I wanted to like this game. I really, really did. However, I found
that it was just another place where knowing the right people or being
around at the right time trumps all forethought and ingenuity. I'm a
fairly avid MUDer, and consider myself fairly intelligent. When I get
frustrated with a quest it is rare that it's because I missed
something obvious. One of the quests in the very first area of the
game has managed to completely stump me, and what's worse, this area
is designed to get you through your first remort. No quest completion
means massive, massive grinding, on the level of thousands of mobs per
level. I'm not suggesting that this area should be completely
spoon-fed to you, but even a nudge in the right direction would be
nice. Speaking of nudges, players are essentially forbidden from
helping each other on quests. Newsflash! if people don't do your
quest, then the only use it has is in the padding of your self-worth.
You get to sit back and pat yourself on the back and congratulate
yourself on how fiendish it all is, while newcomers wander off and
others just grind. By no means am I discounting the amount of work
that does go into quests, both for those who solve and those who
build. But for heaven's sake, the occasional hint should not be
punishable, particularly not if it's delivered privately. For
instance, 'It's on the second floor' or 'If you want out, try a
window somewhere'. I think hints, if they are vague, should be
permitted. I'm taking issue with this, and writing a review, to warn
people about this mud. It's deep, it's full of mobs, it has hundreds
of quests, but if you can't get a foot in the door then you'll be
killing thousands of mobs just to get a single level. I wish you luck,
because this mud sure as heck wasn't for me.
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