There’s a lot to be said about haven. It is, without doubt, one of
the most robust and beautifully coded RP enforced muds available at
this moment in time. The lore is rich and the combat system is
in-depth, it manages to give you time to emote and manages to play out
combat in a way that isn't drawn out or a eye bleeding wall of text
spam. It uses a story teller system, which allows players to GM their
own stories. HOWEVER, this is held back by the fact the system uses
karma. Which effectively limits how powerful or revenant your
character can become based purely on OOC factors. What you end up with
is players becoming story tellers only for the karma, doing half-asses
stories, and the player base becoming jaded, which really detracts
from the passionate who are doing this for their own and other’s
enjoyment. Which is a shame. The game has so much potential, but it's
flattened by it’s few flaws, most glaringly is the immortals. With
the sole exception of Daed, who is one of the coolest immortals I've
ever had the honour of playing under, the staff constantly alters the
code, lore (anyone remember the time the temple/order/hand were world
wide super powers?) and game to benefit their characters and their
friends characters, who seem to be the only people with the karma to
play the COOL things. The game is very much their playground, and this
is a point that has been beaten to death and beyond with other player
reviews. If you're able to look past that - the majority community is
absolutely cancerous and plays in highschool cliques that are mostly
inaccessible to the outside player. If you’re able to get in the
staff’s good books (be prepared for ALOT of bootlicking), able to
stay beneath their radar (if you’re doing this don’t intend to
play anything meaningful) and find some other people to interact with
who aren’t exploiting IC information over skype, then there’s good
times to be had, but that’s hard to find these days.
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