Blood drips from a wound cut deep into the Wardens leg and he winced as several worlds dance from his mouth. A light green glow envelopes his leg, and when it faded, the wound had closed. No sooner than he had finished the spell, another Leira ambushed him from the shadows and he barely dodged.
'You must be silenced!' the three Leira scream in unison as they ready their next assault.
'No one can know the truth!'
The Warden frowned as he realized the weapon he held in his hands wasnt able to penetrate the hide of the triplet creatures. The blade touched their skin but dragged across it like two grinding stones, the magic within the blade keeping it from dulling. He instead used that to his advantage and began deflecting their claws and blows with the blade.
The fight went on for a time until the Warden slowly realized the futility in his cause. He just wasnt strong enough alone. Self preservation took over and he raised his hand as it began to eminate the burning light of the sun and in a brilliant flash a Solar Flare blinded his attackers. He took this opportunity of confusion to flee. As he made his way through the Palace he scanned each room, noting over twelve powerful combatants, he realized each one posed the same problem. Alone, he isn't enough.
Knowing that the Leira were trying so hard to keep him silent, he wondered what other things were hidden in those halls. With determination he grabbed a quill and piece of parchment, and wrote a simple note.
Satisfied that it was to the point, he made his way through New Aadarian and began to distribute the fliers.
- In Aadarian Realms, there is something for everyone. I have been playing - for about a year and I keep coming back. The MUD description and the first - player review really do explain much of what is here. What it cant do is - show the fun you can have once you've figured out what your doing. If you - were like me, and you avoided any MUD that entertained Player Killing - stop in, I urge you to give this MUD a try. The players are respectful of - each other here and I have never met anyone that hasnt tried to make the - experience a positive one, as I have in the past elsewhere. I am not saying - you wont ever be challenged, but there is a lot to gain from trying your - hand in the PKILL side. Like ANY game, the overall fun of what it has to - offer can only be experienced at its fullest, with adventurers around to - share it.
- The Immortals want players to be involved in what happens here. They can - give us the game, they can give us the features and toys, but they cant - make us play. Come see what there is to offer already, and why not give - some ideas on what you think could be improved or added and make a footprint - in Aadarina Realms!
- Hope I see you in the game!
- Vharuk the Warden, Zenguard Luminary
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