Well, I was looking for something new and interesting in a mud and
though ShadowGate might fit the bill. The concept is sound and they've
done a reasonable job of incorporating/adjusting D&D 3.5 into the game.
The problem I found while wandering the newbie area is lack of
cohesiveness and follow through. First blush was that the room
descriptions felt rather repetitive and the area had a rather
incomplete feel to it.
The syntax to utilize various NPC shops wasn't consistent even among
the newbie area shops and had no particular reason why. Command syntax
beyond kill and a handful of other staples varies wildly from
job to job and is generally clunky. There's something neat about the
concept but the application comes up sadly short. Many help files are
missing or incredibly difficult to access and a lack of up to date
online information on the site makes trying to figure a lot of things
that are basic almost everywhere else a frustrating chore.
This one has potential but needs a strong hand to bring it all together.
Too many hands with too many ideas about how things should be implemented
rather than all working toward a set standard has left a bit of a mess.
Tightening things up, little more creativity in newbie area descriptions,
and full sensible access to all the muds help files could make this one
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