Next, tedium. It takes a long, long time to level once you get fairly strong. You will be killing literally hundress of mobs per level, and there are no alternative ways of gaining exp. Missions help, but they start becoming more sparse at high levels. Settle in for the long haul. Next and last, death. Death makes you lose up to 30 percent of your exp, with the caveat that if someone raises you from the dead your suffering is only about half of that. At mid to high levels, you can lose hours of progress by dying. Oh, and might I add that while you're dead and waiting to be raised, you can't do anything at all except talk on the death channel. Players are usually pretty good about helping, but they have exactly 120 seconds (2 minutes) to do it in. Die when no one's around, and it's going to hurt. And you will die, I promise.
So, in conclusion, this is a fairly challenging mud with a relatively steep learning curve and some really obnoxious quests and bosses, but it's built well and has a ton of customization as far as how you want to play. Just be aware of what you're getting into. None of the 'bad news' I cited should be taken as condemnation, as I still play there sometimes, but if things like that are deal-breakers for you, stay away. If not, though, come and join the fun.
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