EmpireMUD is a codebase that has been in the general community
knowledge for over a decade now. It comes up and now and then
and is frequently cited as an excellent unfinished codebase.
This is no longer the case. In April of 2013, Paul Clarke came
back to re-initiate development and has made massive strides
in the last two years. The game now has an original theme and
many of the issues that plagued EmpireMUD 1.0 have been fully
addressed. The game is almost completely unrecognizable from
how it was previously and the parts that worked well have been
The game features the ability to create your own city with its
own unique design on an ASCII map as well as create your
character from one of 8 different skillsets with many unique
abilities not seen on other games. The game also features an
extensive crafting system that scales with your character's
skill level, allowing you to be valuable even if you want to
be a non-combat character.
Paul is one of the most responsive MUD administrators I have
ever met. He takes feedback seriously and on several occasions
I have seen him completely change a system over multiple issues
being brought up over its design. He also has gone out of his
way to make the game extremely screen reader friendly, so we
do absolutely want you to play with us if you use one and are
constantly taking feedback about how we can improve the game
in that regard.
I definitely recommend checking EmpireMUD out. It's unlike just
about anything else out there.
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